v2: Add proper core-profile filtering.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
<param name="param" type="GLtype"/>
</vector>
</proto>
-
- <desc name="pname">
- <value name="GL_POINT_SIZE_MIN"/>
- <value name="GL_POINT_SIZE_MAX"/>
- <value name="GL_POINT_FADE_THRESHOLD_SIZE"/>
-
- <desc name="params" vector_size="1"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_POINT_DISTANCE_ATTENUATION"/>
- <desc name="params" vector_size="3"/>
- </desc>
</template>
<template name="VertexAttrib">
void GL_APIENTRY
_es_PointParameterx(GLenum pname, GLfixed param)
{
- switch(pname) {
- case GL_POINT_SIZE_MIN:
- case GL_POINT_SIZE_MAX:
- case GL_POINT_FADE_THRESHOLD_SIZE:
- break;
- default:
- _mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
- "glPointParameterx(pname=0x%x)", pname);
- return;
- }
-
_mesa_PointParameterf(pname, (GLfloat) (param / 65536.0f));
}
* differ. In ARB_point_sprite the POINT_SPRITE_R_MODE is
* always ZERO. NV_point_sprite adds the S and R modes.
*/
- if (ctx->Extensions.NV_point_sprite) {
+ if (_mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_point_sprite) {
GLenum value = (GLenum) params[0];
if (value != GL_ZERO && value != GL_S && value != GL_R) {
_mesa_error(ctx, GL_INVALID_VALUE,