-$Id: KNOWN_BUGS,v 1.2 2000/02/06 17:04:56 brianp Exp $
+$Id: KNOWN_BUGS,v 1.3 2000/07/19 15:08:55 brianp Exp $
Performance issues with EXT_point_parameters & quake2
-Separate specular color interpolation isn't implemented for points and
-lines. Also, will have to add specular color add to pb.c (pixel buffer
-code).
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-Joe Bronkema reported a bug when drawing a series of long GL_LINE_STRIP
-primitives. Putting a glFlush() between the primitives is a work-around.
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glDrawRangeElements() should use vertex array locking to improve performance
but trying to do so causes a rendering error. Reported by Scott McMillan.
Fixed by disabling locking in glDrawRangeElements (varray.c) but that's