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vc4: Use the original bit size when scalarizing uniform loads.
author
Eric Anholt
<eric@anholt.net>
Sun, 16 Dec 2018 03:42:57 +0000
(19:42 -0800)
committer
Jason Ekstrand
<jason@jlekstrand.net>
Sun, 16 Dec 2018 21:03:01 +0000
(21:03 +0000)
Prevents a regression in jekstrand's 1-bit series.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/gallium/drivers/vc4/vc4_nir_lower_io.c
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diff --git
a/src/gallium/drivers/vc4/vc4_nir_lower_io.c
b/src/gallium/drivers/vc4/vc4_nir_lower_io.c
index b7969a562a6bc20302a56ac5be2a7dee3ebd253f..fc2baee1b9a7de25ad5dafe69b3740bcdbe5dda9 100644
(file)
--- a/
src/gallium/drivers/vc4/vc4_nir_lower_io.c
+++ b/
src/gallium/drivers/vc4/vc4_nir_lower_io.c
@@
-330,7
+330,8
@@
vc4_nir_lower_uniform(struct vc4_compile *c, nir_builder *b,
nir_intrinsic_instr *intr_comp =
nir_intrinsic_instr_create(c->s, intr->intrinsic);
intr_comp->num_components = 1;
- nir_ssa_dest_init(&intr_comp->instr, &intr_comp->dest, 1, 32, NULL);
+ nir_ssa_dest_init(&intr_comp->instr, &intr_comp->dest, 1,
+ intr->dest.ssa.bit_size, NULL);
/* Convert the uniform offset to bytes. If it happens
* to be a constant, constant-folding will clean up