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mesa: remove incorrect array_len assignment
author
Brian Paul
<brian.paul@tungstengraphics.com>
Fri, 12 Dec 2008 22:00:06 +0000
(15:00 -0700)
committer
Brian Paul
<brianp@vmware.com>
Tue, 6 Jan 2009 16:10:35 +0000
(09:10 -0700)
(cherry picked from commit
9016331d0fd0783d1e46c9d4b651797d6af4a60f
)
src/mesa/shader/slang/slang_compile.c
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diff --git
a/src/mesa/shader/slang/slang_compile.c
b/src/mesa/shader/slang/slang_compile.c
index 6803e5a13c53642e90c54bfb0770c5d686991c4d..5b792e9fb6e75f6d56e1405a4046bdde8754737e 100644
(file)
--- a/
src/mesa/shader/slang/slang_compile.c
+++ b/
src/mesa/shader/slang/slang_compile.c
@@
-1991,7
+1991,6
@@
parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
var->type.centroid = type->centroid;
var->type.precision = type->precision;
var->type.variant = type->variant;
- var->type.array_len = type->array_len;
var->a_name = a_name;
if (var->a_name == SLANG_ATOM_NULL)
RETURN0;