mesa: rename gl_vertex_array_object::VertexBinding to BufferBinding
authorBrian Paul <brianp@vmware.com>
Wed, 19 Oct 2016 23:58:44 +0000 (17:58 -0600)
committerBrian Paul <brianp@vmware.com>
Fri, 28 Oct 2016 16:25:29 +0000 (09:25 -0700)
To be a little more understandable.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
src/mesa/main/api_arrayelt.c
src/mesa/main/arrayobj.c
src/mesa/main/attrib.c
src/mesa/main/bufferobj.c
src/mesa/main/get.c
src/mesa/main/get_hash_params.py
src/mesa/main/mtypes.h
src/mesa/main/varray.c
src/mesa/vbo/vbo_exec_array.c

index 54cdb5093259cddf0349c1b8a9fdb414d60dcf94..46175e4cc74a5005e387d3090f362c4e4786dc51 100644 (file)
@@ -1566,7 +1566,7 @@ _ae_update_state(struct gl_context *ctx)
    /* conventional vertex arrays */
    if (vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX];
-      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
+      aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
       aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
@@ -1574,7 +1574,7 @@ _ae_update_state(struct gl_context *ctx)
 
    if (vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG];
-      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
+      aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
       aa->offset = _gloffset_EdgeFlagv;
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
@@ -1582,7 +1582,7 @@ _ae_update_state(struct gl_context *ctx)
 
    if (vao->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_NORMAL];
-      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
+      aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
       aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
@@ -1590,7 +1590,7 @@ _ae_update_state(struct gl_context *ctx)
 
    if (vao->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR0];
-      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
+      aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
       aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
@@ -1598,7 +1598,7 @@ _ae_update_state(struct gl_context *ctx)
 
    if (vao->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR1];
-      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
+      aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
       aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
@@ -1606,7 +1606,7 @@ _ae_update_state(struct gl_context *ctx)
 
    if (vao->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_FOG];
-      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
+      aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
       aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
@@ -1620,7 +1620,7 @@ _ae_update_state(struct gl_context *ctx)
           * If we ever remove GL_NV_vertex_program this will have to change.
           */
          at->array = attribArray;
-         at->binding = &vao->VertexBinding[attribArray->BufferBindingIndex];
+         at->binding = &vao->BufferBinding[attribArray->BufferBindingIndex];
          assert(!at->array->Normalized);
          at->func = AttribFuncsNV[at->array->Normalized]
                                  [at->array->Size-1]
@@ -1638,7 +1638,7 @@ _ae_update_state(struct gl_context *ctx)
       if (attribArray->Enabled) {
          GLint intOrNorm;
          at->array = attribArray;
-         at->binding = &vao->VertexBinding[attribArray->BufferBindingIndex];
+         at->binding = &vao->BufferBinding[attribArray->BufferBindingIndex];
          /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
           * function pointer here (for float arrays) since the pointer may
           * change from one execution of _ae_ArrayElement() to
@@ -1669,7 +1669,7 @@ _ae_update_state(struct gl_context *ctx)
        * issued as the last (provoking) attribute).
        */
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC0];
-      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
+      aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
       assert(aa->array->Size >= 2); /* XXX fix someday? */
       aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
@@ -1677,7 +1677,7 @@ _ae_update_state(struct gl_context *ctx)
    }
    else if (vao->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_POS];
-      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
+      aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
       aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
index 11e34826deb23efeabaf7aa96b33788e900395ef..aa425b86567f9f0c27abd892ae63dd2c2748495d 100644 (file)
@@ -140,8 +140,8 @@ unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object *
 {
    GLuint i;
 
-   for (i = 0; i < ARRAY_SIZE(obj->VertexBinding); i++)
-      _mesa_reference_buffer_object(ctx, &obj->VertexBinding[i].BufferObj, NULL);
+   for (i = 0; i < ARRAY_SIZE(obj->BufferBinding); i++)
+      _mesa_reference_buffer_object(ctx, &obj->BufferBinding[i].BufferObj, NULL);
 
    for (i = 0; i < ARRAY_SIZE(obj->_VertexAttrib); i++)
       _mesa_reference_buffer_object(ctx, &obj->_VertexAttrib[i].BufferObj, NULL);
@@ -236,7 +236,7 @@ init_array(struct gl_context *ctx,
            GLuint index, GLint size, GLint type)
 {
    struct gl_array_attributes *array = &vao->VertexAttrib[index];
-   struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[index];
+   struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
 
    array->Size = size;
    array->Type = type;
@@ -357,7 +357,7 @@ _mesa_update_vao_client_arrays(struct gl_context *ctx,
       struct gl_vertex_buffer_binding *buffer_binding;
 
       attrib_array = &vao->VertexAttrib[attrib];
-      buffer_binding = &vao->VertexBinding[attrib_array->BufferBindingIndex];
+      buffer_binding = &vao->BufferBinding[attrib_array->BufferBindingIndex];
       client_array = &vao->_VertexAttrib[attrib];
 
