#define glClampColorARB MANGLE(ClampColorARB)
#define glClearAccum MANGLE(ClearAccum)
#define glClearColor MANGLE(ClearColor)
+#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA)
#define glClearDepth MANGLE(ClearDepth)
#define glClearIndex MANGLE(ClearIndex)
#define glClear MANGLE(Clear)
#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D)
#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT)
#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D)
+#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA)
#define glCreateProgram MANGLE(CreateProgram)
#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
#define glCreateShader MANGLE(CreateShader)
#define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv)
#define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT)
#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv)
+#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA)
+#define glGetDebugLogMESA MANGLE(GetDebugLogMESA)
#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
#define glGetDoublev MANGLE(GetDoublev)
#define glGetError MANGLE(GetError)
#define glWindowPos4sMESA MANGLE(WindowPos4sMESA)
#define glWindowPos4svMESA MANGLE(WindowPos4svMESA)
#define glWriteMaskEXT MANGLE(WriteMaskEXT)
+gl.h:GLAPI void GLAPIENTRY
#endif /* GL_MANGLE_H */