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freedreno: Fix data race on making the shader's id.
author
Eric Anholt
<eric@anholt.net>
Thu, 25 Jul 2019 20:26:01 +0000
(13:26 -0700)
committer
Eric Anholt
<eric@anholt.net>
Mon, 29 Jul 2019 19:50:49 +0000
(12:50 -0700)
The value is only used for IR3_DBG_DISASM, but it cleans up the
helgrind output.
Reviewed-by: Rob Clark <robdclark@gmail.com>
src/freedreno/ir3/ir3_shader.c
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diff --git
a/src/freedreno/ir3/ir3_shader.c
b/src/freedreno/ir3/ir3_shader.c
index bbe27ce4dbb753cc8f2f79909679c96e3d0a5ad9..7c686f0ee2a3a735640337fb507f1d2e3407a2bf 100644
(file)
--- a/
src/freedreno/ir3/ir3_shader.c
+++ b/
src/freedreno/ir3/ir3_shader.c
@@
-24,6
+24,7
@@
* Rob Clark <robclark@freedesktop.org>
*/
+#include "util/u_atomic.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_format.h"
@@
-278,7
+279,7
@@
ir3_shader_from_nir(struct ir3_compiler *compiler, nir_shader *nir)
mtx_init(&shader->variants_lock, mtx_plain);
shader->compiler = compiler;
- shader->id =
++shader->compiler->shader_count
;
+ shader->id =
p_atomic_inc_return(&shader->compiler->shader_count)
;
shader->type = nir->info.stage;
NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size,