mesa: reorder and document the tokens in glheader.h
authorEmil Velikov <emil.velikov@collabora.com>
Wed, 5 Sep 2018 16:35:17 +0000 (17:35 +0100)
committerEmil Velikov <emil.l.velikov@gmail.com>
Wed, 3 Oct 2018 12:38:06 +0000 (13:38 +0100)
Split into different sections, document each one as well as strange
cases like GL_ATI_texture_compression_3dc.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/mesa/main/glheader.h

index b1f19e44008b31587f9d7d41fe434a7cdf398fa3..e95fc9fb4fe5a31b3e829a1f891a6c3b05a5c022 100644 (file)
@@ -49,7 +49,7 @@ typedef unsigned char GLbitfield8;
 typedef unsigned short GLbitfield16;
 typedef GLuint64 GLbitfield64;
 
-typedef int GLclampx;
+/* Common GLES 1.0 and 2.0 tokens */
 
 #ifndef GL_OES_EGL_image_external
 #define GL_TEXTURE_EXTERNAL_OES                                 0x8D65
@@ -58,6 +58,15 @@ typedef int GLclampx;
 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68
 #endif
 
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_ETC1_RGB8_OES                                        0x8D64
+#endif
+
+
+/* GLES 1.0 only tokens */
+
+typedef int GLclampx;
+
 #ifndef GL_OES_point_size_array
 #define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
 #define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
@@ -71,15 +80,15 @@ typedef int GLclampx;
 #define GL_TEXTURE_CROP_RECT_OES                                0x8B9D
 #endif
 
-
-#ifndef GL_PROGRAM_BINARY_LENGTH_OES
-#define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
+#ifndef GL_TEXTURE_GEN_STR_OES
+#define GL_TEXTURE_GEN_STR_OES                                  0x8D60
 #endif
 
-/* GLES 2.0 tokens */
 
-#ifndef GL_TEXTURE_GEN_STR_OES
-#define GL_TEXTURE_GEN_STR_OES                                  0x8D60
+/* GLES 2.0 only tokens */
+
+#ifndef GL_PROGRAM_BINARY_LENGTH_OES
+#define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
 #endif
 
 #ifndef GL_OES_texture_compression_astc
@@ -105,15 +114,6 @@ typedef int GLclampx;
 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES               0x93E9
 #endif
 
-#ifndef GL_ATI_texture_compression_3dc
-#define GL_ATI_texture_compression_3dc                          1
-#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI                   0x8837
-#endif
-
-#ifndef GL_OES_compressed_ETC1_RGB8_texture
-#define GL_ETC1_RGB8_OES                                        0x8D64
-#endif
-
 #ifndef GL_EXT_shader_framebuffer_fetch
 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT                 0x8A52
 #endif
@@ -132,6 +132,13 @@ typedef int GLclampx;
 #define GL_FRAMEBUFFER_FLIP_Y_MESA                              0x8BBB
 #endif
 
+/* There is no formal spec for the following extension. */
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc                          1
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI                   0x8837
+#endif
+
+
 /**
  * Internal token to represent a GLSL shader program (a collection of
  * one or more shaders that get linked together).  Note that GLSL