       _mesa_update_client_array(ctx, client_array, attrib_array,
@@ -380,7 +380,7 @@ _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
       const struct gl_array_attributes *attrib_array =
          &vao->VertexAttrib[i];
       const struct gl_vertex_buffer_binding *buffer_binding =
-         &vao->VertexBinding[attrib_array->BufferBindingIndex];
+         &vao->BufferBinding[attrib_array->BufferBindingIndex];
 
       /* Only enabled arrays shall appear in the _Enabled bitmask */
       assert(attrib_array->Enabled);
@@ -411,7 +411,7 @@ _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
       const struct gl_array_attributes *attrib_array =
          &vao->VertexAttrib[i];
       const struct gl_vertex_buffer_binding *buffer_binding =
-         &vao->VertexBinding[attrib_array->BufferBindingIndex];
+         &vao->BufferBinding[attrib_array->BufferBindingIndex];
 
       /* Only enabled arrays shall appear in the _Enabled bitmask */
       assert(attrib_array->Enabled);
index ff5f0f1f9fecb639f52c5857012a6bf0f9982320..9c7f5ed0e5886ca7c8dc0b19c22a0324c9678b48 100644 (file)
@@ -1484,7 +1484,7 @@ copy_array_object(struct gl_context *ctx,
    for (i = 0; i < ARRAY_SIZE(src->VertexAttrib); i++) {
       _mesa_copy_client_array(ctx, &dest->_VertexAttrib[i], &src->_VertexAttrib[i]);
       _mesa_copy_vertex_attrib_array(ctx, &dest->VertexAttrib[i], &src->VertexAttrib[i]);
-      _mesa_copy_vertex_buffer_binding(ctx, &dest->VertexBinding[i], &src->VertexBinding[i]);
+      _mesa_copy_vertex_buffer_binding(ctx, &dest->BufferBinding[i], &src->BufferBinding[i]);
    }
 
    /* _Enabled must be the same than on push */
index 885a99decf436e377827c37eb8fcefae14fc327b..865b526eb8fb1918657fc6748840987c976a2754 100644 (file)
@@ -1203,10 +1203,10 @@ unbind(struct gl_context *ctx,
        struct gl_vertex_array_object *vao, unsigned index,
        struct gl_buffer_object *obj)
 {
-   if (vao->VertexBinding[index].BufferObj == obj) {
+   if (vao->BufferBinding[index].BufferObj == obj) {
       _mesa_bind_vertex_buffer(ctx, vao, index, ctx->Shared->NullBufferObj,
-                               vao->VertexBinding[index].Offset,
-                               vao->VertexBinding[index].Stride);
+                               vao->BufferBinding[index].Offset,
+                               vao->BufferBinding[index].Stride);
    }
 }
 
@@ -1304,7 +1304,7 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
          _mesa_buffer_unmap_all_mappings(ctx, bufObj);
 
          /* unbind any vertex pointers bound to this buffer */
-         for (j = 0; j < ARRAY_SIZE(vao->VertexBinding); j++) {
+         for (j = 0; j < ARRAY_SIZE(vao->BufferBinding); j++) {
             unbind(ctx, vao, j, bufObj);
          }
 
index ad692c6c2cfee154557bcde50c5c516bf65631c9..5f5e76a4c4e9bd262d2b8be9028868d63e906393 100644 (file)
@@ -879,7 +879,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
       break;
    case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
       v->value_int =
-        ctx->Array.VAO->VertexBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
+        ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
       break;
    case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
       v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
@@ -945,7 +945,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
         ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
       break;
    case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
-      v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
+      v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
       break;
 
    case GL_FOG_COLOR:
@@ -2159,7 +2159,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
           goto invalid_enum;
       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
           goto invalid_value;
-      v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
+      v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
       return TYPE_INT;
 
    case GL_VERTEX_BINDING_OFFSET:
@@ -2167,7 +2167,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
           goto invalid_enum;
       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
           goto invalid_value;
-      v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
+      v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
       return TYPE_INT;
 
    case GL_VERTEX_BINDING_STRIDE:
@@ -2175,7 +2175,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
           goto invalid_enum;
       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
           goto invalid_value;
-      v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
+      v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
       return TYPE_INT;
 
    case GL_VERTEX_BINDING_BUFFER:
@@ -2183,7 +2183,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
          goto invalid_enum;
       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
          goto invalid_value;
-      v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
+      v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
       return TYPE_INT;
 
