C_SOURCES := \
ilo_3d.c \
+ ilo_3d_pipeline.c \
+ ilo_3d_pipeline_dump.c \
+ ilo_3d_pipeline_gen6.c \
ilo_blit.c \
ilo_context.c \
ilo_cp.c \
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2013 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "util/u_prim.h"
+#include "intel_winsys.h"
+
+#include "ilo_context.h"
+#include "ilo_cp.h"
+#include "ilo_state.h"
+#include "ilo_3d_pipeline_gen6.h"
+#include "ilo_3d_pipeline.h"
+
+/* in U0.4 */
+struct sample_position {
+ uint8_t x, y;
+};
+
+/* \see gen6_get_sample_position() */
+static const struct sample_position sample_position_1x[1] = {
+ { 8, 8 },
+};
+
+static const struct sample_position sample_position_4x[4] = {
+ { 6, 2 }, /* distance from the center is sqrt(40) */
+ { 14, 6 }, /* distance from the center is sqrt(40) */
+ { 2, 10 }, /* distance from the center is sqrt(40) */
+ { 10, 14 }, /* distance from the center is sqrt(40) */
+};
+
+static const struct sample_position sample_position_8x[8] = {
+ { 7, 9 }, /* distance from the center is sqrt(2) */
+ { 9, 13 }, /* distance from the center is sqrt(26) */
+ { 11, 3 }, /* distance from the center is sqrt(34) */
+ { 13, 11 }, /* distance from the center is sqrt(34) */
+ { 1, 7 }, /* distance from the center is sqrt(50) */
+ { 5, 1 }, /* distance from the center is sqrt(58) */
+ { 15, 5 }, /* distance from the center is sqrt(58) */
+ { 3, 15 }, /* distance from the center is sqrt(74) */
+};
+
+struct ilo_3d_pipeline *
+ilo_3d_pipeline_create(struct ilo_cp *cp, int gen, int gt)
+{
+ struct ilo_3d_pipeline *p;
+ int i;
+
+ p = CALLOC_STRUCT(ilo_3d_pipeline);
+ if (!p)
+ return NULL;
+
+ p->cp = cp;
+ p->gen = gen;
+
+ switch (p->gen) {
+ case ILO_GEN(6):
+ ilo_3d_pipeline_init_gen6(p);
+ break;
+ default:
+ assert(!"unsupported GEN");
+ FREE(p);
+ return NULL;
+ break;
+ }
+
+ p->gpe.gen = p->gen;
+ p->gpe.gt = gt;
+
+ p->invalidate_flags = ILO_3D_PIPELINE_INVALIDATE_ALL;
+
+ p->workaround_bo = p->cp->winsys->alloc_buffer(p->cp->winsys,
+ "PIPE_CONTROL workaround", 4096, 0);
+ if (!p->workaround_bo) {
+ ilo_warn("failed to allocate PIPE_CONTROL workaround bo\n");
+ FREE(p);
+ return NULL;
+ }
+
+ p->packed_sample_position_1x =
+ sample_position_1x[0].x << 4 |
+ sample_position_1x[0].y;
+
+ /* pack into dwords */
+ for (i = 0; i < 4; i++) {
+ p->packed_sample_position_4x |=
+ sample_position_4x[i].x << (8 * i + 4) |
+ sample_position_4x[i].y << (8 * i);
+
+ p->packed_sample_position_8x[0] |=
+ sample_position_8x[i].x << (8 * i + 4) |
+ sample_position_8x[i].y << (8 * i);
+
+ p->packed_sample_position_8x[1] |=
+ sample_position_8x[4 + i].x << (8 * i + 4) |
+ sample_position_8x[4 + i].y << (8 * i);
+ }
+
+ return p;
+}
+
+void
+ilo_3d_pipeline_destroy(struct ilo_3d_pipeline *p)
+{
+ if (p->workaround_bo)
+ p->workaround_bo->unreference(p->workaround_bo);
+
+ FREE(p);
+}
+
+static void
+handle_invalid_batch_bo(struct ilo_3d_pipeline *p, bool unset)
+{
+ if (p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_BATCH_BO) {
+ if (p->gen == ILO_GEN(6))
+ p->state.has_gen6_wa_pipe_control = false;
+
+ if (unset)
+ p->invalidate_flags &= ~ILO_3D_PIPELINE_INVALIDATE_BATCH_BO;
+ }
+}
+
+/* XXX move to u_prim.h */
+static unsigned
+prim_count(unsigned prim, unsigned num_verts)
+{
+ unsigned num_prims;
+
+ u_trim_pipe_prim(prim, &num_verts);
+
+ switch (prim) {
+ case PIPE_PRIM_POINTS:
+ num_prims = num_verts;
+ break;
+ case PIPE_PRIM_LINES:
+ num_prims = num_verts / 2;
+ break;
+ case PIPE_PRIM_LINE_LOOP:
+ num_prims = num_verts;
+ break;
+ case PIPE_PRIM_LINE_STRIP:
+ num_prims = num_verts - 1;
+ break;
+ case PIPE_PRIM_TRIANGLES:
+ num_prims = num_verts / 3;
+ break;
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ case PIPE_PRIM_TRIANGLE_FAN:
+ num_prims = num_verts - 2;
+ break;
+ case PIPE_PRIM_QUADS:
+ num_prims = (num_verts / 4) * 2;
+ break;
+ case PIPE_PRIM_QUAD_STRIP:
+ num_prims = (num_verts / 2 - 1) * 2;
+ break;
+ case PIPE_PRIM_POLYGON:
+ num_prims = num_verts - 2;
+ break;
+ case PIPE_PRIM_LINES_ADJACENCY:
+ num_prims = num_verts / 4;
+ break;
+ case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+ num_prims = num_verts - 3;
+ break;
+ case PIPE_PRIM_TRIANGLES_ADJACENCY:
+ /* u_trim_pipe_prim is wrong? */
+ num_verts += 1;
+
+ num_prims = num_verts / 6;
+ break;
+ case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
+ /* u_trim_pipe_prim is wrong? */
+ if (num_verts >= 6)
+ num_verts -= (num_verts % 2);
+ else
+ num_verts = 0;
+
+ num_prims = (num_verts / 2 - 2);
+ break;
+ default:
+ assert(!"unknown pipe prim");
+ num_prims = 0;
+ break;
+ }
+
+ return num_prims;
+}
+
+/**
+ * Emit context states and 3DPRIMITIVE.
+ */
+bool
+ilo_3d_pipeline_emit_draw(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ const struct pipe_draw_info *info,
+ int *prim_generated, int *prim_emitted)
+{
+ bool success;
+
+ /*
+ * We keep track of the SVBI in the driver, so that we can restore it when
+ * the HW context is invalidated (by another process). The value needs to
+ * be reset when the stream output targets are changed.
+ */
+ if (ilo->dirty & ILO_DIRTY_STREAM_OUTPUT_TARGETS)
+ p->state.so_num_vertices = 0;
+
+ while (true) {
+ struct ilo_cp_jmp_buf jmp;
+ int err;
+
+ /* we will rewind if aperture check below fails */
+ ilo_cp_setjmp(p->cp, &jmp);
+
+ handle_invalid_batch_bo(p, false);
+
+ /* draw! */
+ ilo_cp_assert_no_implicit_flush(p->cp, true);
+ p->emit_draw(p, ilo, info);
+ ilo_cp_assert_no_implicit_flush(p->cp, false);
+
+ err = ilo->winsys->check_aperture_space(ilo->winsys, &p->cp->bo, 1);
+ if (!err) {
+ success = true;
+ break;
+ }
+
+ /* rewind */
+ ilo_cp_longjmp(p->cp, &jmp);
+
+ if (ilo_cp_empty(p->cp)) {
+ success = false;
+ break;
+ }
+ else {
+ /* flush and try again */
+ ilo_cp_flush(p->cp);
+ }
+ }
+
+ if (success) {
+ const int num_verts = u_vertices_per_prim(u_reduced_prim(info->mode));
+ const int max_emit =
+ (p->state.so_max_vertices - p->state.so_num_vertices) / num_verts;
+ const int generated = prim_count(info->mode, info->count);
+ const int emitted = MIN2(generated, max_emit);
+
+ p->state.so_num_vertices += emitted * num_verts;
+
+ if (prim_generated)
+ *prim_generated = generated;
+
+ if (prim_emitted)
+ *prim_emitted = emitted;
+ }
+
+ p->invalidate_flags = 0x0;
+
+ return success;
+}
+
+/**
+ * Emit PIPE_CONTROL to flush all caches.
+ */
+void
+ilo_3d_pipeline_emit_flush(struct ilo_3d_pipeline *p)
+{
+ handle_invalid_batch_bo(p, true);
+ p->emit_flush(p);
+}
+
+/**
+ * Emit PIPE_CONTROL with PIPE_CONTROL_WRITE_TIMESTAMP post-sync op.
+ */
+void
+ilo_3d_pipeline_emit_write_timestamp(struct ilo_3d_pipeline *p,
+ struct intel_bo *bo, int index)
+{
+ handle_invalid_batch_bo(p, true);
+ p->emit_write_timestamp(p, bo, index);
+}
+
+/**
+ * Emit PIPE_CONTROL with PIPE_CONTROL_WRITE_DEPTH_COUNT post-sync op.
+ */
+void
+ilo_3d_pipeline_emit_write_depth_count(struct ilo_3d_pipeline *p,
+ struct intel_bo *bo, int index)
+{
+ handle_invalid_batch_bo(p, true);
+ p->emit_write_depth_count(p, bo, index);
+}
+
+void
+ilo_3d_pipeline_get_sample_position(struct ilo_3d_pipeline *p,
+ unsigned sample_count,
+ unsigned sample_index,
+ float *x, float *y)
+{
+ const struct sample_position *pos;
+
+ switch (sample_count) {
+ case 1:
+ assert(sample_index < Elements(sample_position_1x));
+ pos = sample_position_1x;
+ break;
+ case 4:
+ assert(sample_index < Elements(sample_position_4x));
+ pos = sample_position_4x;
+ break;
+ case 8:
+ assert(sample_index < Elements(sample_position_8x));
+ pos = sample_position_8x;
+ break;
+ default:
+ assert(!"unknown sample count");
+ *x = 0.5f;
+ *y = 0.5f;
+ return;
+ break;
+ }
+
+ *x = (float) pos[sample_index].x / 16.0f;
+ *y = (float) pos[sample_index].y / 16.0f;
+}
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2013 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#ifndef ILO_3D_PIPELINE_H
+#define ILO_3D_PIPELINE_H
+
+#include "ilo_common.h"
+#include "ilo_context.h"
+#include "ilo_gpe_gen6.h"
+
+struct pipe_draw_info;
+struct intel_bo;
+struct ilo_cp;
+struct ilo_context;
+
+enum ilo_3d_pipeline_invalidate_flags {
+ ILO_3D_PIPELINE_INVALIDATE_HW = 1 << 0,
+ ILO_3D_PIPELINE_INVALIDATE_BATCH_BO = 1 << 1,
+ ILO_3D_PIPELINE_INVALIDATE_STATE_BO = 1 << 2,
+ ILO_3D_PIPELINE_INVALIDATE_KERNEL_BO = 1 << 3,
+
+ ILO_3D_PIPELINE_INVALIDATE_ALL = 0xffffffff,
+};
+
+enum ilo_3d_pipeline_action {
+ ILO_3D_PIPELINE_DRAW,
+ ILO_3D_PIPELINE_FLUSH,
+ ILO_3D_PIPELINE_WRITE_TIMESTAMP,
+ ILO_3D_PIPELINE_WRITE_DEPTH_COUNT,
+};
+
+/**
+ * 3D pipeline.
