rs->flatshade = state->flatshade;
rs->sprite_coord_enable = state->sprite_coord_enable;
rs->two_side = state->light_twoside;
+ rs->clip_plane_enable = state->clip_plane_enable;
clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
S_028814_POLYMODE_FRONT_PTYPE(r600_translate_fill(state->fill_front)) |
S_028814_POLYMODE_BACK_PTYPE(r600_translate_fill(state->fill_back)), 0xFFFFFFFF, NULL, 0);
r600_pipe_state_add_reg(rstate, R_02881C_PA_CL_VS_OUT_CNTL,
- S_02881C_USE_VTX_POINT_SIZE(state->point_size_per_vertex) |
- S_02881C_VS_OUT_MISC_VEC_ENA(state->point_size_per_vertex), 0xFFFFFFFF, NULL, 0);
+ S_02881C_USE_VTX_POINT_SIZE(state->point_size_per_vertex),
+ S_02881C_USE_VTX_POINT_SIZE(1), NULL, 0);
r600_pipe_state_add_reg(rstate, R_028820_PA_CL_NANINF_CNTL, 0x00000000, 0xFFFFFFFF, NULL, 0);
/* point size 12.4 fixed point */
tmp = (unsigned)(state->point_size * 8.0);
r600_pipe_state_add_reg(rstate, R_028B7C_PA_SU_POLY_OFFSET_CLAMP, fui(state->offset_clamp), 0xFFFFFFFF, NULL, 0);
r600_pipe_state_add_reg(rstate, R_02820C_PA_SC_CLIPRECT_RULE, clip_rule, 0xFFFFFFFF, NULL, 0);
r600_pipe_state_add_reg(rstate, R_028810_PA_CL_CLIP_CNTL,
- S_028810_PS_UCP_MODE(3) | (state->clip_plane_enable & 63) |
- S_028810_ZCLIP_NEAR_DISABLE(!state->depth_clip) |
- S_028810_ZCLIP_FAR_DISABLE(!state->depth_clip), 0xFFFFFFFF, NULL, 0);
+ S_028810_PS_UCP_MODE(3) | S_028810_ZCLIP_NEAR_DISABLE(!state->depth_clip) |
+ S_028810_ZCLIP_FAR_DISABLE(!state->depth_clip),
+ S_028810_PS_UCP_MODE(3) | S_028810_ZCLIP_NEAR_DISABLE(1) |
+ S_028810_ZCLIP_FAR_DISABLE(1), NULL, 0);
return rstate;
}
r600_pipe_state_add_reg(rstate,
R_03A200_SQ_LOOP_CONST_0 + (32 * 4), 0x01000FFF,
0xFFFFFFFF, NULL, 0);
+
+ r600_pipe_state_add_reg(rstate,
+ R_02881C_PA_CL_VS_OUT_CNTL,
+ S_02881C_VS_OUT_CCDIST0_VEC_ENA((rshader->clip_dist_write & 0x0F) != 0) |
+ S_02881C_VS_OUT_CCDIST1_VEC_ENA((rshader->clip_dist_write & 0xF0) != 0) |
+ S_02881C_VS_OUT_MISC_VEC_ENA(rshader->vs_out_misc_write),
+ S_02881C_VS_OUT_CCDIST0_VEC_ENA(1) |
+ S_02881C_VS_OUT_CCDIST1_VEC_ENA(1) |
+ S_02881C_VS_OUT_MISC_VEC_ENA(1),
+ NULL, 0);
}
void evergreen_fetch_shader(struct pipe_context *ctx,
boolean flatshade;
boolean two_side;
unsigned sprite_coord_enable;
+ unsigned clip_plane_enable;
float offset_units;
float offset_scale;
};
boolean clamp_vertex_color;
boolean clamp_fragment_color;
boolean two_side;
+ unsigned user_clip_plane_enable;
+ unsigned clip_dist_enable;
unsigned sprite_coord_enable;
boolean export_16bpc;
unsigned alpha_ref;
ctx->shader->output[i].spi_sid = r600_spi_sid(&ctx->shader->output[i]);
ctx->shader->output[i].gpr = ctx->file_offset[TGSI_FILE_OUTPUT] + d->Range.First;
ctx->shader->output[i].interpolate = d->Declaration.Interpolate;
+ ctx->shader->output[i].write_mask = d->Declaration.UsageMask;
+ if (ctx->type == TGSI_PROCESSOR_VERTEX) {
+ switch (d->Semantic.Name) {
+ case TGSI_SEMANTIC_CLIPDIST:
+ ctx->shader->clip_dist_write |= d->Declaration.UsageMask << (d->Semantic.Index << 2);
+ break;
+ case TGSI_SEMANTIC_PSIZE:
+ ctx->shader->vs_out_misc_write = 1;
+ break;
+ }
+ }
break;
case TGSI_FILE_CONSTANT:
case TGSI_FILE_TEMPORARY:
break;
case TGSI_TOKEN_TYPE_PROPERTY:
property = &ctx.parse.FullToken.FullProperty;
- if (property->Property.PropertyName == TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS) {
+ switch (property->Property.PropertyName) {
+ case TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS:
if (property->u[0].Data == 1)
shader->fs_write_all = TRUE;
+ break;
+ case TGSI_PROPERTY_VS_PROHIBIT_UCPS:
+ if (property->u[0].Data == 1)
+ shader->vs_prohibit_ucps = TRUE;
+ break;
}
break;
default:
/* export output */
j = 0;
+
for (i = 0, pos0 = 0; i < noutput; i++) {
- memset(&output[i], 0, sizeof(struct r600_bytecode_output));
+ memset(&output[i+j], 0, sizeof(struct r600_bytecode_output));
output[i + j].gpr = shader->output[i].gpr;
output[i + j].elem_size = 3;
output[i + j].swizzle_x = 0;
output[i + j].burst_count = 1;
output[i + j].barrier = 1;
output[i + j].type = V_SQ_CF_ALLOC_EXPORT_WORD0_SQ_EXPORT_PARAM;
- output[i + j].array_base = i - pos0;
+ output[i + j].array_base = i+j - pos0;
output[i + j].inst = BC_INST(ctx.bc, V_SQ_CF_ALLOC_EXPORT_WORD1_SQ_CF_INST_EXPORT);
switch (ctx.type) {
case TGSI_PROCESSOR_VERTEX:
- if (shader->output[i].name == TGSI_SEMANTIC_POSITION) {
+ switch (shader->output[i].name) {
+ case TGSI_SEMANTIC_POSITION:
output[i + j].array_base = 60;
output[i + j].type = V_SQ_CF_ALLOC_EXPORT_WORD0_SQ_EXPORT_POS;
/* position doesn't count in array_base */
pos0++;
- }
- if (shader->output[i].name == TGSI_SEMANTIC_PSIZE) {
+ break;
+
+ case TGSI_SEMANTIC_PSIZE:
output[i + j].array_base = 61;
output[i + j].type = V_SQ_CF_ALLOC_EXPORT_WORD0_SQ_EXPORT_POS;
/* position doesn't count in array_base */
pos0++;
+ break;
+
+ case TGSI_SEMANTIC_CLIPDIST:
+ /* array base for enabled OUT_MISC_VEC & CCDIST[0|1]_VEC
+ * vectors is allocated sequentially, starting from 61 */
+ output[i + j].array_base = 61 + shader->output[i].sid
+ /* +1 if OUT_MISC_VEC is enabled */
+ + shader->vs_out_misc_write
+ /* -1 if OUT_CCDIST0_VEC is disabled */
+ - (((shader->clip_dist_write & 0xF) == 0)? 1 : 0);
+ output[i + j].type = V_SQ_CF_ALLOC_EXPORT_WORD0_SQ_EXPORT_POS;
+ j++;
+ pos0++;
+ /* duplicate it as PARAM to pass to the pixel shader */
+ memcpy(&output[i+j], &output[i+j-1], sizeof(struct r600_bytecode_output));
+ output[i + j].array_base = i+j-pos0;
+ output[i + j].type = V_SQ_CF_ALLOC_EXPORT_WORD0_SQ_EXPORT_PARAM;
+ break;
}
break;
case TGSI_PROCESSOR_FRAGMENT:
unsigned interpolate;
boolean centroid;
unsigned lds_pos; /* for evergreen */
+ unsigned write_mask;
};
struct r600_shader {
struct r600_shader_io output[32];
boolean uses_kill;
boolean fs_write_all;
+ boolean vs_prohibit_ucps;
boolean clamp_color;
boolean two_side;
unsigned nr_cbufs;
+ /* bit n is set if the shader writes gl_ClipDistance[n] */
+ unsigned clip_dist_write;
+ /* flag is set if the shader writes VS_OUT_MISC_VEC (e.g. for PSIZE) */
+ boolean vs_out_misc_write;
};
#endif
rs->flatshade = state->flatshade;
rs->sprite_coord_enable = state->sprite_coord_enable;
rs->two_side = state->light_twoside;
+ rs->clip_plane_enable = state->clip_plane_enable;
clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
/* offset */
S_028814_POLYMODE_FRONT_PTYPE(r600_translate_fill(state->fill_front)) |
S_028814_POLYMODE_BACK_PTYPE(r600_translate_fill(state->fill_back)), 0xFFFFFFFF, NULL, 0);
r600_pipe_state_add_reg(rstate, R_02881C_PA_CL_VS_OUT_CNTL,
- S_02881C_USE_VTX_POINT_SIZE(state->point_size_per_vertex) |
- S_02881C_VS_OUT_MISC_VEC_ENA(state->point_size_per_vertex), 0xFFFFFFFF, NULL, 0);
+ S_02881C_USE_VTX_POINT_SIZE(state->point_size_per_vertex),
+ S_02881C_USE_VTX_POINT_SIZE(1), NULL, 0);
r600_pipe_state_add_reg(rstate, R_028820_PA_CL_NANINF_CNTL, 0x00000000, 0xFFFFFFFF, NULL, 0);
/* point size 12.4 fixed point */
tmp = (unsigned)(state->point_size * 8.0);
r600_pipe_state_add_reg(rstate, R_028DFC_PA_SU_POLY_OFFSET_CLAMP, fui(state->offset_clamp), 0xFFFFFFFF, NULL, 0);
r600_pipe_state_add_reg(rstate, R_02820C_PA_SC_CLIPRECT_RULE, clip_rule, 0xFFFFFFFF, NULL, 0);
r600_pipe_state_add_reg(rstate, R_028810_PA_CL_CLIP_CNTL,
- S_028810_PS_UCP_MODE(3) | (state->clip_plane_enable & 63) |
- S_028810_ZCLIP_NEAR_DISABLE(!state->depth_clip) |
- S_028810_ZCLIP_FAR_DISABLE(!state->depth_clip), 0xFFFFFFFF, NULL, 0);
-
+ S_028810_PS_UCP_MODE(3) | S_028810_ZCLIP_NEAR_DISABLE(!state->depth_clip) |
+ S_028810_ZCLIP_FAR_DISABLE(!state->depth_clip),
+ S_028810_PS_UCP_MODE(3) | S_028810_ZCLIP_NEAR_DISABLE(1) |
+ S_028810_ZCLIP_FAR_DISABLE(1), NULL, 0);
return rstate;
}
r600_pipe_state_add_reg(rstate,
R_03E200_SQ_LOOP_CONST_0 + (32 * 4), 0x01000FFF,
0xFFFFFFFF, NULL, 0);
+
+ r600_pipe_state_add_reg(rstate,
+ R_02881C_PA_CL_VS_OUT_CNTL,
+ S_02881C_VS_OUT_CCDIST0_VEC_ENA((rshader->clip_dist_write & 0x0F) != 0) |
+ S_02881C_VS_OUT_CCDIST1_VEC_ENA((rshader->clip_dist_write & 0xF0) != 0) |
+ S_02881C_VS_OUT_MISC_VEC_ENA(rshader->vs_out_misc_write),
+ S_02881C_VS_OUT_CCDIST0_VEC_ENA(1) |
+ S_02881C_VS_OUT_CCDIST1_VEC_ENA(1) |
+ S_02881C_VS_OUT_MISC_VEC_ENA(1),
+ NULL, 0);
}
void r600_fetch_shader(struct pipe_context *ctx,
static void r600_update_derived_state(struct r600_pipe_context *rctx)
{
struct pipe_context * ctx = (struct pipe_context*)rctx;
+ struct r600_pipe_state rstate;
+ unsigned user_clip_plane_enable;
+ unsigned clip_dist_enable;
+
+ if (rctx->vs_shader->shader.clip_dist_write || rctx->vs_shader->shader.vs_prohibit_ucps)
+ user_clip_plane_enable = 0;
+ else
+ user_clip_plane_enable = rctx->rasterizer->clip_plane_enable & 0x3F;
+
+ clip_dist_enable = rctx->rasterizer->clip_plane_enable & rctx->vs_shader->shader.clip_dist_write & 0xFF;
+ rstate.nregs = 0;
+
+ if (user_clip_plane_enable != rctx->user_clip_plane_enable) {
+ r600_pipe_state_add_reg(&rstate, R_028810_PA_CL_CLIP_CNTL, user_clip_plane_enable , 0x3F, NULL, 0);
+ rctx->user_clip_plane_enable = user_clip_plane_enable;
+ }
+
+ if (clip_dist_enable != rctx->clip_dist_enable) {
+ r600_pipe_state_add_reg(&rstate, R_02881C_PA_CL_VS_OUT_CNTL, clip_dist_enable, 0xFF, NULL, 0);
+ rctx->clip_dist_enable = clip_dist_enable;
+ }
+
+ if (rstate.nregs)
+ r600_context_pipe_state_set(&rctx->ctx, &rstate);
if (!rctx->blitter->running) {
if (rctx->have_depth_fb || rctx->have_depth_texture)