static INLINE unsigned
u_decomposed_prims_for_vertices(int primitive, int vertices)
{
- switch(primitive) {
+ switch (primitive) {
case PIPE_PRIM_POINTS:
return vertices;
case PIPE_PRIM_LINES:
return vertices / 2;
case PIPE_PRIM_LINE_LOOP:
- return vertices;
+ return (vertices >= 2) ? vertices : 0;
case PIPE_PRIM_LINE_STRIP:
- return (vertices > 1) ? vertices - 1 : 0;
+ return (vertices >= 2) ? vertices - 1 : 0;
case PIPE_PRIM_TRIANGLES:
- return vertices / 3;
+ return vertices / 3;
case PIPE_PRIM_TRIANGLE_STRIP:
- return (vertices > 2) ? vertices - 2 : 0;
+ return (vertices >= 3) ? vertices - 2 : 0;
case PIPE_PRIM_TRIANGLE_FAN:
- return (vertices > 2) ? vertices - 2 : 0;
+ return (vertices >= 3) ? vertices - 2 : 0;
case PIPE_PRIM_LINES_ADJACENCY:
return vertices / 4;
case PIPE_PRIM_LINE_STRIP_ADJACENCY:
- return (vertices > 3) ? vertices - 3 : 0;
+ return (vertices >= 4) ? vertices - 3 : 0;
case PIPE_PRIM_TRIANGLES_ADJACENCY:
return vertices / 6;
case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
- return (vertices > 5) ? 1 + (vertices - 6)/2 : 0;
+ return (vertices >= 6) ? 1 + (vertices - 6) / 2 : 0;
case PIPE_PRIM_QUADS:
return vertices / 4;
case PIPE_PRIM_QUAD_STRIP:
- return (vertices > 4) ? (vertices - 2) / 2 : 0;
+ return (vertices >= 4) ? (vertices - 2) / 2 : 0;
/* Polygons can't be decomposed
* because the number of their vertices isn't known so
* for them and whatever else we don't recognize just
* return 1 if the number of vertices is greater than
- * 3 and zero otherwise */
+ * or equal to 3 and zero otherwise */
case PIPE_PRIM_POLYGON:
default:
debug_printf("Invalid decomposition primitive!\n");
- return (vertices > 3) ? 1 : 0;
+ return (vertices >= 3) ? 1 : 0;
}
}