+ */
+struct ilo_3d_pipeline {
+ struct ilo_cp *cp;
+ int gen;
+
+ struct ilo_gpe gpe;
+
+ uint32_t invalidate_flags;
+
+ struct intel_bo *workaround_bo;
+
+ uint32_t packed_sample_position_1x;
+ uint32_t packed_sample_position_4x;
+ uint32_t packed_sample_position_8x[2];
+
+ int (*estimate_size)(struct ilo_3d_pipeline *pipeline,
+ enum ilo_3d_pipeline_action action,
+ const void *arg);
+
+ void (*emit_draw)(struct ilo_3d_pipeline *pipeline,
+ const struct ilo_context *ilo,
+ const struct pipe_draw_info *info);
+
+ void (*emit_flush)(struct ilo_3d_pipeline *pipeline);
+
+ void (*emit_write_timestamp)(struct ilo_3d_pipeline *pipeline,
+ struct intel_bo *bo, int index);
+
+ void (*emit_write_depth_count)(struct ilo_3d_pipeline *pipeline,
+ struct intel_bo *bo, int index);
+
+ /**
+ * all GPE functions of all GENs
+ */
+#define GEN6_EMIT(name) ilo_gpe_gen6_ ## name gen6_ ## name
+ GEN6_EMIT(STATE_BASE_ADDRESS);
+ GEN6_EMIT(STATE_SIP);
+ GEN6_EMIT(PIPELINE_SELECT);
+ GEN6_EMIT(3DSTATE_BINDING_TABLE_POINTERS);
+ GEN6_EMIT(3DSTATE_SAMPLER_STATE_POINTERS);
+ GEN6_EMIT(3DSTATE_URB);
+ GEN6_EMIT(3DSTATE_VERTEX_BUFFERS);
+ GEN6_EMIT(3DSTATE_VERTEX_ELEMENTS);
+ GEN6_EMIT(3DSTATE_INDEX_BUFFER);
+ GEN6_EMIT(3DSTATE_VF_STATISTICS);
+ GEN6_EMIT(3DSTATE_VIEWPORT_STATE_POINTERS);
+ GEN6_EMIT(3DSTATE_CC_STATE_POINTERS);
+ GEN6_EMIT(3DSTATE_SCISSOR_STATE_POINTERS);
+ GEN6_EMIT(3DSTATE_VS);
+ GEN6_EMIT(3DSTATE_GS);
+ GEN6_EMIT(3DSTATE_CLIP);
+ GEN6_EMIT(3DSTATE_SF);
+ GEN6_EMIT(3DSTATE_WM);
+ GEN6_EMIT(3DSTATE_CONSTANT_VS);
+ GEN6_EMIT(3DSTATE_CONSTANT_GS);
+ GEN6_EMIT(3DSTATE_CONSTANT_PS);
+ GEN6_EMIT(3DSTATE_SAMPLE_MASK);
+ GEN6_EMIT(3DSTATE_DRAWING_RECTANGLE);
+ GEN6_EMIT(3DSTATE_DEPTH_BUFFER);
+ GEN6_EMIT(3DSTATE_POLY_STIPPLE_OFFSET);
+ GEN6_EMIT(3DSTATE_POLY_STIPPLE_PATTERN);
+ GEN6_EMIT(3DSTATE_LINE_STIPPLE);
+ GEN6_EMIT(3DSTATE_AA_LINE_PARAMETERS);
+ GEN6_EMIT(3DSTATE_GS_SVB_INDEX);
+ GEN6_EMIT(3DSTATE_MULTISAMPLE);
+ GEN6_EMIT(3DSTATE_STENCIL_BUFFER);
+ GEN6_EMIT(3DSTATE_HIER_DEPTH_BUFFER);
+ GEN6_EMIT(3DSTATE_CLEAR_PARAMS);
+ GEN6_EMIT(PIPE_CONTROL);
+ GEN6_EMIT(3DPRIMITIVE);
+ GEN6_EMIT(INTERFACE_DESCRIPTOR_DATA);
+ GEN6_EMIT(SF_VIEWPORT);
+ GEN6_EMIT(CLIP_VIEWPORT);
+ GEN6_EMIT(CC_VIEWPORT);
+ GEN6_EMIT(COLOR_CALC_STATE);
+ GEN6_EMIT(BLEND_STATE);
+ GEN6_EMIT(DEPTH_STENCIL_STATE);
+ GEN6_EMIT(SCISSOR_RECT);
+ GEN6_EMIT(BINDING_TABLE_STATE);
+ GEN6_EMIT(surf_SURFACE_STATE);
+ GEN6_EMIT(view_SURFACE_STATE);
+ GEN6_EMIT(cbuf_SURFACE_STATE);
+ GEN6_EMIT(so_SURFACE_STATE);
+ GEN6_EMIT(SAMPLER_STATE);
+ GEN6_EMIT(SAMPLER_BORDER_COLOR_STATE);
+ GEN6_EMIT(push_constant_buffer);
+#undef GEN6_EMIT
+
+ /**
+ * HW states.
+ */
+ struct ilo_3d_pipeline_state {
+ bool has_gen6_wa_pipe_control;
+
+ int reduced_prim;
+ int so_num_vertices, so_max_vertices;
+
+ uint32_t SF_VIEWPORT;
+ uint32_t CLIP_VIEWPORT;
+ uint32_t CC_VIEWPORT;
+
+ uint32_t COLOR_CALC_STATE;
+ uint32_t BLEND_STATE;
+ uint32_t DEPTH_STENCIL_STATE;
+
+ uint32_t SCISSOR_RECT;
+
+ struct {
+ uint32_t BINDING_TABLE_STATE;
+ int BINDING_TABLE_STATE_size;
+ uint32_t SURFACE_STATE[ILO_MAX_VS_SURFACES];
+ uint32_t SAMPLER_STATE;
+ uint32_t SAMPLER_BORDER_COLOR_STATE[ILO_MAX_SAMPLERS];
+ uint32_t PUSH_CONSTANT_BUFFER;
+ int PUSH_CONSTANT_BUFFER_size;
+ } vs;
+
+ struct {
+ uint32_t BINDING_TABLE_STATE;
+ int BINDING_TABLE_STATE_size;
+ uint32_t SURFACE_STATE[ILO_MAX_GS_SURFACES];
+ bool active;
+ } gs;
+
+ struct {
+ uint32_t BINDING_TABLE_STATE;
+ int BINDING_TABLE_STATE_size;
+ uint32_t SURFACE_STATE[ILO_MAX_WM_SURFACES];
+ uint32_t SAMPLER_STATE;
+ uint32_t SAMPLER_BORDER_COLOR_STATE[ILO_MAX_SAMPLERS];
+ } wm;
+ } state;
+};
+
+struct ilo_3d_pipeline *
+ilo_3d_pipeline_create(struct ilo_cp *cp, int gen, int gt);
+
+void
+ilo_3d_pipeline_destroy(struct ilo_3d_pipeline *pipeline);
+
+
+static inline void
+ilo_3d_pipeline_invalidate(struct ilo_3d_pipeline *p, uint32_t flags)
+{
+ p->invalidate_flags |= flags;
+}
+
+/**
+ * Estimate the size of an action.
+ */
+static inline int
+ilo_3d_pipeline_estimate_size(struct ilo_3d_pipeline *pipeline,
+ enum ilo_3d_pipeline_action action,
+ const void *arg)
+{
+ return pipeline->estimate_size(pipeline, action, arg);
+}
+
+bool
+ilo_3d_pipeline_emit_draw(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ const struct pipe_draw_info *info,
+ int *prim_generated, int *prim_emitted);
+
+void
+ilo_3d_pipeline_emit_flush(struct ilo_3d_pipeline *p);
+
+void
+ilo_3d_pipeline_emit_write_timestamp(struct ilo_3d_pipeline *p,
+ struct intel_bo *bo, int index);
+
+void
+ilo_3d_pipeline_emit_write_depth_count(struct ilo_3d_pipeline *p,
+ struct intel_bo *bo, int index);
+
+void
+ilo_3d_pipeline_get_sample_position(struct ilo_3d_pipeline *p,
+ unsigned sample_count,
+ unsigned sample_index,
+ float *x, float *y);
+
+void
+ilo_3d_pipeline_dump(struct ilo_3d_pipeline *p);
+
+#endif /* ILO_3D_PIPELINE_H */
--- /dev/null
+/*
+ * Copyright © 2007 Intel Corporation
+ * Copyright (C) 2012-2013 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "intel_winsys.h"
+
+#include "ilo_cp.h"
+#include "ilo_3d_pipeline.h"
+
+#define PRINTFLIKE(f, a) _util_printf_format(f, a)
+typedef short GLshort;
+typedef int GLint;
+typedef unsigned char GLubyte;
+typedef unsigned int GLuint;
+typedef float GLfloat;
+#include <stdint.h>
+#include <stdarg.h>
+#include <stdio.h>
+#include "brw_structs.h"
+#include "brw_defines.h"
+
+struct intel_context {
+ int gen;
+
+ struct {
+ struct {
+ void *virtual;
+ } *bo, bo_dst;
+ } batch;
+};
+
+struct brw_context {
+ struct intel_context intel;
+};
+
+static void
+batch_out(struct brw_context *brw, const char *name, uint32_t offset,
+ int index, char *fmt, ...) PRINTFLIKE(5, 6);
+
+static void
+batch_out(struct brw_context *brw, const char *name, uint32_t offset,
+ int index, char *fmt, ...)
+{
+ struct intel_context *intel = &brw->intel;
+ uint32_t *data = intel->batch.bo->virtual + offset;
+ va_list va;
+
+ fprintf(stderr, "0x%08x: 0x%08x: %8s: ",
+ offset + index * 4, data[index], name);
+ va_start(va, fmt);
+ vfprintf(stderr, fmt, va);
+ va_end(va);
+}
+
+static const char *
+get_965_surfacetype(unsigned int surfacetype)
+{
+ switch (surfacetype) {
+ case 0: return "1D";
+ case 1: return "2D";
+ case 2: return "3D";
+ case 3: return "CUBE";
+ case 4: return "BUFFER";
+ case 7: return "NULL";
+ default: return "unknown";
+ }
+}
+
+static const char *
+get_965_surface_format(unsigned int surface_format)
+{
+ switch (surface_format) {
+ case 0x000: return "r32g32b32a32_float";
+ case 0x0c1: return "b8g8r8a8_unorm";
+ case 0x100: return "b5g6r5_unorm";
+ case 0x102: return "b5g5r5a1_unorm";
+ case 0x104: return "b4g4r4a4_unorm";
+ default: return "unknown";
+ }
+}
+
+static void dump_vs_state(struct brw_context *brw, uint32_t offset)
+{
+ struct intel_context *intel = &brw->intel;
+ const char *name = "VS_STATE";
+ struct brw_vs_unit_state *vs = intel->batch.bo->virtual + offset;
+
+ batch_out(brw, name, offset, 0, "thread0\n");
+ batch_out(brw, name, offset, 1, "thread1\n");
+ batch_out(brw, name, offset, 2, "thread2\n");
+ batch_out(brw, name, offset, 3, "thread3\n");
+ batch_out(brw, name, offset, 4, "thread4: %d threads\n",
+ vs->thread4.max_threads + 1);
+ batch_out(brw, name, offset, 5, "vs5\n");
+ batch_out(brw, name, offset, 6, "vs6\n");
+}
+
+static void dump_gs_state(struct brw_context *brw, uint32_t offset)
+{
+ struct intel_context *intel = &brw->intel;
+ const char *name = "GS_STATE";
+ struct brw_gs_unit_state *gs = intel->batch.bo->virtual + offset;
+
+ batch_out(brw, name, offset, 0, "thread0\n");
+ batch_out(brw, name, offset, 1, "thread1\n");
+ batch_out(brw, name, offset, 2, "thread2\n");
+ batch_out(brw, name, offset, 3, "thread3\n");
+ batch_out(brw, name, offset, 4, "thread4: %d threads\n",
+ gs->thread4.max_threads + 1);
+ batch_out(brw, name, offset, 5, "vs5\n");
+ batch_out(brw, name, offset, 6, "vs6\n");
+}
+
+static void dump_clip_state(struct brw_context *brw, uint32_t offset)
+{
+ struct intel_context *intel = &brw->intel;
+ const char *name = "CLIP_STATE";
+ struct brw_clip_unit_state *clip = intel->batch.bo->virtual + offset;
+
+ batch_out(brw, name, offset, 0, "thread0\n");
+ batch_out(brw, name, offset, 1, "thread1\n");
+ batch_out(brw, name, offset, 2, "thread2\n");
+ batch_out(brw, name, offset, 3, "thread3\n");
+ batch_out(brw, name, offset, 4, "thread4: %d threads\n",
+ clip->thread4.max_threads + 1);
+ batch_out(brw, name, offset, 5, "clip5\n");
+ batch_out(brw, name, offset, 6, "clip6\n");
+ batch_out(brw, name, offset, 7, "vp xmin %f\n", clip->viewport_xmin);
+ batch_out(brw, name, offset, 8, "vp xmax %f\n", clip->viewport_xmax);
+ batch_out(brw, name, offset, 9, "vp ymin %f\n", clip->viewport_ymin);
+ batch_out(brw, name, offset, 10, "vp ymax %f\n", clip->viewport_ymax);
+}
+
+static void dump_sf_state(struct brw_context *brw, uint32_t offset)
+{
+ struct intel_context *intel = &brw->intel;
+ const char *name = "SF_STATE";
+ struct brw_sf_unit_state *sf = intel->batch.bo->virtual + offset;
+
+ batch_out(brw, name, offset, 0, "thread0\n");
+ batch_out(brw, name, offset, 1, "thread1\n");
+ batch_out(brw, name, offset, 2, "thread2\n");
+ batch_out(brw, name, offset, 3, "thread3\n");
+ batch_out(brw, name, offset, 4, "thread4: %d threads\n",
+ sf->thread4.max_threads + 1);
+ batch_out(brw, name, offset, 5, "sf5: viewport offset\n");
+ batch_out(brw, name, offset, 6, "sf6\n");
+ batch_out(brw, name, offset, 7, "sf7\n");
+}
+
+static void dump_wm_state(struct brw_context *brw, uint32_t offset)
+{
+ struct intel_context *intel = &brw->intel;
+ const char *name = "WM_STATE";
+ struct brw_wm_unit_state *wm = intel->batch.bo->virtual + offset;
+
+ batch_out(brw, name, offset, 0, "thread0\n");
+ batch_out(brw, name, offset, 1, "thread1\n");
+ batch_out(brw, name, offset, 2, "thread2\n");
+ batch_out(brw, name, offset, 3, "thread3\n");
+ batch_out(brw, name, offset, 4, "wm4\n");
+ batch_out(brw, name, offset, 5, "wm5: %s%s%s%s%s%s, %d threads\n",
+ wm->wm5.enable_8_pix ? "8pix" : "",
+ wm->wm5.enable_16_pix ? "16pix" : "",
+ wm->wm5.program_uses_depth ? ", uses depth" : "",
+ wm->wm5.program_computes_depth ? ", computes depth" : "",
+ wm->wm5.program_uses_killpixel ? ", kills" : "",
+ wm->wm5.thread_dispatch_enable ? "" : ", no dispatch",
+ wm->wm5.max_threads + 1);
+ batch_out(brw, name, offset, 6, "depth offset constant %f\n",
+ wm->global_depth_offset_constant);
+ batch_out(brw, name, offset, 7, "depth offset scale %f\n",
+ wm->global_depth_offset_scale);
+ batch_out(brw, name, offset, 8, "wm8: kernel 1 (gen5+)\n");
+ batch_out(brw, name, offset, 9, "wm9: kernel 2 (gen5+)\n");
+ batch_out(brw, name, offset, 10, "wm10: kernel 3 (gen5+)\n");
+}
+
+static void dump_surface_state(struct brw_context *brw, uint32_t offset)
+{
+ const char *name = "SURF";
+ uint32_t *surf = brw->intel.batch.bo->virtual + offset;
+
+ batch_out(brw, name, offset, 0, "%s %s\n",
+ get_965_surfacetype(GET_FIELD(surf[0], BRW_SURFACE_TYPE)),
+ get_965_surface_format(GET_FIELD(surf[0], BRW_SURFACE_FORMAT)));
+ batch_out(brw, name, offset, 1, "offset\n");
+ batch_out(brw, name, offset, 2, "%dx%d size, %d mips\n",
+ GET_FIELD(surf[2], BRW_SURFACE_WIDTH) + 1,
+ GET_FIELD(surf[2], BRW_SURFACE_HEIGHT) + 1,
+ GET_FIELD(surf[2], BRW_SURFACE_LOD));
+ batch_out(brw, name, offset, 3, "pitch %d, %s tiled\n",
+ GET_FIELD(surf[3], BRW_SURFACE_PITCH) + 1,
+ (surf[3] & BRW_SURFACE_TILED) ?
