mesa/es: Remove redundant stencil function validation
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 20 Sep 2011 23:20:08 +0000 (16:20 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 20 Aug 2012 23:06:32 +0000 (16:06 -0700)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/main/APIspec.xml

index fde479da06ca59cde7d5124460dc755824adf55b..0ab404b265e5012d98a33ace6d3ec40fd9e7956c 100644 (file)
                <param name="ref" type="GLint"/>
                <param name="mask" type="GLuint"/>
        </proto>
-
-       <desc name="func">
-               <value name="GL_NEVER"/>
-               <value name="GL_LESS"/>
-               <value name="GL_LEQUAL"/>
-               <value name="GL_GREATER"/>
-               <value name="GL_GEQUAL"/>
-               <value name="GL_EQUAL"/>
-               <value name="GL_NOTEQUAL"/>
-               <value name="GL_ALWAYS"/>
-       </desc>
 </template>
 
 <template name="StencilFuncSeparate">
                <value name="GL_BACK"/>
                <value name="GL_FRONT_AND_BACK"/>
        </desc>
-
-       <desc name="func">
-               <value name="GL_NEVER"/>
-               <value name="GL_LESS"/>
-               <value name="GL_LEQUAL"/>
-               <value name="GL_GREATER"/>
-               <value name="GL_GEQUAL"/>
-               <value name="GL_EQUAL"/>
-               <value name="GL_NOTEQUAL"/>
-               <value name="GL_ALWAYS"/>
-       </desc>
 </template>
 
 <template name="StencilOp">