/* GEN7/DW2: */
# define HSW_SF_LINE_STIPPLE_ENABLE 14
+# define GEN8_SF_SMOOTH_POINT_ENABLE (1 << 13)
+
#define _3DSTATE_SBE 0x781F /* GEN7+ */
/* DW1 */
+# define GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH (1 << 29)
+# define GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET (1 << 28)
# define GEN7_SBE_SWIZZLE_CONTROL_MODE (1 << 28)
# define GEN7_SBE_NUM_OUTPUTS_SHIFT 22
# define GEN7_SBE_SWIZZLE_ENABLE (1 << 21)
# define GEN7_SBE_POINT_SPRITE_LOWERLEFT (1 << 20)
# define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT 11
# define GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT 4
+# define GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT 5
/* DW2-9: Attribute setup (same as DW8-15 of gen6 _3DSTATE_SF) */
/* DW10: Point sprite texture coordinate enables */
/* DW11: Constant interpolation enables */
/* DW12: attr 0-7 wrap shortest enables */
/* DW13: attr 8-16 wrap shortest enables */
+#define _3DSTATE_SBE_SWIZ 0x7851 /* GEN8+ */
+
+#define _3DSTATE_RASTER 0x7850 /* GEN8+ */
+/* DW1 */
+# define GEN8_RASTER_FRONT_WINDING_CCW (1 << 21)
+# define GEN8_RASTER_CULL_BOTH (0 << 16)
+# define GEN8_RASTER_CULL_NONE (1 << 16)
+# define GEN8_RASTER_CULL_FRONT (2 << 16)
+# define GEN8_RASTER_CULL_BACK (3 << 16)
+# define GEN8_RASTER_SMOOTH_POINT_ENABLE (1 << 13)
+# define GEN8_RASTER_LINE_AA_ENABLE (1 << 2)
+# define GEN8_RASTER_SCISSOR_ENABLE (1 << 1)
+# define GEN8_RASTER_VIEWPORT_Z_CLIP_TEST_ENABLE (1 << 0)
+
enum brw_wm_barycentric_interp_mode {
BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC = 0,
BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC = 1,
--- /dev/null
+/*
+ * Copyright © 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "brw_util.h"
+#include "main/macros.h"
+#include "main/fbobject.h"
+#include "intel_batchbuffer.h"
+
+static void
+upload_sbe(struct brw_context *brw)
+{
+ struct gl_context *ctx = &brw->ctx;
+ /* CACHE_NEW_WM_PROG */
+ uint32_t num_outputs = brw->wm.prog_data->num_varying_inputs;
+ uint16_t attr_overrides[VARYING_SLOT_MAX];
+ uint32_t urb_entry_read_length;
+ uint32_t point_sprite_enables;
+ uint32_t flat_enables;
+
+ uint32_t dw1 =
+ GEN7_SBE_SWIZZLE_ENABLE |
+ num_outputs << GEN7_SBE_NUM_OUTPUTS_SHIFT;
+
+ /* _NEW_BUFFERS */
+ bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
+
+ /* _NEW_POINT
+ *
+ * Window coordinates in an FBO are inverted, which means point
+ * sprite origin must be inverted.
+ */
+ if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo)
+ dw1 |= GEN6_SF_POINT_SPRITE_LOWERLEFT;
+ else
+ dw1 |= GEN6_SF_POINT_SPRITE_UPPERLEFT;
+
+ /* BRW_NEW_VUE_MAP_GEOM_OUT | _NEW_POINT | _NEW_LIGHT | _NEW_PROGRAM |
+ * CACHE_NEW_WM_PROG
+ */
+ calculate_attr_overrides(brw, attr_overrides,
+ &point_sprite_enables,
+ &flat_enables,
+ &urb_entry_read_length);
+
+ /* Typically, the URB entry read length and offset should be programmed in
+ * 3DSTATE_VS and 3DSTATE_GS; SBE inherits it from the last active stage
+ * which produces geometry. However, we don't know the proper value until
+ * we call calculate_attr_overrides().
+ *
+ * To fit with our existing code, we override the inherited values and
+ * specify it here directly, as we did on previous generations.