+ ((surf[3] & BRW_SURFACE_TILED_Y) ? "Y" : "X") : "not");
+ batch_out(brw, name, offset, 4, "mip base %d\n",
+ GET_FIELD(surf[4], BRW_SURFACE_MIN_LOD));
+ batch_out(brw, name, offset, 5, "x,y offset: %d,%d\n",
+ GET_FIELD(surf[5], BRW_SURFACE_X_OFFSET),
+ GET_FIELD(surf[5], BRW_SURFACE_Y_OFFSET));
+}
+
+static void dump_gen7_surface_state(struct brw_context *brw, uint32_t offset)
+{
+ const char *name = "SURF";
+ uint32_t *surf = brw->intel.batch.bo->virtual + offset;
+
+ batch_out(brw, name, offset, 0, "%s %s\n",
+ get_965_surfacetype(GET_FIELD(surf[0], BRW_SURFACE_TYPE)),
+ get_965_surface_format(GET_FIELD(surf[0], BRW_SURFACE_FORMAT)));
+ batch_out(brw, name, offset, 1, "offset\n");
+ batch_out(brw, name, offset, 2, "%dx%d size, %d mips\n",
+ GET_FIELD(surf[2], GEN7_SURFACE_WIDTH) + 1,
+ GET_FIELD(surf[2], GEN7_SURFACE_HEIGHT) + 1,
+ surf[5] & INTEL_MASK(3, 0));
+ batch_out(brw, name, offset, 3, "pitch %d, %stiled\n",
+ (surf[3] & INTEL_MASK(17, 0)) + 1,
+ (surf[0] & (1 << 14)) ? "" : "not ");
+ batch_out(brw, name, offset, 4, "mip base %d\n",
+ GET_FIELD(surf[5], GEN7_SURFACE_MIN_LOD));
+ batch_out(brw, name, offset, 5, "x,y offset: %d,%d\n",
+ GET_FIELD(surf[5], BRW_SURFACE_X_OFFSET),
+ GET_FIELD(surf[5], BRW_SURFACE_Y_OFFSET));
+}
+
+static void
+dump_sdc(struct brw_context *brw, uint32_t offset)
+{
+ const char *name = "SDC";
+ struct intel_context *intel = &brw->intel;
+
+ if (intel->gen >= 5 && intel->gen <= 6) {
+ struct gen5_sampler_default_color *sdc = (intel->batch.bo->virtual +
+ offset);
+ batch_out(brw, name, offset, 0, "unorm rgba\n");
+ batch_out(brw, name, offset, 1, "r %f\n", sdc->f[0]);
+ batch_out(brw, name, offset, 2, "b %f\n", sdc->f[1]);
+ batch_out(brw, name, offset, 3, "g %f\n", sdc->f[2]);
+ batch_out(brw, name, offset, 4, "a %f\n", sdc->f[3]);
+ batch_out(brw, name, offset, 5, "half float rg\n");
+ batch_out(brw, name, offset, 6, "half float ba\n");
+ batch_out(brw, name, offset, 7, "u16 rg\n");
+ batch_out(brw, name, offset, 8, "u16 ba\n");
+ batch_out(brw, name, offset, 9, "s16 rg\n");
+ batch_out(brw, name, offset, 10, "s16 ba\n");
+ batch_out(brw, name, offset, 11, "s8 rgba\n");
+ } else {
+ struct brw_sampler_default_color *sdc = (intel->batch.bo->virtual +
+ offset);
+ batch_out(brw, name, offset, 0, "r %f\n", sdc->color[0]);
+ batch_out(brw, name, offset, 1, "g %f\n", sdc->color[1]);
+ batch_out(brw, name, offset, 2, "b %f\n", sdc->color[2]);
+ batch_out(brw, name, offset, 3, "a %f\n", sdc->color[3]);
+ }
+}
+
+static void dump_sampler_state(struct brw_context *brw,
+ uint32_t offset, uint32_t size)
+{
+ struct intel_context *intel = &brw->intel;
+ int i;
+ struct brw_sampler_state *samp = intel->batch.bo->virtual + offset;
+
+ assert(intel->gen < 7);
+
+ for (i = 0; i < size / sizeof(*samp); i++) {
+ char name[20];
+
+ sprintf(name, "WM SAMP%d", i);
+ batch_out(brw, name, offset, 0, "filtering\n");
+ batch_out(brw, name, offset, 1, "wrapping, lod\n");
+ batch_out(brw, name, offset, 2, "default color pointer\n");
+ batch_out(brw, name, offset, 3, "chroma key, aniso\n");
+
+ samp++;
+ offset += sizeof(*samp);
+ }
+}
+
+static void dump_gen7_sampler_state(struct brw_context *brw,
+ uint32_t offset, uint32_t size)
+{
+ struct intel_context *intel = &brw->intel;
+ struct gen7_sampler_state *samp = intel->batch.bo->virtual + offset;
+ int i;
+
+ assert(intel->gen >= 7);
+
+ for (i = 0; i < size / sizeof(*samp); i++) {
+ char name[20];
+
+ sprintf(name, "WM SAMP%d", i);
+ batch_out(brw, name, offset, 0, "filtering\n");
+ batch_out(brw, name, offset, 1, "wrapping, lod\n");
+ batch_out(brw, name, offset, 2, "default color pointer\n");
+ batch_out(brw, name, offset, 3, "chroma key, aniso\n");
+
+ samp++;
+ offset += sizeof(*samp);
+ }
+}
+
+
+static void dump_sf_viewport_state(struct brw_context *brw,
+ uint32_t offset)
+{
+ struct intel_context *intel = &brw->intel;
+ const char *name = "SF VP";
+ struct brw_sf_viewport *vp = intel->batch.bo->virtual + offset;
+
+ assert(intel->gen < 7);
+
+ batch_out(brw, name, offset, 0, "m00 = %f\n", vp->viewport.m00);
+ batch_out(brw, name, offset, 1, "m11 = %f\n", vp->viewport.m11);
+ batch_out(brw, name, offset, 2, "m22 = %f\n", vp->viewport.m22);
+ batch_out(brw, name, offset, 3, "m30 = %f\n", vp->viewport.m30);
+ batch_out(brw, name, offset, 4, "m31 = %f\n", vp->viewport.m31);
+ batch_out(brw, name, offset, 5, "m32 = %f\n", vp->viewport.m32);
+
+ batch_out(brw, name, offset, 6, "top left = %d,%d\n",
+ vp->scissor.xmin, vp->scissor.ymin);
+ batch_out(brw, name, offset, 7, "bottom right = %d,%d\n",
+ vp->scissor.xmax, vp->scissor.ymax);
+}
+
+static void dump_clip_viewport_state(struct brw_context *brw,
+ uint32_t offset)
+{
+ struct intel_context *intel = &brw->intel;
+ const char *name = "CLIP VP";
+ struct brw_clipper_viewport *vp = intel->batch.bo->virtual + offset;
+
+ assert(intel->gen < 7);
+
+ batch_out(brw, name, offset, 0, "xmin = %f\n", vp->xmin);
+ batch_out(brw, name, offset, 1, "xmax = %f\n", vp->xmax);
+ batch_out(brw, name, offset, 2, "ymin = %f\n", vp->ymin);
+ batch_out(brw, name, offset, 3, "ymax = %f\n", vp->ymax);
+}
+
+static void dump_sf_clip_viewport_state(struct brw_context *brw,
+ uint32_t offset)
+{
+ struct intel_context *intel = &brw->intel;
+ const char *name = "SF_CLIP VP";
+ struct gen7_sf_clip_viewport *vp = intel->batch.bo->virtual + offset;
+
+ assert(intel->gen >= 7);
+
+ batch_out(brw, name, offset, 0, "m00 = %f\n", vp->viewport.m00);
+ batch_out(brw, name, offset, 1, "m11 = %f\n", vp->viewport.m11);
+ batch_out(brw, name, offset, 2, "m22 = %f\n", vp->viewport.m22);
+ batch_out(brw, name, offset, 3, "m30 = %f\n", vp->viewport.m30);
+ batch_out(brw, name, offset, 4, "m31 = %f\n", vp->viewport.m31);
+ batch_out(brw, name, offset, 5, "m32 = %f\n", vp->viewport.m32);
+ batch_out(brw, name, offset, 6, "guardband xmin = %f\n", vp->guardband.xmin);
+ batch_out(brw, name, offset, 7, "guardband xmax = %f\n", vp->guardband.xmax);
+ batch_out(brw, name, offset, 8, "guardband ymin = %f\n", vp->guardband.ymin);
+ batch_out(brw, name, offset, 9, "guardband ymax = %f\n", vp->guardband.ymax);
+}
+
+
+static void dump_cc_viewport_state(struct brw_context *brw, uint32_t offset)
+{
+ const char *name = "CC VP";
+ struct brw_cc_viewport *vp = brw->intel.batch.bo->virtual + offset;
+
+ batch_out(brw, name, offset, 0, "min_depth = %f\n", vp->min_depth);
+ batch_out(brw, name, offset, 1, "max_depth = %f\n", vp->max_depth);
+}
+
+static void dump_depth_stencil_state(struct brw_context *brw, uint32_t offset)
+{
+ const char *name = "D_S";
+ struct gen6_depth_stencil_state *ds = brw->intel.batch.bo->virtual + offset;
+
+ batch_out(brw, name, offset, 0,
+ "stencil %sable, func %d, write %sable\n",
+ ds->ds0.stencil_enable ? "en" : "dis",
+ ds->ds0.stencil_func,
+ ds->ds0.stencil_write_enable ? "en" : "dis");
+ batch_out(brw, name, offset, 1,
+ "stencil test mask 0x%x, write mask 0x%x\n",
+ ds->ds1.stencil_test_mask, ds->ds1.stencil_write_mask);
+ batch_out(brw, name, offset, 2,
+ "depth test %sable, func %d, write %sable\n",
+ ds->ds2.depth_test_enable ? "en" : "dis",
+ ds->ds2.depth_test_func,
+ ds->ds2.depth_write_enable ? "en" : "dis");
+}
+
+static void dump_cc_state_gen4(struct brw_context *brw, uint32_t offset)
+{
+ const char *name = "CC";
+
+ batch_out(brw, name, offset, 0, "cc0\n");
+ batch_out(brw, name, offset, 1, "cc1\n");
+ batch_out(brw, name, offset, 2, "cc2\n");
+ batch_out(brw, name, offset, 3, "cc3\n");
+ batch_out(brw, name, offset, 4, "cc4: viewport offset\n");
+ batch_out(brw, name, offset, 5, "cc5\n");
+ batch_out(brw, name, offset, 6, "cc6\n");
+ batch_out(brw, name, offset, 7, "cc7\n");
+}
+
+static void dump_cc_state_gen6(struct brw_context *brw, uint32_t offset)
+{
+ const char *name = "CC";
+ struct gen6_color_calc_state *cc = brw->intel.batch.bo->virtual + offset;
+
+ batch_out(brw, name, offset, 0,
+ "alpha test format %s, round disable %d, stencil ref %d, "
+ "bf stencil ref %d\n",
+ cc->cc0.alpha_test_format ? "FLOAT32" : "UNORM8",
+ cc->cc0.round_disable,
+ cc->cc0.stencil_ref,
+ cc->cc0.bf_stencil_ref);
+ batch_out(brw, name, offset, 1, "\n");
+ batch_out(brw, name, offset, 2, "constant red %f\n", cc->constant_r);
+ batch_out(brw, name, offset, 3, "constant green %f\n", cc->constant_g);
+ batch_out(brw, name, offset, 4, "constant blue %f\n", cc->constant_b);
+ batch_out(brw, name, offset, 5, "constant alpha %f\n", cc->constant_a);
+}
+
+static void dump_blend_state(struct brw_context *brw, uint32_t offset)
+{
+ const char *name = "BLEND";
+
+ batch_out(brw, name, offset, 0, "\n");
+ batch_out(brw, name, offset, 1, "\n");
+}
+
+static void
+dump_scissor(struct brw_context *brw, uint32_t offset)
+{
+ const char *name = "SCISSOR";
+ struct intel_context *intel = &brw->intel;
+ struct gen6_scissor_rect *scissor = intel->batch.bo->virtual + offset;
+
+ batch_out(brw, name, offset, 0, "xmin %d, ymin %d\n",
+ scissor->xmin, scissor->ymin);
+ batch_out(brw, name, offset, 1, "xmax %d, ymax %d\n",
+ scissor->xmax, scissor->ymax);
+}
+
+static void
+dump_vs_constants(struct brw_context *brw, uint32_t offset, uint32_t size)
+{
+ const char *name = "VS_CONST";
+ struct intel_context *intel = &brw->intel;
+ uint32_t *as_uint = intel->batch.bo->virtual + offset;
+ float *as_float = intel->batch.bo->virtual + offset;
+ int i;
+
+ for (i = 0; i < size / 4; i += 4) {
+ batch_out(brw, name, offset, i, "%3d: (% f % f % f % f) (0x%08x 0x%08x 0x%08x 0x%08x)\n",
+ i / 4,
+ as_float[i], as_float[i + 1], as_float[i + 2], as_float[i + 3],
+ as_uint[i], as_uint[i + 1], as_uint[i + 2], as_uint[i + 3]);
+ }
+}
+
+static void
+dump_wm_constants(struct brw_context *brw, uint32_t offset, uint32_t size)
+{
+ const char *name = "WM_CONST";
+ struct intel_context *intel = &brw->intel;
