intel_miptree_copy_slice(struct brw_context *brw,
struct intel_mipmap_tree *dst_mt,
struct intel_mipmap_tree *src_mt,
- int level,
- int face,
- int depth)
+ unsigned level, unsigned slice)
{
mesa_format format = src_mt->format;
uint32_t width = minify(src_mt->physical_width0, level - src_mt->first_level);
uint32_t height = minify(src_mt->physical_height0, level - src_mt->first_level);
- int slice;
- if (face > 0)
- slice = face;
- else
- slice = depth;
-
- assert(depth < src_mt->level[level].depth);
+ assert(slice < src_mt->level[level].depth);
assert(src_mt->format == dst_mt->format);
if (dst_mt->compressed) {
struct intel_texture_object *intel_obj =
intel_texture_object(intelImage->base.Base.TexObject);
int level = intelImage->base.Base.Level;
- int face = intelImage->base.Base.Face;
-
- GLuint depth;
- if (intel_obj->base.Target == GL_TEXTURE_1D_ARRAY)
- depth = intelImage->base.Base.Height;
- else
- depth = intelImage->base.Base.Depth;
+ const unsigned face = intelImage->base.Base.Face;
+ unsigned start_layer, end_layer;
+
+ if (intel_obj->base.Target == GL_TEXTURE_1D_ARRAY) {
+ assert(face == 0);
+ assert(intelImage->base.Base.Height);
+ start_layer = 0;
+ end_layer = intelImage->base.Base.Height - 1;
+ } else if (face > 0) {
+ start_layer = face;
+ end_layer = face;
+ } else {
+ assert(intelImage->base.Base.Depth);
+ start_layer = 0;
+ end_layer = intelImage->base.Base.Depth - 1;
+ }
if (!invalidate) {
- for (int slice = 0; slice < depth; slice++) {
- intel_miptree_copy_slice(brw, dst_mt, src_mt, level, face, slice);
+ for (unsigned i = start_layer; i <= end_layer; i++) {
+ intel_miptree_copy_slice(brw, dst_mt, src_mt, level, i);
}
}