mesa: fix BlitFramebuffer between linear and sRGB formats
authorMarek Olšák <maraeo@gmail.com>
Fri, 23 Nov 2012 02:02:44 +0000 (03:02 +0100)
committerMarek Olšák <maraeo@gmail.com>
Wed, 28 Nov 2012 17:48:22 +0000 (18:48 +0100)
NOTE: This is a candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/main/fbobject.c

index 223aef18dddcf0d01f8b7bb5538645c6ff72f529..891ec5dcefb3af502ea41fa168bb88186c2a21cc 100644 (file)
@@ -2799,11 +2799,41 @@ get_nongeneric_internalformat(GLenum format)
 }
 
 
+static GLenum
+get_linear_internalformat(GLenum format)
+{
+   switch (format) {
+   case GL_SRGB:
+      return GL_RGB;
+
+   case GL_SRGB_ALPHA:
+      return GL_RGBA;
+
+   case GL_SRGB8:
+      return GL_RGB8;
+
+   case GL_SRGB8_ALPHA8:
+      return GL_RGBA8;
+
+   case GL_SLUMINANCE:
+      return GL_LUMINANCE8;
+
+   case GL_SLUMINANCE_ALPHA:
+      return GL_LUMINANCE8_ALPHA8;
+
+   default:
+      return format;
+   }
+}
+
+
 static GLboolean
 compatible_resolve_formats(const struct gl_renderbuffer *colorReadRb,
                            const struct gl_renderbuffer *colorDrawRb)
 {
-   /* The simple case where we know the backing formats are the same.
+   GLenum readFormat, drawFormat;
+
+   /* The simple case where we know the backing Mesa formats are the same.
     */
    if (_mesa_get_srgb_format_linear(colorReadRb->Format) ==
        _mesa_get_srgb_format_linear(colorDrawRb->Format)) {
@@ -2817,9 +2847,15 @@ compatible_resolve_formats(const struct gl_renderbuffer *colorReadRb,
     * textures and get two entirely different Mesa formats like RGBA8888 and
     * ARGB8888. Drivers behaving like that should be able to cope with
     * non-matching formats by themselves, because it's not the user's fault.
+    *
+    * Blits between linear and sRGB formats are also allowed.
     */
-   if (get_nongeneric_internalformat(colorReadRb->InternalFormat) ==
-       get_nongeneric_internalformat(colorDrawRb->InternalFormat)) {
+   readFormat = get_nongeneric_internalformat(colorReadRb->InternalFormat);
+   drawFormat = get_nongeneric_internalformat(colorDrawRb->InternalFormat);
+   readFormat = get_linear_internalformat(readFormat);
+   drawFormat = get_linear_internalformat(drawFormat);
+
+   if (readFormat == drawFormat) {
       return GL_TRUE;
    }