+ uint32_t *as_uint = intel->batch.bo->virtual + offset;
+ float *as_float = intel->batch.bo->virtual + offset;
+ int i;
+
+ for (i = 0; i < size / 4; i += 4) {
+ batch_out(brw, name, offset, i, "%3d: (% f % f % f % f) (0x%08x 0x%08x 0x%08x 0x%08x)\n",
+ i / 4,
+ as_float[i], as_float[i + 1], as_float[i + 2], as_float[i + 3],
+ as_uint[i], as_uint[i + 1], as_uint[i + 2], as_uint[i + 3]);
+ }
+}
+
+static void dump_binding_table(struct brw_context *brw, uint32_t offset,
+ uint32_t size)
+{
+ char name[20];
+ int i;
+ uint32_t *data = brw->intel.batch.bo->virtual + offset;
+
+ for (i = 0; i < size / 4; i++) {
+ if (data[i] == 0)
+ continue;
+
+ sprintf(name, "BIND%d", i);
+ batch_out(brw, name, offset, i, "surface state address\n");
+ }
+}
+
+static void
+init_brw(struct brw_context *brw, struct ilo_3d_pipeline *p)
+{
+ brw->intel.gen = ILO_GEN_GET_MAJOR(p->gen);
+ brw->intel.batch.bo_dst.virtual = p->cp->bo->get_virtual(p->cp->bo);
+ brw->intel.batch.bo = &brw->intel.batch.bo_dst;
+}
+
+static void
+dump_3d_state(struct ilo_3d_pipeline *p)
+{
+ struct brw_context brw;
+ int num_states, i;
+
+ init_brw(&brw, p);
+
+ if (brw.intel.gen >= 7) {
+ dump_cc_viewport_state(&brw, p->state.CC_VIEWPORT);
+ dump_sf_clip_viewport_state(&brw, p->state.SF_VIEWPORT);
+ }
+ else {
+ dump_clip_viewport_state(&brw, p->state.CLIP_VIEWPORT);
+ dump_sf_viewport_state(&brw, p->state.SF_VIEWPORT);
+ dump_cc_viewport_state(&brw, p->state.CC_VIEWPORT);
+ }
+
+ dump_blend_state(&brw, p->state.BLEND_STATE);
+ dump_cc_state_gen6(&brw, p->state.COLOR_CALC_STATE);
+ dump_depth_stencil_state(&brw, p->state.DEPTH_STENCIL_STATE);
+
+ /* VS */
+ num_states = p->state.vs.BINDING_TABLE_STATE_size;
+ for (i = 0; i < num_states; i++) {
+ if (brw.intel.gen < 7)
+ dump_surface_state(&brw, p->state.vs.SURFACE_STATE[i]);
+ else
+ dump_gen7_surface_state(&brw, p->state.vs.SURFACE_STATE[i]);
+ }
+ dump_binding_table(&brw, p->state.vs.BINDING_TABLE_STATE, num_states * 4);
+
+ num_states = 0;
+ for (i = 0; i < Elements(p->state.vs.SAMPLER_BORDER_COLOR_STATE); i++) {
+ if (!p->state.vs.SAMPLER_BORDER_COLOR_STATE[i])
+ continue;
+
+ dump_sdc(&brw, p->state.vs.SAMPLER_BORDER_COLOR_STATE[i]);
+ num_states++;
+ }
+ if (brw.intel.gen < 7)
+ dump_sampler_state(&brw, p->state.vs.SAMPLER_STATE, num_states * 16);
+ else
+ dump_gen7_sampler_state(&brw, p->state.vs.SAMPLER_STATE, num_states * 16);
+
+ if (p->state.vs.PUSH_CONSTANT_BUFFER_size) {
+ dump_vs_constants(&brw, p->state.vs.PUSH_CONSTANT_BUFFER,
+ p->state.vs.PUSH_CONSTANT_BUFFER_size);
+ }
+
+ /* GS */
+ num_states = p->state.gs.BINDING_TABLE_STATE_size;
+ for (i = 0; i < num_states; i++) {
+ if (!p->state.gs.SURFACE_STATE[i])
+ continue;
+
+ if (brw.intel.gen < 7)
+ dump_surface_state(&brw, p->state.gs.SURFACE_STATE[i]);
+ else
+ dump_gen7_surface_state(&brw, p->state.gs.SURFACE_STATE[i]);
+ }
+ dump_binding_table(&brw, p->state.gs.BINDING_TABLE_STATE, num_states * 4);
+
+ /* WM */
+ num_states = p->state.wm.BINDING_TABLE_STATE_size;
+ for (i = 0; i < num_states; i++) {
+ if (!p->state.wm.SURFACE_STATE[i])
+ continue;
+
+ if (brw.intel.gen < 7)
+ dump_surface_state(&brw, p->state.wm.SURFACE_STATE[i]);
+ else
+ dump_gen7_surface_state(&brw, p->state.wm.SURFACE_STATE[i]);
+ }
+ dump_binding_table(&brw, p->state.wm.BINDING_TABLE_STATE, num_states * 4);
+
+ num_states = 0;
+ for (i = 0; i < Elements(p->state.wm.SAMPLER_BORDER_COLOR_STATE); i++) {
+ if (!p->state.wm.SAMPLER_BORDER_COLOR_STATE[i])
+ continue;
+
+ dump_sdc(&brw, p->state.wm.SAMPLER_BORDER_COLOR_STATE[i]);
+ num_states++;
+ }
+ if (brw.intel.gen < 7)
+ dump_sampler_state(&brw, p->state.wm.SAMPLER_STATE, num_states * 16);
+ else
+ dump_gen7_sampler_state(&brw, p->state.wm.SAMPLER_STATE, num_states * 16);
+
+ dump_scissor(&brw, p->state.SCISSOR_RECT);
+
+ (void) dump_vs_state;
+ (void) dump_gs_state;
+ (void) dump_clip_state;
+ (void) dump_sf_state;
+ (void) dump_wm_state;
+ (void) dump_cc_state_gen4;
+ (void) dump_wm_constants;
+}
+
+/**
+ * Dump the pipeline.
+ */
+void
+ilo_3d_pipeline_dump(struct ilo_3d_pipeline *p)
+{
+ int err;
+
+ ilo_cp_dump(p->cp);
+
+ err = p->cp->bo->map(p->cp->bo, false);
+ if (!err) {
+ dump_3d_state(p);
+ p->cp->bo->unmap(p->cp->bo);
+ }
+}
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2013 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "util/u_dual_blend.h"
+#include "util/u_prim.h"
+#include "intel_reg.h"
+
+#include "ilo_context.h"
+#include "ilo_cp.h"
+#include "ilo_gpe_gen6.h"
+#include "ilo_shader.h"
+#include "ilo_state.h"
+#include "ilo_3d_pipeline.h"
+#include "ilo_3d_pipeline_gen6.h"
+
+/**
+ * This should be called before any depth stall flush (including those
+ * produced by non-pipelined state commands) or cache flush on GEN6.
+ *
+ * \see intel_emit_post_sync_nonzero_flush()
+ */
+static void
+gen6_wa_pipe_control_post_sync(struct ilo_3d_pipeline *p,
+ bool caller_post_sync)
+{
+ assert(p->gen == ILO_GEN(6));
+
+ /* emit once */
+ if (p->state.has_gen6_wa_pipe_control)
+ return;
+
+ p->state.has_gen6_wa_pipe_control = true;
+
+ /*
+ * From the Sandy Bridge PRM, volume 2 part 1, page 60:
+ *
+ * "Pipe-control with CS-stall bit set must be sent BEFORE the
+ * pipe-control with a post-sync op and no write-cache flushes."
+ *
+ * The workaround below necessitates this workaround.
+ */
+ p->gen6_PIPE_CONTROL(&p->gpe,
+ PIPE_CONTROL_CS_STALL |
+ PIPE_CONTROL_STALL_AT_SCOREBOARD,
+ NULL, 0, false, p->cp);
+
+ /* the caller will emit the post-sync op */
+ if (caller_post_sync)
+ return;
+
+ /*
+ * From the Sandy Bridge PRM, volume 2 part 1, page 60:
+ *
+ * "Before any depth stall flush (including those produced by
+ * non-pipelined state commands), software needs to first send a
+ * PIPE_CONTROL with no bits set except Post-Sync Operation != 0."
+ *
+ * "Before a PIPE_CONTROL with Write Cache Flush Enable =1, a
+ * PIPE_CONTROL with any non-zero post-sync-op is required."
+ */
+ p->gen6_PIPE_CONTROL(&p->gpe,
+ PIPE_CONTROL_WRITE_IMMEDIATE,
+ p->workaround_bo, 0, false, p->cp);
+}
+
+static void
+gen6_wa_pipe_control_wm_multisample_flush(struct ilo_3d_pipeline *p)
+{
+ assert(p->gen == ILO_GEN(6));
+
+ gen6_wa_pipe_control_post_sync(p, false);
+
+ /*
+ * From the Sandy Bridge PRM, volume 2 part 1, page 305:
+ *
+ * "Driver must guarentee that all the caches in the depth pipe are
+ * flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This
+ * requires driver to send a PIPE_CONTROL with a CS stall along with a
+ * Depth Flush prior to this command."
+ */
+ p->gen6_PIPE_CONTROL(&p->gpe,
+ PIPE_CONTROL_DEPTH_CACHE_FLUSH |
+ PIPE_CONTROL_CS_STALL,
+ 0, 0, false, p->cp);
+}
+
+static void
+gen6_wa_pipe_control_wm_depth_flush(struct ilo_3d_pipeline *p)
+{
+ assert(p->gen == ILO_GEN(6));
+
+ gen6_wa_pipe_control_post_sync(p, false);
+
+ /*
+ * According to intel_emit_depth_stall_flushes() of classic i965, we need
+ * to emit a sequence of PIPE_CONTROLs prior to emitting depth related
+ * commands.
+ */
+ p->gen6_PIPE_CONTROL(&p->gpe,
+ PIPE_CONTROL_DEPTH_STALL,
+ NULL, 0, false, p->cp);
+
+ p->gen6_PIPE_CONTROL(&p->gpe,
+ PIPE_CONTROL_DEPTH_CACHE_FLUSH,
+ NULL, 0, false, p->cp);
+
+ p->gen6_PIPE_CONTROL(&p->gpe,
+ PIPE_CONTROL_DEPTH_STALL,
+ NULL, 0, false, p->cp);
+}
+
+static void
+gen6_wa_pipe_control_wm_max_threads_stall(struct ilo_3d_pipeline *p)
+{
+ assert(p->gen == ILO_GEN(6));
+
+ /* the post-sync workaround should cover this already */
+ if (p->state.has_gen6_wa_pipe_control)
+ return;
+
+ /*
+ * From the Sandy Bridge PRM, volume 2 part 1, page 274:
+ *
+ * "A PIPE_CONTROL command, with only the Stall At Pixel Scoreboard
+ * field set (DW1 Bit 1), must be issued prior to any change to the
+ * value in this field (Maximum Number of Threads in 3DSTATE_WM)"
+ */
+ p->gen6_PIPE_CONTROL(&p->gpe,
+ PIPE_CONTROL_STALL_AT_SCOREBOARD,
+ NULL, 0, false, p->cp);
+
+}
+
+static void
+gen6_wa_pipe_control_vs_const_flush(struct ilo_3d_pipeline *p)
+{
+ assert(p->gen == ILO_GEN(6));
+
+ gen6_wa_pipe_control_post_sync(p, false);
+
+ /*
+ * According to upload_vs_state() of classic i965, we need to emit
+ * PIPE_CONTROL after 3DSTATE_CONSTANT_VS so that the command is kept being
+ * buffered by VS FF, to the point that the FF dies.
+ */
+ p->gen6_PIPE_CONTROL(&p->gpe,
+ PIPE_CONTROL_DEPTH_STALL |
+ PIPE_CONTROL_INSTRUCTION_FLUSH |
+ PIPE_CONTROL_STATE_CACHE_INVALIDATE,
+ NULL, 0, false, p->cp);
+}
+
+#define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
+
+void
+gen6_pipeline_common_select(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* PIPELINE_SELECT */
+ if (session->hw_ctx_changed) {
+ if (p->gen == ILO_GEN(6))
+ gen6_wa_pipe_control_post_sync(p, false);
+
+ p->gen6_PIPELINE_SELECT(&p->gpe, 0x0, p->cp);
+ }
+}
+
+void
+gen6_pipeline_common_sip(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* STATE_SIP */
+ if (session->hw_ctx_changed) {
+ if (p->gen == ILO_GEN(6))
+ gen6_wa_pipe_control_post_sync(p, false);
+
+ p->gen6_STATE_SIP(&p->gpe, 0, p->cp);
+ }
+}
+
+void
+gen6_pipeline_common_base_address(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* STATE_BASE_ADDRESS */
+ if (session->state_bo_changed || session->instruction_bo_changed) {
+ if (p->gen == ILO_GEN(6))
+ gen6_wa_pipe_control_post_sync(p, false);
+
+ p->gen6_STATE_BASE_ADDRESS(&p->gpe,
+ NULL, p->cp->bo, p->cp->bo, NULL, ilo->shader_cache->bo,
+ 0, 0, 0, 0, p->cp);
+
+ /*
+ * From the Sandy Bridge PRM, volume 1 part 1, page 28:
+ *
+ * "The following commands must be reissued following any change to
+ * the base addresses:
+ *
+ * * 3DSTATE_BINDING_TABLE_POINTERS
+ * * 3DSTATE_SAMPLER_STATE_POINTERS
+ * * 3DSTATE_VIEWPORT_STATE_POINTERS
+ * * 3DSTATE_CC_POINTERS
+ * * MEDIA_STATE_POINTERS"
+ *
+ * 3DSTATE_SCISSOR_STATE_POINTERS is not on the list, but it is
+ * reasonable to also reissue the command. Same to PCB.
