cc.cc1.stencil_write_mask = brw->attribs.Stencil->WriteMask[0];
cc.cc1.stencil_test_mask = brw->attribs.Stencil->ValueMask[0];
- if (brw->attribs.Stencil->TestTwoSide) {
- cc.cc0.bf_stencil_enable = brw->attribs.Stencil->TestTwoSide;
+ if (brw->attribs.Stencil->_TestTwoSide) {
+ cc.cc0.bf_stencil_enable = brw->attribs.Stencil->_TestTwoSide;
cc.cc0.bf_stencil_func = intel_translate_compare_func(brw->attribs.Stencil->Function[1]);
cc.cc0.bf_stencil_fail_op = intel_translate_stencil_op(brw->attribs.Stencil->FailFunc[1]);
cc.cc0.bf_stencil_pass_depth_fail_op = intel_translate_stencil_op(brw->attribs.Stencil->ZFailFunc[1]);
/* Not really sure about this:
*/
if (brw->attribs.Stencil->WriteMask[0] ||
- (brw->attribs.Stencil->TestTwoSide && brw->attribs.Stencil->WriteMask[1]))
+ (brw->attribs.Stencil->_TestTwoSide &&
+ brw->attribs.Stencil->WriteMask[1]))
cc.cc0.stencil_write_enable = 1;
}
lookup |= IZ_STENCIL_TEST_ENABLE_BIT;
if (brw->attribs.Stencil->WriteMask[0] ||
- (brw->attribs.Stencil->TestTwoSide && brw->attribs.Stencil->WriteMask[1]))
+ (brw->attribs.Stencil->_TestTwoSide &&
+ brw->attribs.Stencil->WriteMask[1]))
lookup |= IZ_STENCIL_WRITE_ENABLE_BIT;
}
#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
+#define need_GL_ATI_separate_stencil
#define need_GL_EXT_point_parameters
#define need_GL_VERSION_2_0
#define need_GL_VERSION_2_1
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
{ "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
{ "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
+ { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
{ "GL_EXT_stencil_wrap", NULL },
+ /* Do not enable this extension. It conflicts with GL_ATI_separate_stencil
+ * and 2.0's separate stencil, because mesa's computed _TestTwoSide will
+ * only reflect whether it's enabled through this extension, even if the
+ * application is using the other interfaces.
+ */
+/*{ "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions },*/
{ "GL_EXT_texture_edge_clamp", NULL },
{ "GL_EXT_texture_env_combine", NULL },
{ "GL_EXT_texture_env_dot3", NULL },