    /* ARB_shader_image_load_store */
index 90fae8754abef093e57cfcb8973b1c53d7c94def..bc80d94927436822fd14d98b858d065c0200b64c 100644 (file)
@@ -236,9 +236,9 @@ descriptor=[
   [ "SAMPLE_ALPHA_TO_ONE_ARB", "CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA" ],
 
 # GL_ARB_vertex_buffer_object
-  [ "VERTEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_POS].BufferObj), NO_EXTRA" ],
-  [ "NORMAL_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA" ],
-  [ "COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA" ],
+  [ "VERTEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_POS].BufferObj), NO_EXTRA" ],
+  [ "NORMAL_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA" ],
+  [ "COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA" ],
   [ "TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
 
 # GL_OES_point_sprite
@@ -834,10 +834,10 @@ descriptor=[
   [ "PRIMITIVE_RESTART_INDEX_NV", "CONTEXT_INT(Array.RestartIndex), extra_NV_primitive_restart" ],
 
 # GL_ARB_vertex_buffer_object
-  [ "INDEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA" ],
-  [ "EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA" ],
-  [ "SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA" ],
-  [ "FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, VertexBinding[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA" ],
+  [ "INDEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA" ],
+  [ "EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA" ],
+  [ "SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA" ],
+  [ "FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_array_object, BufferBinding[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA" ],
 
 # GL_ARB_vertex_program
 # == GL_VERTEX_PROGRAM_NV
index 3f3c41bad6f68c542d2544311fc4e1ee690eda6a..210a161de6fa6e2e9452924400ab5d9e858caf7b 100644 (file)
@@ -1445,7 +1445,7 @@ struct gl_vertex_array_object
    struct gl_array_attributes VertexAttrib[VERT_ATTRIB_MAX];
 
    /** Vertex buffer bindings */
-   struct gl_vertex_buffer_binding VertexBinding[VERT_ATTRIB_MAX];
+   struct gl_vertex_buffer_binding BufferBinding[VERT_ATTRIB_MAX];
 
    /** Mask indicating which vertex arrays have vertex buffer associated. */
    GLbitfield64 VertexAttribBufferMask;
index db821e3d490509ef94f6d26c082896791e8b47c3..482090fa99546f4040f298198c57db00826d9521 100644 (file)
@@ -135,7 +135,7 @@ vertex_attrib_binding(struct gl_context *ctx,
 {
    struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex];
 
-   if (!_mesa_is_bufferobj(vao->VertexBinding[bindingIndex].BufferObj))
+   if (!_mesa_is_bufferobj(vao->BufferBinding[bindingIndex].BufferObj))
       vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex);
    else
       vao->VertexAttribBufferMask |= VERT_BIT(attribIndex);
@@ -145,8 +145,8 @@ vertex_attrib_binding(struct gl_context *ctx,
 
       FLUSH_VERTICES(ctx, _NEW_ARRAY);
 
-      vao->VertexBinding[array->BufferBindingIndex]._BoundArrays &= ~array_bit;
-      vao->VertexBinding[bindingIndex]._BoundArrays |= array_bit;
+      vao->BufferBinding[array->BufferBindingIndex]._BoundArrays &= ~array_bit;
+      vao->BufferBinding[bindingIndex]._BoundArrays |= array_bit;
 
       array->BufferBindingIndex = bindingIndex;
 
@@ -166,7 +166,7 @@ _mesa_bind_vertex_buffer(struct gl_context *ctx,
                          struct gl_buffer_object *vbo,
                          GLintptr offset, GLsizei stride)
 {
-   struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[index];
+   struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
 
    if (binding->BufferObj != vbo ||
        binding->Offset != offset ||
@@ -200,7 +200,7 @@ vertex_binding_divisor(struct gl_context *ctx,
                        GLuint divisor)
 {
    struct gl_vertex_buffer_binding *binding =
-      &vao->VertexBinding[bindingIndex];
+      &vao->BufferBinding[bindingIndex];
 