+ */
+ session->viewport_state_changed = true;
+
+ session->cc_state_blend_changed = true;
+ session->cc_state_dsa_changed = true;
+ session->cc_state_cc_changed = true;
+
+ session->scissor_state_changed = true;
+
+ session->binding_table_vs_changed = true;
+ session->binding_table_gs_changed = true;
+ session->binding_table_fs_changed = true;
+
+ session->sampler_state_vs_changed = true;
+ session->sampler_state_gs_changed = true;
+ session->sampler_state_fs_changed = true;
+
+ session->pcb_state_vs_changed = true;
+ session->pcb_state_gs_changed = true;
+ session->pcb_state_fs_changed = true;
+ }
+}
+
+static void
+gen6_pipeline_common_urb(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_URB */
+ if (DIRTY(VERTEX_ELEMENTS) || DIRTY(VS) || DIRTY(GS)) {
+ const struct ilo_shader *vs = (ilo->vs) ? ilo->vs->shader : NULL;
+ const struct ilo_shader *gs = (ilo->gs) ? ilo->gs->shader : NULL;
+ const bool gs_active = (gs || (vs && vs->stream_output));
+ int vs_entry_size, gs_entry_size;
+ int vs_total_size, gs_total_size;
+
+ vs_entry_size = (vs) ? vs->out.count : 0;
+
+ /*
+ * As indicated by 2e712e41db0c0676e9f30fc73172c0e8de8d84d4, VF and VS
+ * share VUE handles. The VUE allocation size must be large enough to
+ * store either VF outputs (number of VERTEX_ELEMENTs) and VS outputs.
+ *
+ * I am not sure if the PRM explicitly states that VF and VS share VUE
+ * handles. But here is a citation that implies so:
+ *
+ * From the Sandy Bridge PRM, volume 2 part 1, page 44:
+ *
+ * "Once a FF stage that spawn threads has sufficient input to
+ * initiate a thread, it must guarantee that it is safe to request
+ * the thread initiation. For all these FF stages, this check is
+ * based on :
+ *
+ * - The availability of output URB entries:
+ * - VS: As the input URB entries are overwritten with the
+ * VS-generated output data, output URB availability isn't a
+ * factor."
+ */
+ if (vs_entry_size < ilo->vertex_elements->num_elements)
+ vs_entry_size = ilo->vertex_elements->num_elements;
+
+ gs_entry_size = (gs) ? gs->out.count :
+ (vs && vs->stream_output) ? vs_entry_size : 0;
+
+ /* in bytes */
+ vs_entry_size *= sizeof(float) * 4;
+ gs_entry_size *= sizeof(float) * 4;
+ vs_total_size = ilo->urb.size * 1024;
+
+ if (gs_active) {
+ vs_total_size /= 2;
+ gs_total_size = vs_total_size;
+ }
+ else {
+ gs_total_size = 0;
+ }
+
+ p->gen6_3DSTATE_URB(&p->gpe, vs_total_size, gs_total_size,
+ vs_entry_size, gs_entry_size, p->cp);
+
+ /*
+ * From the Sandy Bridge PRM, volume 2 part 1, page 27:
+ *
+ * "Because of a urb corruption caused by allocating a previous
+ * gsunit's urb entry to vsunit software is required to send a
+ * "GS NULL Fence" (Send URB fence with VS URB size == 1 and GS URB
+ * size == 0) plus a dummy DRAW call before any case where VS will
+ * be taking over GS URB space."
+ */
+ if (p->state.gs.active && !gs_active)
+ ilo_3d_pipeline_emit_flush_gen6(p);
+
+ p->state.gs.active = gs_active;
+ }
+}
+
+static void
+gen6_pipeline_common_pointers_1(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_VIEWPORT_STATE_POINTERS */
+ if (session->viewport_state_changed) {
+ p->gen6_3DSTATE_VIEWPORT_STATE_POINTERS(&p->gpe,
+ p->state.CLIP_VIEWPORT,
+ p->state.SF_VIEWPORT,
+ p->state.CC_VIEWPORT, p->cp);
+ }
+}
+
+static void
+gen6_pipeline_common_pointers_2(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_CC_STATE_POINTERS */
+ if (session->cc_state_blend_changed ||
+ session->cc_state_dsa_changed ||
+ session->cc_state_cc_changed) {
+ p->gen6_3DSTATE_CC_STATE_POINTERS(&p->gpe,
+ p->state.BLEND_STATE,
+ p->state.DEPTH_STENCIL_STATE,
+ p->state.COLOR_CALC_STATE, p->cp);
+ }
+
+ /* 3DSTATE_SAMPLER_STATE_POINTERS */
+ if (session->sampler_state_vs_changed ||
+ session->sampler_state_gs_changed ||
+ session->sampler_state_fs_changed) {
+ p->gen6_3DSTATE_SAMPLER_STATE_POINTERS(&p->gpe,
+ p->state.vs.SAMPLER_STATE,
+ 0,
+ p->state.wm.SAMPLER_STATE, p->cp);
+ }
+}
+
+static void
+gen6_pipeline_common_pointers_3(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_SCISSOR_STATE_POINTERS */
+ if (session->scissor_state_changed) {
+ p->gen6_3DSTATE_SCISSOR_STATE_POINTERS(&p->gpe,
+ p->state.SCISSOR_RECT, p->cp);
+ }
+
+ /* 3DSTATE_BINDING_TABLE_POINTERS */
+ if (session->binding_table_vs_changed ||
+ session->binding_table_gs_changed ||
+ session->binding_table_fs_changed) {
+ p->gen6_3DSTATE_BINDING_TABLE_POINTERS(&p->gpe,
+ p->state.vs.BINDING_TABLE_STATE,
+ p->state.gs.BINDING_TABLE_STATE,
+ p->state.wm.BINDING_TABLE_STATE, p->cp);
+ }
+}
+
+void
+gen6_pipeline_vf(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_INDEX_BUFFER */
+ if (DIRTY(INDEX_BUFFER)) {
+ p->gen6_3DSTATE_INDEX_BUFFER(&p->gpe,
+ &ilo->index_buffer, false, p->cp);
+ }
+
+ /* 3DSTATE_VERTEX_BUFFERS */
+ if (DIRTY(VERTEX_BUFFERS)) {
+ p->gen6_3DSTATE_VERTEX_BUFFERS(&p->gpe,
+ ilo->vertex_buffers.buffers, NULL,
+ (1 << ilo->vertex_buffers.num_buffers) - 1, p->cp);
+ }
+
+ /* 3DSTATE_VERTEX_ELEMENTS */
+ if (DIRTY(VERTEX_ELEMENTS) || DIRTY(VS)) {
+ const struct ilo_vertex_element *ive = ilo->vertex_elements;
+ bool last_velement_edgeflag = false;
+ bool prepend_generate_ids = false;
+
+ if (ilo->vs) {
+ const struct ilo_shader_info *info = &ilo->vs->info;
+
+ if (info->edgeflag_in >= 0) {
+ /* we rely on the state tracker here */
+ assert(info->edgeflag_in == ive->num_elements - 1);
+ last_velement_edgeflag = true;
+ }
+
+ prepend_generate_ids = (info->has_instanceid || info->has_vertexid);
+ }
+
+ p->gen6_3DSTATE_VERTEX_ELEMENTS(&p->gpe,
+ ive->elements, ive->num_elements,
+ last_velement_edgeflag, prepend_generate_ids, p->cp);
+ }
+}
+
+void
+gen6_pipeline_vf_statistics(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_VF_STATISTICS */
+ if (session->hw_ctx_changed)
+ p->gen6_3DSTATE_VF_STATISTICS(&p->gpe, false, p->cp);
+}
+
+void
+gen6_pipeline_vf_draw(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DPRIMITIVE */
+ p->gen6_3DPRIMITIVE(&p->gpe, session->info, false, p->cp);
+ p->state.has_gen6_wa_pipe_control = false;
+}
+
+void
+gen6_pipeline_vs(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(VERTEX_SAMPLERS));
+ const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed;
+
+ /*
+ * the classic i965 does this in upload_vs_state(), citing a spec that I
+ * cannot find
+ */
+ if (emit_3dstate_vs && p->gen == ILO_GEN(6))
+ gen6_wa_pipe_control_post_sync(p, false);
+
+ /* 3DSTATE_CONSTANT_VS */
+ if (emit_3dstate_constant_vs) {
+ p->gen6_3DSTATE_CONSTANT_VS(&p->gpe,
+ &p->state.vs.PUSH_CONSTANT_BUFFER,
+ &p->state.vs.PUSH_CONSTANT_BUFFER_size,
+ 1, p->cp);
+ }
+
+ /* 3DSTATE_VS */
+ if (emit_3dstate_vs) {
+ const struct ilo_shader *vs = (ilo->vs)? ilo->vs->shader : NULL;
+ const int num_samplers = ilo->samplers[PIPE_SHADER_VERTEX].num_samplers;
+
+ p->gen6_3DSTATE_VS(&p->gpe,
+ vs, ilo->max_vs_threads, num_samplers, p->cp);
+ }
+
+ if (emit_3dstate_constant_vs && p->gen == ILO_GEN(6))
+ gen6_wa_pipe_control_vs_const_flush(p);
+}
+
+static void
+gen6_pipeline_gs(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_CONSTANT_GS */
+ if (session->pcb_state_gs_changed)
+ p->gen6_3DSTATE_CONSTANT_GS(&p->gpe, NULL, NULL, 0, p->cp);
+
+ /* 3DSTATE_GS */
+ if (DIRTY(GS) || DIRTY(VS) || session->prim_changed) {
+ const struct ilo_shader *gs = (ilo->gs)? ilo->gs->shader : NULL;
+ const struct ilo_shader *vs = (ilo->vs)? ilo->vs->shader : NULL;
+ const int num_vertices = u_vertices_per_prim(session->reduced_prim);
+
+ if (gs)
+ assert(!gs->pcb.clip_state_size);
+
+ p->gen6_3DSTATE_GS(&p->gpe,
+ gs, ilo->max_gs_threads, vs,
+ (vs) ? vs->cache_offset + vs->gs_offsets[num_vertices - 1] : 0,
+ p->cp);
+ }
+}
+
+static void
+gen6_pipeline_gs_svbi(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_GS_SVB_INDEX */
+ if (DIRTY(VS) || DIRTY(GS) || DIRTY(STREAM_OUTPUT_TARGETS)) {
+ const struct pipe_stream_output_info *so_info =
+ (ilo->gs) ? &ilo->gs->info.stream_output :
+ (ilo->vs) ? &ilo->vs->info.stream_output : NULL;
+ unsigned max_svbi = 0xffffffff;
+ int i;
+
+ /* get max_svbi */
+ for (i = 0; so_info && i < so_info->num_outputs; i++) {
+ const int output_buffer = so_info->output[i].output_buffer;
+ const struct pipe_stream_output_target *so =
+ ilo->stream_output_targets.targets[output_buffer];
+ const int struct_size = so_info->stride[output_buffer] * 4;
+ const int elem_size = so_info->output[i].num_components * 4;
+ int buf_size, count;
+
+ if (!so)
+ continue;
+
+ buf_size = so->buffer_size - so_info->output[i].dst_offset * 4;
+
+ count = buf_size / struct_size;
+ if (buf_size % struct_size >= elem_size)
+ count++;
+
+ if (count < max_svbi)
+ max_svbi = count;
+ }
+
+ if (p->gen == ILO_GEN(6))
+ gen6_wa_pipe_control_post_sync(p, false);
+
+ p->gen6_3DSTATE_GS_SVB_INDEX(&p->gpe,
+ 0, p->state.so_num_vertices, max_svbi,
+ false, p->cp);
+
+ if (session->hw_ctx_changed) {
+ /*
+ * From the Sandy Bridge PRM, volume 2 part 1, page 148:
+ *
+ * "If a buffer is not enabled then the SVBI must be set to 0x0
+ * in order to not cause overflow in that SVBI."
+ *
+ * "If a buffer is not enabled then the MaxSVBI must be set to
+ * 0xFFFFFFFF in order to not cause overflow in that SVBI."
+ */
+ for (i = 1; i < 4; i++) {
+ p->gen6_3DSTATE_GS_SVB_INDEX(&p->gpe,
+ i, 0, 0xffffffff, false, p->cp);
+ }
+ }
+
+ /* remember the state for calculating primtive emitted in software */
+ p->state.so_max_vertices = max_svbi;
+ }
+}
+
+void
+gen6_pipeline_clip(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_CLIP */
+ if (DIRTY(RASTERIZER) || DIRTY(FS) ||
+ DIRTY(VIEWPORT) || DIRTY(FRAMEBUFFER)) {
+ bool enable_guardband;
+ float x1, x2, y1, y2;
+
+ /*
+ * We do not do 2D clipping yet. Guard band test should only be enabled
+ * when the viewport is larger than the framebuffer.
