return 4;
}
+static unsigned int
+tr_mode_vertical_texture_alignment(const struct brw_context *brw,
+ const struct intel_mipmap_tree *mt)
+{
+ const unsigned *align_yf, *align_ys;
+ const unsigned bpp = _mesa_get_format_bytes(mt->format) * 8;
+ unsigned ret_align, divisor;
+
+ /* Vertical alignment tables for TRMODE_YF and TRMODE_YS. */
+ const unsigned align_2d_yf[] = {64, 32, 32, 16, 16};
+ const unsigned align_2d_ys[] = {256, 128, 128, 64, 64};
+ const unsigned align_3d_yf[] = {16, 16, 16, 8, 8};
+ const unsigned align_3d_ys[] = {32, 32, 32, 16, 16};
+ int i = 0;
+
+ assert(brw->gen >= 9 &&
+ mt->target != GL_TEXTURE_1D &&
+ mt->target != GL_TEXTURE_1D_ARRAY);
+
+ /* Alignment computations below assume bpp >= 8 and a power of 2. */
+ assert (bpp >= 8 && bpp <= 128 && is_power_of_two(bpp)) ;
+
+ switch(mt->target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ align_yf = align_2d_yf;
+ align_ys = align_2d_ys;
+ break;
+ case GL_TEXTURE_3D:
+ align_yf = align_3d_yf;
+ align_ys = align_3d_ys;
+ break;
+ default:
+ unreachable("not reached");
+ }
+
+ /* Compute array index. */
+ i = ffs(bpp / 8) - 1;
+
+ ret_align = mt->tr_mode == INTEL_MIPTREE_TRMODE_YF ?
+ align_yf[i] : align_ys[i];
+
+ assert(is_power_of_two(mt->num_samples));
+
+ switch (mt->num_samples) {
+ case 4:
+ case 8:
+ divisor = 2;
+ break;
+ case 16:
+ divisor = 4;
+ break;
+ default:
+ divisor = 1;
+ break;
+ }
+ return ret_align / divisor;
+}
+
static unsigned int
intel_vertical_texture_alignment_unit(struct brw_context *brw,
const struct intel_mipmap_tree *mt)
if (mt->format == MESA_FORMAT_S_UINT8)
return brw->gen >= 7 ? 8 : 4;
+ if (mt->tr_mode != INTEL_MIPTREE_TRMODE_NONE) {
+ uint32_t align = tr_mode_vertical_texture_alignment(brw, mt);
+ /* XY_FAST_COPY_BLT doesn't support vertical alignment < 64 */
+ return align < 64 ? 64 : align;
+ }
+
/* Broadwell only supports VALIGN of 4, 8, and 16. The BSpec says 4
* should always be used, except for stencil buffers, which should be 8.
*/