st/mesa: Fix build breakage.
authorCorbin Simpson <MostAwesomeDude@gmail.com>
Wed, 17 Mar 2010 11:35:14 +0000 (04:35 -0700)
committerCorbin Simpson <MostAwesomeDude@gmail.com>
Wed, 17 Mar 2010 11:35:14 +0000 (04:35 -0700)
Nearly certain this is what was intended; it compiles, but I'm not sure
this path is ever hit in my tests.

src/mesa/state_tracker/st_cb_texture.c

index 84b78181a972d4bbed104f23c2fba449985eed5e..3fe01c4721bb9aa95cb3af0fb5ba7d63872bd701 100644 (file)
@@ -900,7 +900,7 @@ decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
 
    _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
 
-   screen->tex_transfer_destroy(tex_xfer);
+   pipe->tex_transfer_destroy(pipe, tex_xfer);
 
    /* destroy the temp / dest surface */
    util_destroy_rgba_surface(dst_texture, dst_surface);