+ */
+ x1 = fabs(ilo->viewport.scale[0]) * -1.0f + ilo->viewport.translate[0];
+ x2 = fabs(ilo->viewport.scale[0]) * 1.0f + ilo->viewport.translate[0];
+ y1 = fabs(ilo->viewport.scale[1]) * -1.0f + ilo->viewport.translate[1];
+ y2 = fabs(ilo->viewport.scale[1]) * 1.0f + ilo->viewport.translate[1];
+ enable_guardband =
+ (x1 <= 0.0f && x2 >= (float) ilo->framebuffer.width &&
+ y1 <= 0.0f && y2 >= (float) ilo->framebuffer.height);
+
+ p->gen6_3DSTATE_CLIP(&p->gpe,
+ ilo->rasterizer,
+ (ilo->fs && ilo->fs->shader->in.has_linear_interp),
+ enable_guardband, 1, p->cp);
+ }
+}
+
+static void
+gen6_pipeline_sf(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_SF */
+ if (DIRTY(RASTERIZER) || DIRTY(VS) || DIRTY(GS) || DIRTY(FS)) {
+ const struct ilo_shader *fs = (ilo->fs)? ilo->fs->shader : NULL;
+ const struct ilo_shader *last_sh =
+ (ilo->gs)? ilo->gs->shader :
+ (ilo->vs)? ilo->vs->shader : NULL;
+
+ p->gen6_3DSTATE_SF(&p->gpe,
+ ilo->rasterizer, fs, last_sh, p->cp);
+ }
+}
+
+void
+gen6_pipeline_sf_rect(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_DRAWING_RECTANGLE */
+ if (DIRTY(FRAMEBUFFER)) {
+ if (p->gen == ILO_GEN(6))
+ gen6_wa_pipe_control_post_sync(p, false);
+
+ p->gen6_3DSTATE_DRAWING_RECTANGLE(&p->gpe, 0, 0,
+ ilo->framebuffer.width, ilo->framebuffer.height, p->cp);
+ }
+}
+
+static void
+gen6_pipeline_wm(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_CONSTANT_PS */
+ if (session->pcb_state_fs_changed)
+ p->gen6_3DSTATE_CONSTANT_PS(&p->gpe, NULL, NULL, 0, p->cp);
+
+ /* 3DSTATE_WM */
+ if (DIRTY(FS) || DIRTY(FRAGMENT_SAMPLERS) ||
+ DIRTY(BLEND) || DIRTY(DEPTH_STENCIL_ALPHA) ||
+ DIRTY(RASTERIZER)) {
+ const struct ilo_shader *fs = (ilo->fs)? ilo->fs->shader : NULL;
+ const int num_samplers =
+ ilo->samplers[PIPE_SHADER_FRAGMENT].num_samplers;
+ const bool dual_blend = (!ilo->blend->logicop_enable &&
+ ilo->blend->rt[0].blend_enable &&
+ util_blend_state_is_dual(ilo->blend, 0));
+ const bool cc_may_kill = (ilo->depth_stencil_alpha->alpha.enabled ||
+ ilo->blend->alpha_to_coverage);
+
+ if (fs)
+ assert(!fs->pcb.clip_state_size);
+
+ if (p->gen == ILO_GEN(6) && session->hw_ctx_changed)
+ gen6_wa_pipe_control_wm_max_threads_stall(p);
+
+ p->gen6_3DSTATE_WM(&p->gpe,
+ fs, ilo->max_wm_threads, num_samplers,
+ ilo->rasterizer, dual_blend, cc_may_kill, p->cp);
+ }
+}
+
+static void
+gen6_pipeline_wm_multisample(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */
+ if (DIRTY(SAMPLE_MASK) || DIRTY(FRAMEBUFFER)) {
+ const uint32_t *packed_sample_pos;
+ int num_samples = 1;
+
+ if (ilo->framebuffer.nr_cbufs)
+ num_samples = ilo->framebuffer.cbufs[0]->texture->nr_samples;
+
+ packed_sample_pos = (num_samples > 1) ?
+ &p->packed_sample_position_4x : &p->packed_sample_position_1x;
+
+ if (p->gen == ILO_GEN(6)) {
+ gen6_wa_pipe_control_post_sync(p, false);
+ gen6_wa_pipe_control_wm_multisample_flush(p);
+ }
+
+ p->gen6_3DSTATE_MULTISAMPLE(&p->gpe, num_samples, packed_sample_pos,
+ ilo->rasterizer->half_pixel_center, p->cp);
+
+ p->gen6_3DSTATE_SAMPLE_MASK(&p->gpe,
+ (num_samples > 1) ? ilo->sample_mask : 0x1, p->cp);
+ }
+}
+
+static void
+gen6_pipeline_wm_depth(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
+ if (DIRTY(FRAMEBUFFER)) {
+ if (p->gen == ILO_GEN(6)) {
+ gen6_wa_pipe_control_post_sync(p, false);
+ gen6_wa_pipe_control_wm_depth_flush(p);
+ }
+
+ p->gen6_3DSTATE_DEPTH_BUFFER(&p->gpe,
+ ilo->framebuffer.zsbuf, false, p->cp);
+
+ /* TODO */
+ p->gen6_3DSTATE_CLEAR_PARAMS(&p->gpe, 0, p->cp);
+ }
+}
+
+void
+gen6_pipeline_wm_raster(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* 3DSTATE_POLY_STIPPLE_PATTERN and 3DSTATE_POLY_STIPPLE_OFFSET */
+ if ((DIRTY(RASTERIZER) || DIRTY(POLY_STIPPLE)) &&
+ ilo->rasterizer->poly_stipple_enable) {
+ if (p->gen == ILO_GEN(6))
+ gen6_wa_pipe_control_post_sync(p, false);
+
+ p->gen6_3DSTATE_POLY_STIPPLE_PATTERN(&p->gpe,
+ &ilo->poly_stipple, p->cp);
+
+ p->gen6_3DSTATE_POLY_STIPPLE_OFFSET(&p->gpe, 0, 0, p->cp);
+ }
+
+ /* 3DSTATE_LINE_STIPPLE */
+ if (DIRTY(RASTERIZER) && ilo->rasterizer->line_stipple_enable) {
+ if (p->gen == ILO_GEN(6))
+ gen6_wa_pipe_control_post_sync(p, false);
+
+ p->gen6_3DSTATE_LINE_STIPPLE(&p->gpe,
+ ilo->rasterizer->line_stipple_pattern,
+ ilo->rasterizer->line_stipple_factor + 1, p->cp);
+ }
+
+ /* 3DSTATE_AA_LINE_PARAMETERS */
+ if (DIRTY(RASTERIZER) && ilo->rasterizer->line_smooth) {
+ if (p->gen == ILO_GEN(6))
+ gen6_wa_pipe_control_post_sync(p, false);
+
+ p->gen6_3DSTATE_AA_LINE_PARAMETERS(&p->gpe, p->cp);
+ }
+}
+
+static void
+gen6_pipeline_state_viewports(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* SF_VIEWPORT, CLIP_VIEWPORT, and CC_VIEWPORT */
+ if (DIRTY(VIEWPORT)) {
+ p->state.CLIP_VIEWPORT = p->gen6_CLIP_VIEWPORT(&p->gpe,
+ &ilo->viewport, 1, p->cp);
+
+ p->state.SF_VIEWPORT = p->gen6_SF_VIEWPORT(&p->gpe,
+ &ilo->viewport, 1, p->cp);
+
+ p->state.CC_VIEWPORT = p->gen6_CC_VIEWPORT(&p->gpe,
+ &ilo->viewport, 1, p->cp);
+
+ session->viewport_state_changed = true;
+ }
+}
+
+static void
+gen6_pipeline_state_cc(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* BLEND_STATE */
+ if (DIRTY(BLEND) || DIRTY(FRAMEBUFFER) || DIRTY(DEPTH_STENCIL_ALPHA)) {
+ p->state.BLEND_STATE = p->gen6_BLEND_STATE(&p->gpe,
+ ilo->blend, &ilo->framebuffer,
+ &ilo->depth_stencil_alpha->alpha, p->cp);
+
+ session->cc_state_blend_changed = true;
+ }
+
+ /* COLOR_CALC_STATE */
+ if (DIRTY(DEPTH_STENCIL_ALPHA) || DIRTY(STENCIL_REF) || DIRTY(BLEND_COLOR)) {
+ p->state.COLOR_CALC_STATE = p->gen6_COLOR_CALC_STATE(&p->gpe,
+ &ilo->stencil_ref,
+ ilo->depth_stencil_alpha->alpha.ref_value,
+ &ilo->blend_color, p->cp);
+
+ session->cc_state_cc_changed = true;
+ }
+
+ /* DEPTH_STENCIL_STATE */
+ if (DIRTY(DEPTH_STENCIL_ALPHA)) {
+ p->state.DEPTH_STENCIL_STATE =
+ p->gen6_DEPTH_STENCIL_STATE(&p->gpe,
+ ilo->depth_stencil_alpha, p->cp);
+
+ session->cc_state_dsa_changed = true;
+ }
+}
+
+static void
+gen6_pipeline_state_scissors(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* SCISSOR_RECT */
+ if (DIRTY(SCISSOR)) {
+ p->state.SCISSOR_RECT = p->gen6_SCISSOR_RECT(&p->gpe,
+ &ilo->scissor, 1, p->cp);
+
+ session->scissor_state_changed = true;
+ }
+}
+
+static void
+gen6_pipeline_state_surfaces_rt(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* SURFACE_STATEs for render targets */
+ if (DIRTY(FRAMEBUFFER)) {
+ const int offset = ILO_WM_DRAW_SURFACE(0);
+ uint32_t *surface_state = &p->state.wm.SURFACE_STATE[offset];
+ int i;
+
+ for (i = 0; i < ilo->framebuffer.nr_cbufs; i++) {
+ const struct pipe_surface *surface = ilo->framebuffer.cbufs[i];
+
+ assert(surface);
+ surface_state[i] =
+ p->gen6_surf_SURFACE_STATE(&p->gpe, surface, p->cp);
+ }
+
+ /*
+ * Upload at least one render target, as
+ * brw_update_renderbuffer_surfaces() does. I don't know why.
+ */
+ if (i == 0) {
+ struct pipe_surface null_surface;
+
+ memset(&null_surface, 0, sizeof(null_surface));
+ null_surface.width = ilo->framebuffer.width;
+ null_surface.height = ilo->framebuffer.height;
+
+ surface_state[i] =
+ p->gen6_surf_SURFACE_STATE(&p->gpe, &null_surface, p->cp);
+
+ i++;
+ }
+
+ memset(&surface_state[i], 0, (ILO_MAX_DRAW_BUFFERS - i) * 4);
+
+ if (i && session->num_surfaces[PIPE_SHADER_FRAGMENT] < offset + i)
+ session->num_surfaces[PIPE_SHADER_FRAGMENT] = offset + i;
+
+ session->binding_table_fs_changed = true;
+ }
+}
+
+static void
+gen6_pipeline_state_surfaces_so(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ const struct ilo_shader_state *vs = ilo->vs;
+ const struct ilo_shader_state *gs = ilo->gs;
+ const struct pipe_stream_output_target **so_targets =
+ (const struct pipe_stream_output_target **)
+ ilo->stream_output_targets.targets;
+ const int num_so_targets = ilo->stream_output_targets.num_targets;
+
+ if (p->gen != ILO_GEN(6))
+ return;
+
+ /* SURFACE_STATEs for stream output targets */
+ if (DIRTY(VS) || DIRTY(GS) || DIRTY(STREAM_OUTPUT_TARGETS)) {
+ const struct pipe_stream_output_info *so_info =
+ (gs) ? &gs->info.stream_output :
+ (vs) ? &vs->info.stream_output : NULL;
+ const int offset = ILO_GS_SO_SURFACE(0);
+ uint32_t *surface_state = &p->state.gs.SURFACE_STATE[offset];
+ int i;
+
+ for (i = 0; so_info && i < so_info->num_outputs; i++) {
+ const int target = so_info->output[i].output_buffer;
+ const struct pipe_stream_output_target *so_target =
+ (target < num_so_targets) ? so_targets[target] : NULL;
+
+ if (so_target) {
+ surface_state[i] = p->gen6_so_SURFACE_STATE(&p->gpe,
+ so_target, so_info, i, p->cp);
+ }
+ else {
+ surface_state[i] = 0;
+ }
+ }
+
+ memset(&surface_state[i], 0, (ILO_MAX_SO_BINDINGS - i) * 4);
+
+ if (i && session->num_surfaces[PIPE_SHADER_GEOMETRY] < offset + i)
+ session->num_surfaces[PIPE_SHADER_GEOMETRY] = offset + i;
+
+ session->binding_table_gs_changed = true;
+ }
+}
+
+static void
+gen6_pipeline_state_surfaces_view(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ int shader_type,
+ struct gen6_pipeline_session *session)
+{
+ const struct pipe_sampler_view **views =
+ (const struct pipe_sampler_view **)
+ ilo->sampler_views[shader_type].views;
+ const int num_views = ilo->sampler_views[shader_type].num_views;
+ uint32_t *surface_state;
+ int offset, i;
+ bool skip = false;
+
+ /* SURFACE_STATEs for sampler views */
+ switch (shader_type) {
+ case PIPE_SHADER_VERTEX:
+ if (DIRTY(VERTEX_SAMPLER_VIEWS)) {
+ offset = ILO_VS_TEXTURE_SURFACE(0);
+ surface_state = &p->state.vs.SURFACE_STATE[offset];
+
+ session->binding_table_vs_changed = true;
+ }
+ else {
+ skip = true;
+ }
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ if (DIRTY(FRAGMENT_SAMPLER_VIEWS)) {
+ offset = ILO_WM_TEXTURE_SURFACE(0);
+ surface_state = &p->state.wm.SURFACE_STATE[offset];
+
+ session->binding_table_fs_changed = true;
+ }
+ else {
+ skip = true;
+ }
+ break;
+ default:
+ skip = true;
+ break;
+ }
+
+ if (skip)
+ return;
+
+ for (i = 0; i < num_views; i++) {
+ if (views[i]) {
+ surface_state[i] =
+ p->gen6_view_SURFACE_STATE(&p->gpe, views[i], p->cp);
+ }
+ else {
+ surface_state[i] = 0;
+ }
+ }
+
+ memset(&surface_state[i], 0, (ILO_MAX_SAMPLER_VIEWS - i) * 4);
+
+ if (i && session->num_surfaces[shader_type] < offset + i)
+ session->num_surfaces[shader_type] = offset + i;
+}
+
+static void
+gen6_pipeline_state_surfaces_const(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ int shader_type,
+ struct gen6_pipeline_session *session)
+{
+ const struct pipe_constant_buffer *buffers =
+ ilo->constant_buffers[shader_type].buffers;
+ const int num_buffers = ilo->constant_buffers[shader_type].num_buffers;
+ uint32_t *surface_state;
+ int offset, i;
+ bool skip = false;
+
+ /* SURFACE_STATEs for constant buffers */
+ switch (shader_type) {
+ case PIPE_SHADER_VERTEX:
+ if (DIRTY(CONSTANT_BUFFER)) {
+ offset = ILO_VS_CONST_SURFACE(0);
+ surface_state = &p->state.vs.SURFACE_STATE[offset];
+
+ session->binding_table_vs_changed = true;
+ }
+ else {
+ skip = true;
+ }
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ if (DIRTY(CONSTANT_BUFFER)) {
+ offset = ILO_WM_CONST_SURFACE(0);
+ surface_state = &p->state.wm.SURFACE_STATE[offset];
+
+ session->binding_table_fs_changed = true;
+ }
+ else {
+ skip = true;
+ }
+ break;
+ default:
+ skip = true;
+ break;
+ }
+
+ if (skip)
+ return;
+
+ for (i = 0; i < num_buffers; i++) {
+ if (buffers[i].buffer) {
+ surface_state[i] =
+ p->gen6_cbuf_SURFACE_STATE(&p->gpe, &buffers[i], p->cp);
+ }
+ else {
+ surface_state[i] = 0;
+ }
+ }
+
+ memset(&surface_state[i], 0, (ILO_MAX_CONST_BUFFERS - i) * 4);
+
+ if (i && session->num_surfaces[shader_type] < offset + i)
+ session->num_surfaces[shader_type] = offset + i;
+}
+
+static void
+gen6_pipeline_state_binding_tables(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ int shader_type,
+ struct gen6_pipeline_session *session)
+{
+ uint32_t *binding_table_state, *surface_state;
+ int *binding_table_state_size, size;
+ bool skip = false;
+
+ /* BINDING_TABLE_STATE */
+ switch (shader_type) {
+ case PIPE_SHADER_VERTEX:
+ surface_state = p->state.vs.SURFACE_STATE;
+ binding_table_state = &p->state.vs.BINDING_TABLE_STATE;
+ binding_table_state_size = &p->state.vs.BINDING_TABLE_STATE_size;
+
+ skip = !session->binding_table_vs_changed;
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ surface_state = p->state.gs.SURFACE_STATE;
+ binding_table_state = &p->state.gs.BINDING_TABLE_STATE;
+ binding_table_state_size = &p->state.gs.BINDING_TABLE_STATE_size;
+
+ skip = !session->binding_table_gs_changed;
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ surface_state = p->state.wm.SURFACE_STATE;
+ binding_table_state = &p->state.wm.BINDING_TABLE_STATE;
+ binding_table_state_size = &p->state.wm.BINDING_TABLE_STATE_size;
+
+ skip = !session->binding_table_fs_changed;
+ break;
+ default:
+ skip = true;
+ break;
+ }
+
+ if (skip)
+ return;
+
+ /*
+ * If we have seemingly less SURFACE_STATEs than before, it could be that
+ * we did not touch those reside at the tail in this upload. Loop over
+ * them to figure out the real number of SURFACE_STATEs.