    if (binding->InstanceDivisor != divisor) {
       FLUSH_VERTICES(ctx, _NEW_ARRAY);
@@ -931,7 +931,7 @@ get_vertex_array_attrib(struct gl_context *ctx,
    case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
       return array->Normalized;
    case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
-      return vao->VertexBinding[array->BufferBindingIndex].BufferObj->Name;
+      return vao->BufferBinding[array->BufferBindingIndex].BufferObj->Name;
    case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
       if ((_mesa_is_desktop_gl(ctx)
            && (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
@@ -947,7 +947,7 @@ get_vertex_array_attrib(struct gl_context *ctx,
    case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
       if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays)
           || _mesa_is_gles3(ctx)) {
-         return vao->VertexBinding[array->BufferBindingIndex].InstanceDivisor;
+         return vao->BufferBinding[array->BufferBindingIndex].InstanceDivisor;
       }
       goto error;
    case GL_VERTEX_ATTRIB_BINDING:
@@ -1188,16 +1188,16 @@ _mesa_GetVertexArrayIndexediv(GLuint vaobj, GLuint index,
     */
    switch (pname) {
    case GL_VERTEX_BINDING_OFFSET:
-      params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
+      params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
       break;
    case GL_VERTEX_BINDING_STRIDE:
-      params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
+      params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
       break;
    case GL_VERTEX_BINDING_DIVISOR:
-      params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
+      params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
       break;
    case GL_VERTEX_BINDING_BUFFER:
-      params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
+      params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
       break;
    default:
       params[0] = get_vertex_array_attrib(ctx, vao, index, pname,
@@ -1256,7 +1256,7 @@ _mesa_GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index,
       return;
    }
 
-   params[0] = vao->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
+   params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
 }
 
 
@@ -1742,8 +1742,8 @@ vertex_array_vertex_buffer(struct gl_context *ctx,
    }
 
    if (buffer ==
-       vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
-      vbo = vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
+       vao->BufferBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
+      vbo = vao->BufferBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
    } else if (buffer != 0) {
       vbo = _mesa_lookup_bufferobj(ctx, buffer);
 
@@ -1919,7 +1919,7 @@ vertex_array_vertex_buffers(struct gl_context *ctx,
 
       if (buffers[i]) {
          struct gl_vertex_buffer_binding *binding =
-            &vao->VertexBinding[VERT_ATTRIB_GENERIC(first + i)];
+            &vao->BufferBinding[VERT_ATTRIB_GENERIC(first + i)];
 
          if (buffers[i] == binding->BufferObj->Name)
             vbo = binding->BufferObj;
@@ -2377,7 +2377,7 @@ _mesa_print_arrays(struct gl_context *ctx)
          continue;
 
       const struct gl_vertex_buffer_binding *binding =
-         &vao->VertexBinding[array->BufferBindingIndex];
+         &vao->BufferBinding[array->BufferBindingIndex];
       const struct gl_buffer_object *bo = binding->BufferObj;
 
       fprintf(stderr, "  %s: Ptr=%p, Type=%s, Size=%d, ElemSize=%u, "
index 0900c8a915eda9c49d40b8ef9685a791b4f6d8ba..08030c454ce600280ad7c3848d5ee808768414eb 100644 (file)
@@ -54,7 +54,7 @@ check_array_data(struct gl_context *ctx, struct gl_vertex_array_object *vao,
    const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
    if (array->Enabled) {
       const struct gl_vertex_buffer_binding *binding =
-         &vao->VertexBinding[array->BufferBindingIndex];
+         &vao->BufferBinding[array->BufferBindingIndex];
       struct gl_buffer_object *bo = binding->BufferObj;
       const void *data = array->Ptr;
       if (_mesa_is_bufferobj(bo)) {
@@ -104,7 +104,7 @@ unmap_array_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao,
    const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
    if (array->Enabled) {
       const struct gl_vertex_buffer_binding *binding =
-         &vao->VertexBinding[array->BufferBindingIndex];
+         &vao->BufferBinding[array->BufferBindingIndex];
       struct gl_buffer_object *bo = binding->BufferObj;
       if (_mesa_is_bufferobj(bo) && _mesa_bufferobj_mapped(bo, MAP_INTERNAL)) {
          ctx->Driver.UnmapBuffer(ctx, bo, MAP_INTERNAL);
@@ -198,7 +198,7 @@ print_draw_arrays(struct gl_context *ctx,
          continue;
 
       const struct gl_vertex_buffer_binding *binding =
-         &vao->VertexBinding[array->BufferBindingIndex];
+         &vao->BufferBinding[array->BufferBindingIndex];
       struct gl_buffer_object *bufObj = binding->BufferObj;
 
       printf("attr %s: size %d stride %d  enabled %d  "