+ */
+ dw1 |=
+ urb_entry_read_length << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
+ BRW_SF_URB_ENTRY_READ_OFFSET << GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT |
+ GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH |
+ GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET;
+
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_SBE << 16 | (4 - 2));
+ OUT_BATCH(dw1);
+ OUT_BATCH(point_sprite_enables);
+ OUT_BATCH(flat_enables);
+ ADVANCE_BATCH();
+
+ BEGIN_BATCH(11);
+ OUT_BATCH(_3DSTATE_SBE_SWIZ << 16 | (11 - 2));
+
+ /* Output DWords 1 through 8: */
+ for (int i = 0; i < 8; i++) {
+ OUT_BATCH(attr_overrides[i * 2] | attr_overrides[i * 2 + 1] << 16);
+ }
+
+ OUT_BATCH(0); /* wrapshortest enables 0-7 */
+ OUT_BATCH(0); /* wrapshortest enables 8-15 */
+ ADVANCE_BATCH();
+}
+
+const struct brw_tracked_state gen8_sbe_state = {
+ .dirty = {
+ .mesa = _NEW_LIGHT | _NEW_POINT,
+ .brw = BRW_NEW_CONTEXT |
+ BRW_NEW_FRAGMENT_PROGRAM |
+ BRW_NEW_VUE_MAP_GEOM_OUT,
+ .cache = 0
+ },
+ .emit = upload_sbe,
+};
+
+static void
+upload_sf(struct brw_context *brw)
+{
+ struct gl_context *ctx = &brw->ctx;
+ uint32_t dw1 = 0, dw2 = 0, dw3 = 0;
+ float point_size;
+
+ dw1 = GEN6_SF_STATISTICS_ENABLE | GEN6_SF_VIEWPORT_TRANSFORM_ENABLE;
+
+ /* _NEW_LINE */
+ uint32_t line_width_u3_7 = U_FIXED(CLAMP(ctx->Line.Width, 0.0, 7.99), 7);
+ if (line_width_u3_7 == 0)
+ line_width_u3_7 = 1;
+ dw2 |= line_width_u3_7 << GEN6_SF_LINE_WIDTH_SHIFT;
+
+ if (ctx->Line.SmoothFlag) {
+ dw2 |= GEN6_SF_LINE_END_CAP_WIDTH_1_0;
+ }
+
+ /* Clamp to ARB_point_parameters user limits */
+ point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
+
+ /* Clamp to the hardware limits and convert to fixed point */
+ dw3 |= U_FIXED(CLAMP(point_size, 0.125, 255.875), 3);
+
+ /* _NEW_PROGRAM | _NEW_POINT */
+ if (!(ctx->VertexProgram.PointSizeEnabled || ctx->Point._Attenuated))
+ dw3 |= GEN6_SF_USE_STATE_POINT_WIDTH;
+
+ if (ctx->Point.SmoothFlag)
+ dw3 |= GEN8_SF_SMOOTH_POINT_ENABLE;
+
+ dw3 |= GEN6_SF_LINE_AA_MODE_TRUE;
+
+ /* _NEW_LIGHT */
+ if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
+ dw3 |= (2 << GEN6_SF_TRI_PROVOKE_SHIFT) |
+ (2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT) |
+ (1 << GEN6_SF_LINE_PROVOKE_SHIFT);
+ } else {
+ dw3 |= (1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT);
+ }
+
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_SF << 16 | (4 - 2));
+ OUT_BATCH(dw1);
+ OUT_BATCH(dw2);
+ OUT_BATCH(dw3);
+ ADVANCE_BATCH();
+}
+
+const struct brw_tracked_state gen8_sf_state = {
+ .dirty = {
+ .mesa = _NEW_LIGHT |
+ _NEW_PROGRAM |
+ _NEW_LINE |
+ _NEW_POINT,
+ .brw = BRW_NEW_CONTEXT,
+ .cache = 0,
+ },
+ .emit = upload_sf,
+};
+
+static void
+upload_raster(struct brw_context *brw)
+{
+ struct gl_context *ctx = &brw->ctx;
+ uint32_t dw1 = 0;
+
+ /* _NEW_BUFFERS */
+ bool render_to_fbo = _mesa_is_user_fbo(brw->ctx.DrawBuffer);
+
+ /* _NEW_POLYGON */
+ if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo)
+ dw1 |= GEN8_RASTER_FRONT_WINDING_CCW;
+
+ if (ctx->Polygon.CullFlag) {
+ switch (ctx->Polygon.CullFaceMode) {
+ case GL_FRONT:
+ dw1 |= GEN8_RASTER_CULL_FRONT;
+ break;
+ case GL_BACK:
+ dw1 |= GEN8_RASTER_CULL_BACK;
+ break;
+ case GL_FRONT_AND_BACK:
+ dw1 |= GEN8_RASTER_CULL_BOTH;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ } else {
+ dw1 |= GEN8_RASTER_CULL_NONE;
+ }
+
+ /* _NEW_POINT */
+ if (ctx->Point.SmoothFlag)
+ dw1 |= GEN8_RASTER_SMOOTH_POINT_ENABLE;
+
+ if (ctx->Polygon.OffsetFill)
+ dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID;
+
+ if (ctx->Polygon.OffsetLine)
+ dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME;
+
+ if (ctx->Polygon.OffsetPoint)
+ dw1 |= GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT;
+
+ switch (ctx->Polygon.FrontMode) {
+ case GL_FILL:
+ dw1 |= GEN6_SF_FRONT_SOLID;
+ break;
+ case GL_LINE:
+ dw1 |= GEN6_SF_FRONT_WIREFRAME;
+ break;
+ case GL_POINT:
+ dw1 |= GEN6_SF_FRONT_POINT;
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+
+ switch (ctx->Polygon.BackMode) {
+ case GL_FILL:
+ dw1 |= GEN6_SF_BACK_SOLID;
+ break;
+ case GL_LINE:
+ dw1 |= GEN6_SF_BACK_WIREFRAME;
+ break;
+ case GL_POINT:
+ dw1 |= GEN6_SF_BACK_POINT;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ /* _NEW_LINE */
+ if (ctx->Line.SmoothFlag)
+ dw1 |= GEN8_RASTER_LINE_AA_ENABLE;
+
+ /* _NEW_SCISSOR */
+ if (ctx->Scissor.EnableFlags)
+ dw1 |= GEN8_RASTER_SCISSOR_ENABLE;
+
+ /* _NEW_TRANSFORM */
+ if (!ctx->Transform.DepthClamp)
+ dw1 |= GEN8_RASTER_VIEWPORT_Z_CLIP_TEST_ENABLE;
+
+ BEGIN_BATCH(5);
+ OUT_BATCH(_3DSTATE_RASTER << 16 | (5 - 2));
+ OUT_BATCH(dw1);
+ OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant. copied from gen4 */
+ OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */
+ OUT_BATCH_F(0.0);
+ ADVANCE_BATCH();
+}
+
+const struct brw_tracked_state gen8_raster_state = {
+ .dirty = {
+ .mesa = _NEW_BUFFERS |
+ _NEW_LINE |
+ _NEW_POINT |
+ _NEW_POLYGON |
+ _NEW_SCISSOR |
+ _NEW_TRANSFORM,
+ .brw = BRW_NEW_CONTEXT,
+ .cache = 0,
+ },
+ .emit = upload_raster,
+};