+ */
+ for (size = *binding_table_state_size;
+ size > session->num_surfaces[shader_type]; size--) {
+ if (surface_state[size - 1])
+ break;
+ }
+ if (size < session->num_surfaces[shader_type])
+ size = session->num_surfaces[shader_type];
+
+ *binding_table_state = p->gen6_BINDING_TABLE_STATE(&p->gpe,
+ surface_state, size, p->cp);
+ *binding_table_state_size = size;
+}
+
+static void
+gen6_pipeline_state_samplers(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ int shader_type,
+ struct gen6_pipeline_session *session)
+{
+ const struct pipe_sampler_state **samplers =
+ (const struct pipe_sampler_state **)
+ ilo->samplers[shader_type].samplers;
+ const struct pipe_sampler_view **views =
+ (const struct pipe_sampler_view **)
+ ilo->sampler_views[shader_type].views;
+ const int num_samplers = ilo->samplers[shader_type].num_samplers;
+ const int num_views = ilo->sampler_views[shader_type].num_views;
+ uint32_t *sampler_state, *border_color_state;
+ bool emit_border_color = false;
+ bool skip = false;
+
+ /* SAMPLER_BORDER_COLOR_STATE and SAMPLER_STATE */
+ switch (shader_type) {
+ case PIPE_SHADER_VERTEX:
+ if (DIRTY(VERTEX_SAMPLERS) || DIRTY(VERTEX_SAMPLER_VIEWS)) {
+ sampler_state = &p->state.vs.SAMPLER_STATE;
+ border_color_state = p->state.vs.SAMPLER_BORDER_COLOR_STATE;
+
+ if (DIRTY(VERTEX_SAMPLERS))
+ emit_border_color = true;
+
+ session->sampler_state_vs_changed = true;
+ }
+ else {
+ skip = true;
+ }
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ if (DIRTY(FRAGMENT_SAMPLERS) || DIRTY(FRAGMENT_SAMPLER_VIEWS)) {
+ sampler_state = &p->state.wm.SAMPLER_STATE;
+ border_color_state = p->state.wm.SAMPLER_BORDER_COLOR_STATE;
+
+ if (DIRTY(FRAGMENT_SAMPLERS))
+ emit_border_color = true;
+
+ session->sampler_state_fs_changed = true;
+ }
+ else {
+ skip = true;
+ }
+ break;
+ default:
+ skip = true;
+ break;
+ }
+
+ if (skip)
+ return;
+
+ if (emit_border_color) {
+ int i;
+
+ for (i = 0; i < num_samplers; i++) {
+ border_color_state[i] = (samplers[i]) ?
+ p->gen6_SAMPLER_BORDER_COLOR_STATE(&p->gpe,
+ &samplers[i]->border_color, p->cp) : 0;
+ }
+ }
+
+ /* should we take the minimum of num_samplers and num_views? */
+ *sampler_state = p->gen6_SAMPLER_STATE(&p->gpe,
+ samplers, views,
+ border_color_state,
+ MIN2(num_samplers, num_views), p->cp);
+}
+
+static void
+gen6_pipeline_state_pcb(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* push constant buffer for VS */
+ if (DIRTY(VS) || DIRTY(CLIP)) {
+ const struct ilo_shader *vs = (ilo->vs)? ilo->vs->shader : NULL;
+
+ if (vs && vs->pcb.clip_state_size) {
+ void *pcb;
+
+ p->state.vs.PUSH_CONSTANT_BUFFER_size = vs->pcb.clip_state_size;
+ p->state.vs.PUSH_CONSTANT_BUFFER =
+ p->gen6_push_constant_buffer(&p->gpe,
+ p->state.vs.PUSH_CONSTANT_BUFFER_size, &pcb, p->cp);
+
+ memcpy(pcb, &ilo->clip, vs->pcb.clip_state_size);
+ }
+ else {
+ p->state.vs.PUSH_CONSTANT_BUFFER_size = 0;
+ p->state.vs.PUSH_CONSTANT_BUFFER = 0;
+ }
+
+ session->pcb_state_vs_changed = true;
+ }
+}
+
+#undef DIRTY
+
+static void
+gen6_pipeline_commands(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /*
+ * We try to keep the order of the commands match, as closely as possible,
+ * that of the classic i965 driver. It allows us to compare the command
+ * streams easily.
+ */
+ gen6_pipeline_common_select(p, ilo, session);
+ gen6_pipeline_gs_svbi(p, ilo, session);
+ gen6_pipeline_common_sip(p, ilo, session);
+ gen6_pipeline_vf_statistics(p, ilo, session);
+ gen6_pipeline_common_base_address(p, ilo, session);
+ gen6_pipeline_common_pointers_1(p, ilo, session);
+ gen6_pipeline_common_urb(p, ilo, session);
+ gen6_pipeline_common_pointers_2(p, ilo, session);
+ gen6_pipeline_wm_multisample(p, ilo, session);
+ gen6_pipeline_vs(p, ilo, session);
+ gen6_pipeline_gs(p, ilo, session);
+ gen6_pipeline_clip(p, ilo, session);
+ gen6_pipeline_sf(p, ilo, session);
+ gen6_pipeline_wm(p, ilo, session);
+ gen6_pipeline_common_pointers_3(p, ilo, session);
+ gen6_pipeline_wm_depth(p, ilo, session);
+ gen6_pipeline_wm_raster(p, ilo, session);
+ gen6_pipeline_sf_rect(p, ilo, session);
+ gen6_pipeline_vf(p, ilo, session);
+ gen6_pipeline_vf_draw(p, ilo, session);
+}
+
+void
+gen6_pipeline_states(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ int shader_type;
+
+ gen6_pipeline_state_viewports(p, ilo, session);
+ gen6_pipeline_state_cc(p, ilo, session);
+ gen6_pipeline_state_scissors(p, ilo, session);
+ gen6_pipeline_state_pcb(p, ilo, session);
+
+ /*
+ * upload all SURAFCE_STATEs together so that we know there are minimal
+ * paddings
+ */
+ gen6_pipeline_state_surfaces_rt(p, ilo, session);
+ gen6_pipeline_state_surfaces_so(p, ilo, session);
+ for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
+ gen6_pipeline_state_surfaces_view(p, ilo, shader_type, session);
+ gen6_pipeline_state_surfaces_const(p, ilo, shader_type, session);
+ }
+
+ for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
+ gen6_pipeline_state_samplers(p, ilo, shader_type, session);
+ /* this must be called after all SURFACE_STATEs are uploaded */
+ gen6_pipeline_state_binding_tables(p, ilo, shader_type, session);
+ }
+}
+
+void
+gen6_pipeline_prepare(const struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ const struct pipe_draw_info *info,
+ struct gen6_pipeline_session *session)
+{
+ memset(session, 0, sizeof(*session));
+ session->info = info;
+ session->pipe_dirty = ilo->dirty;
+ session->reduced_prim = u_reduced_prim(info->mode);
+
+ /* available space before the session */
+ session->init_cp_space = ilo_cp_space(p->cp);
+
+ session->hw_ctx_changed =
+ (p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_HW);
+
+ if (session->hw_ctx_changed) {
+ /* these should be enough to make everything uploaded */
+ session->state_bo_changed = true;
+ session->instruction_bo_changed = true;
+ session->prim_changed = true;
+ }
+ else {
+ session->state_bo_changed =
+ (p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_STATE_BO);
+ session->instruction_bo_changed =
+ (p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_KERNEL_BO);
+ session->prim_changed = (p->state.reduced_prim != session->reduced_prim);
+ }
+}
+
+void
+gen6_pipeline_draw(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ /* force all states to be uploaded if the state bo changed */
+ if (session->state_bo_changed)
+ session->pipe_dirty = ILO_DIRTY_ALL;
+ else
+ session->pipe_dirty = ilo->dirty;
+
+ session->emit_draw_states(p, ilo, session);
+
+ /* force all commands to be uploaded if the HW context changed */
+ if (session->hw_ctx_changed)
+ session->pipe_dirty = ILO_DIRTY_ALL;
+ else
+ session->pipe_dirty = ilo->dirty;
+
+ session->emit_draw_commands(p, ilo, session);
+}
+
+void
+gen6_pipeline_end(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session)
+{
+ int used, estimate;
+
+ /* sanity check size estimation */
+ used = session->init_cp_space - ilo_cp_space(p->cp);
+ estimate = ilo_3d_pipeline_estimate_size(p, ILO_3D_PIPELINE_DRAW, ilo);
+ assert(used <= estimate);
+
+ p->state.reduced_prim = session->reduced_prim;
+}
+
+static void
+ilo_3d_pipeline_emit_draw_gen6(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ const struct pipe_draw_info *info)
+{
+ struct gen6_pipeline_session session;
+
+ gen6_pipeline_prepare(p, ilo, info, &session);
+
+ session.emit_draw_states = gen6_pipeline_states;
+ session.emit_draw_commands = gen6_pipeline_commands;
+
+ gen6_pipeline_draw(p, ilo, &session);
+ gen6_pipeline_end(p, ilo, &session);
+}
+
+void
+ilo_3d_pipeline_emit_flush_gen6(struct ilo_3d_pipeline *p)
+{
+ if (p->gen == ILO_GEN(6))
+ gen6_wa_pipe_control_post_sync(p, false);
+
+ p->gen6_PIPE_CONTROL(&p->gpe,
+ PIPE_CONTROL_INSTRUCTION_FLUSH |
+ PIPE_CONTROL_WRITE_FLUSH |
+ PIPE_CONTROL_DEPTH_CACHE_FLUSH |
+ PIPE_CONTROL_VF_CACHE_INVALIDATE |
+ PIPE_CONTROL_TC_FLUSH |
+ PIPE_CONTROL_NO_WRITE |
+ PIPE_CONTROL_CS_STALL,
+ 0, 0, false, p->cp);
+}
+
+void
+ilo_3d_pipeline_emit_write_timestamp_gen6(struct ilo_3d_pipeline *p,
+ struct intel_bo *bo, int index)
+{
+ if (p->gen == ILO_GEN(6))
+ gen6_wa_pipe_control_post_sync(p, true);
+
+ p->gen6_PIPE_CONTROL(&p->gpe,
+ PIPE_CONTROL_WRITE_TIMESTAMP,
+ bo, index * sizeof(uint64_t) | PIPE_CONTROL_GLOBAL_GTT_WRITE,
+ true, p->cp);
+}
+
+void
+ilo_3d_pipeline_emit_write_depth_count_gen6(struct ilo_3d_pipeline *p,
+ struct intel_bo *bo, int index)
+{
+ if (p->gen == ILO_GEN(6))
+ gen6_wa_pipe_control_post_sync(p, false);
+
+ p->gen6_PIPE_CONTROL(&p->gpe,
+ PIPE_CONTROL_DEPTH_STALL |
+ PIPE_CONTROL_WRITE_DEPTH_COUNT,
+ bo, index * sizeof(uint64_t) | PIPE_CONTROL_GLOBAL_GTT_WRITE,
+ true, p->cp);
+}
+
+static int
+gen6_pipeline_estimate_commands(const struct ilo_3d_pipeline *p,
+ const struct ilo_gpe_gen6 *gen6,
+ const struct ilo_context *ilo)
+{
+ static int size;
+ enum ilo_gpe_gen6_command cmd;
+
+ if (size)
+ return size;
+
+ for (cmd = 0; cmd < ILO_GPE_GEN6_COMMAND_COUNT; cmd++) {
+ int count;
+
+ switch (cmd) {
+ case ILO_GPE_GEN6_PIPE_CONTROL:
+ /* for the workaround */
+ count = 2;
+ /* another one after 3DSTATE_URB */
+ count += 1;
+ /* and another one after 3DSTATE_CONSTANT_VS */
+ count += 1;
+ break;
+ case ILO_GPE_GEN6_3DSTATE_GS_SVB_INDEX:
+ /* there are 4 SVBIs */
+ count = 4;
+ break;
+ case ILO_GPE_GEN6_3DSTATE_VERTEX_BUFFERS:
+ count = 33;
+ break;
+ case ILO_GPE_GEN6_3DSTATE_VERTEX_ELEMENTS:
+ count = 34;
+ break;
+ case ILO_GPE_GEN6_MEDIA_VFE_STATE:
+ case ILO_GPE_GEN6_MEDIA_CURBE_LOAD:
+ case ILO_GPE_GEN6_MEDIA_INTERFACE_DESCRIPTOR_LOAD:
+ case ILO_GPE_GEN6_MEDIA_GATEWAY_STATE:
+ case ILO_GPE_GEN6_MEDIA_STATE_FLUSH:
+ case ILO_GPE_GEN6_MEDIA_OBJECT_WALKER:
+ /* media commands */
+ count = 0;
+ break;
+ default:
+ count = 1;
+ break;
+ }
+
+ if (count)
+ size += gen6->estimate_command_size(&p->gpe, cmd, count);
+ }
+
+ return size;
+}
+
+static int
+gen6_pipeline_estimate_states(const struct ilo_3d_pipeline *p,
+ const struct ilo_gpe_gen6 *gen6,
+ const struct ilo_context *ilo)
+{
+ static int static_size;
+ int shader_type, count, size;
+
+ if (!static_size) {
+ struct {
+ enum ilo_gpe_gen6_state state;
+ int count;
+ } static_states[] = {
+ /* viewports */
+ { ILO_GPE_GEN6_SF_VIEWPORT, 1 },
+ { ILO_GPE_GEN6_CLIP_VIEWPORT, 1 },
+ { ILO_GPE_GEN6_CC_VIEWPORT, 1 },
+ /* cc */
+ { ILO_GPE_GEN6_COLOR_CALC_STATE, 1 },
+ { ILO_GPE_GEN6_BLEND_STATE, ILO_MAX_DRAW_BUFFERS },
+ { ILO_GPE_GEN6_DEPTH_STENCIL_STATE, 1 },
+ /* scissors */
+ { ILO_GPE_GEN6_SCISSOR_RECT, 1 },
+ /* binding table (vs, gs, fs) */
+ { ILO_GPE_GEN6_BINDING_TABLE_STATE, ILO_MAX_VS_SURFACES },
+ { ILO_GPE_GEN6_BINDING_TABLE_STATE, ILO_MAX_GS_SURFACES },
+ { ILO_GPE_GEN6_BINDING_TABLE_STATE, ILO_MAX_WM_SURFACES },
+ };
+ int i;
+
+ for (i = 0; i < Elements(static_states); i++) {
+ static_size += gen6->estimate_state_size(&p->gpe,
+ static_states[i].state,
+ static_states[i].count);
+ }
+ }
+
+ size = static_size;
+
+ /*
+ * render targets (fs)
+ * stream outputs (gs)
+ * sampler views (vs, fs)
+ * constant buffers (vs, fs)
+ */
+ count = ilo->framebuffer.nr_cbufs;
+
+ if (ilo->gs)
+ count += ilo->gs->info.stream_output.num_outputs;
+ else if (ilo->vs)
+ count += ilo->vs->info.stream_output.num_outputs;
+
+ for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
+ count += ilo->sampler_views[shader_type].num_views;
+ count += ilo->constant_buffers[shader_type].num_buffers;
+ }
+
+ if (count) {
+ size += gen6->estimate_state_size(&p->gpe,
+ ILO_GPE_GEN6_SURFACE_STATE, count);
+ }
+
+ /* samplers (vs, fs) */
+ for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
+ count = ilo->samplers[shader_type].num_samplers;
+ if (count) {
+ size += gen6->estimate_state_size(&p->gpe,
+ ILO_GPE_GEN6_SAMPLER_BORDER_COLOR_STATE, count);
+ size += gen6->estimate_state_size(&p->gpe,
+ ILO_GPE_GEN6_SAMPLER_STATE, count);
+ }
+ }
+
+ /* pcb (vs) */
+ if (ilo->vs && ilo->vs->shader->pcb.clip_state_size) {
+ const int pcb_size = ilo->vs->shader->pcb.clip_state_size;
+
+ size += gen6->estimate_state_size(&p->gpe,
+ ILO_GPE_GEN6_PUSH_CONSTANT_BUFFER, pcb_size);
+ }
+
+ return size;
+}
+
+static int
+ilo_3d_pipeline_estimate_size_gen6(struct ilo_3d_pipeline *p,
+ enum ilo_3d_pipeline_action action,
+ const void *arg)
+{
+ const struct ilo_gpe_gen6 *gen6 = ilo_gpe_gen6_get();
+ int size;
+
+ switch (action) {
+ case ILO_3D_PIPELINE_DRAW:
+ {
+ const struct ilo_context *ilo = arg;
+
+ size = gen6_pipeline_estimate_commands(p, gen6, ilo) +
+ gen6_pipeline_estimate_states(p, gen6, ilo);
+ }
+ break;
+ case ILO_3D_PIPELINE_FLUSH:
+ size = gen6->estimate_command_size(&p->gpe,
+ ILO_GPE_GEN6_PIPE_CONTROL, 1) * 3;
+ break;
+ case ILO_3D_PIPELINE_WRITE_TIMESTAMP:
+ size = gen6->estimate_command_size(&p->gpe,
+ ILO_GPE_GEN6_PIPE_CONTROL, 1) * 2;
+ break;
+ case ILO_3D_PIPELINE_WRITE_DEPTH_COUNT:
+ size = gen6->estimate_command_size(&p->gpe,
+ ILO_GPE_GEN6_PIPE_CONTROL, 1) * 3;
+ break;
+ default:
+ assert(!"unknown 3D pipeline action");
+ size = 0;
+ break;
+ }
+
+ return size;
+}
+
+void
+ilo_3d_pipeline_init_gen6(struct ilo_3d_pipeline *p)
+{
+ const struct ilo_gpe_gen6 *gen6 = ilo_gpe_gen6_get();
+
+ p->estimate_size = ilo_3d_pipeline_estimate_size_gen6;
+ p->emit_draw = ilo_3d_pipeline_emit_draw_gen6;
+ p->emit_flush = ilo_3d_pipeline_emit_flush_gen6;
+ p->emit_write_timestamp = ilo_3d_pipeline_emit_write_timestamp_gen6;
+ p->emit_write_depth_count = ilo_3d_pipeline_emit_write_depth_count_gen6;
+
+#define GEN6_USE(p, name, from) \
+ p->gen6_ ## name = from->emit_ ## name
+ GEN6_USE(p, STATE_BASE_ADDRESS, gen6);
+ GEN6_USE(p, STATE_SIP, gen6);
+ GEN6_USE(p, PIPELINE_SELECT, gen6);
+ GEN6_USE(p, 3DSTATE_BINDING_TABLE_POINTERS, gen6);
+ GEN6_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS, gen6);
+ GEN6_USE(p, 3DSTATE_URB, gen6);
+ GEN6_USE(p, 3DSTATE_VERTEX_BUFFERS, gen6);
+ GEN6_USE(p, 3DSTATE_VERTEX_ELEMENTS, gen6);
+ GEN6_USE(p, 3DSTATE_INDEX_BUFFER, gen6);
+ GEN6_USE(p, 3DSTATE_VF_STATISTICS, gen6);
+ GEN6_USE(p, 3DSTATE_VIEWPORT_STATE_POINTERS, gen6);
+ GEN6_USE(p, 3DSTATE_CC_STATE_POINTERS, gen6);
+ GEN6_USE(p, 3DSTATE_SCISSOR_STATE_POINTERS, gen6);
+ GEN6_USE(p, 3DSTATE_VS, gen6);
+ GEN6_USE(p, 3DSTATE_GS, gen6);
+ GEN6_USE(p, 3DSTATE_CLIP, gen6);
+ GEN6_USE(p, 3DSTATE_SF, gen6);
+ GEN6_USE(p, 3DSTATE_WM, gen6);
+ GEN6_USE(p, 3DSTATE_CONSTANT_VS, gen6);
+ GEN6_USE(p, 3DSTATE_CONSTANT_GS, gen6);
+ GEN6_USE(p, 3DSTATE_CONSTANT_PS, gen6);
+ GEN6_USE(p, 3DSTATE_SAMPLE_MASK, gen6);
+ GEN6_USE(p, 3DSTATE_DRAWING_RECTANGLE, gen6);
+ GEN6_USE(p, 3DSTATE_DEPTH_BUFFER, gen6);
+ GEN6_USE(p, 3DSTATE_POLY_STIPPLE_OFFSET, gen6);
+ GEN6_USE(p, 3DSTATE_POLY_STIPPLE_PATTERN, gen6);
+ GEN6_USE(p, 3DSTATE_LINE_STIPPLE, gen6);
+ GEN6_USE(p, 3DSTATE_AA_LINE_PARAMETERS, gen6);
+ GEN6_USE(p, 3DSTATE_GS_SVB_INDEX, gen6);
+ GEN6_USE(p, 3DSTATE_MULTISAMPLE, gen6);
+ GEN6_USE(p, 3DSTATE_STENCIL_BUFFER, gen6);
+ GEN6_USE(p, 3DSTATE_HIER_DEPTH_BUFFER, gen6);
+ GEN6_USE(p, 3DSTATE_CLEAR_PARAMS, gen6);
+ GEN6_USE(p, PIPE_CONTROL, gen6);
+ GEN6_USE(p, 3DPRIMITIVE, gen6);
+ GEN6_USE(p, INTERFACE_DESCRIPTOR_DATA, gen6);
+ GEN6_USE(p, SF_VIEWPORT, gen6);
+ GEN6_USE(p, CLIP_VIEWPORT, gen6);
+ GEN6_USE(p, CC_VIEWPORT, gen6);
+ GEN6_USE(p, COLOR_CALC_STATE, gen6);
+ GEN6_USE(p, BLEND_STATE, gen6);
+ GEN6_USE(p, DEPTH_STENCIL_STATE, gen6);
+ GEN6_USE(p, SCISSOR_RECT, gen6);
+ GEN6_USE(p, BINDING_TABLE_STATE, gen6);
+ GEN6_USE(p, surf_SURFACE_STATE, gen6);
+ GEN6_USE(p, view_SURFACE_STATE, gen6);
+ GEN6_USE(p, cbuf_SURFACE_STATE, gen6);
+ GEN6_USE(p, so_SURFACE_STATE, gen6);
+ GEN6_USE(p, SAMPLER_STATE, gen6);
+ GEN6_USE(p, SAMPLER_BORDER_COLOR_STATE, gen6);
+ GEN6_USE(p, push_constant_buffer, gen6);
+#undef GEN6_USE
+}
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2012-2013 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#ifndef ILO_3D_PIPELINE_GEN6_H
+#define ILO_3D_PIPELINE_GEN6_H
+
+#include "ilo_common.h"
+
+struct ilo_3d_pipeline;
+struct ilo_context;
+
+struct gen6_pipeline_session {
+ const struct pipe_draw_info *info;
+
+ uint32_t pipe_dirty;
+
+ int reduced_prim;
+ int init_cp_space;
+
+ bool hw_ctx_changed;
+ bool state_bo_changed;
+ bool instruction_bo_changed;
+ bool prim_changed;
+
+ void (*emit_draw_states)(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session);
+
+ void (*emit_draw_commands)(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session);
+
+ /* indirect states */
+ bool viewport_state_changed;
+ bool cc_state_blend_changed;
+ bool cc_state_dsa_changed;
+ bool cc_state_cc_changed;
+ bool scissor_state_changed;
+ bool binding_table_vs_changed;
+ bool binding_table_gs_changed;
+ bool binding_table_fs_changed;
+ bool sampler_state_vs_changed;
+ bool sampler_state_gs_changed;
+ bool sampler_state_fs_changed;
+ bool pcb_state_vs_changed;
+ bool pcb_state_gs_changed;
+ bool pcb_state_fs_changed;
+
+ int num_surfaces[PIPE_SHADER_TYPES];
+};
+
+void
+gen6_pipeline_prepare(const struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ const struct pipe_draw_info *info,
+ struct gen6_pipeline_session *session);
+
+void
+gen6_pipeline_draw(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session);
+
+void
+gen6_pipeline_end(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session);
+
+void
+gen6_pipeline_common_select(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session);
+
+void
+gen6_pipeline_common_sip(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session);
+
+void
+gen6_pipeline_common_base_address(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session);
+
+void
+gen6_pipeline_vf(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session);
+
+void
+gen6_pipeline_vf_statistics(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session);
+
+void
+gen6_pipeline_vf_draw(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session);
+
+void
+gen6_pipeline_vs(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session);
+
+void
+gen6_pipeline_clip(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session);
+
+void
+gen6_pipeline_sf_rect(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session);
+
+void
+gen6_pipeline_wm_raster(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session);
+
+void
+gen6_pipeline_states(struct ilo_3d_pipeline *p,
+ const struct ilo_context *ilo,
+ struct gen6_pipeline_session *session);
+
+void
+ilo_3d_pipeline_emit_flush_gen6(struct ilo_3d_pipeline *p);
+
+void
+ilo_3d_pipeline_emit_write_timestamp_gen6(struct ilo_3d_pipeline *p,
+ struct intel_bo *bo, int index);
+
+void
+ilo_3d_pipeline_emit_write_depth_count_gen6(struct ilo_3d_pipeline *p,
+ struct intel_bo *bo, int index);
+
+void
+ilo_3d_pipeline_init_gen6(struct ilo_3d_pipeline *p);
+
+#endif /* ILO_3D_PIPELINE_GEN6_H */