EXT(EXT_gpu_shader4 , EXT_gpu_shader4 , GLL, GLC, x , x , 2006)
EXT(EXT_gpu_shader5 , ARB_gpu_shader5 , x , x , x , 31, 2014)
EXT(EXT_map_buffer_range , ARB_map_buffer_range , x , x , ES1, ES2, 2012)
+EXT(EXT_memory_object , EXT_memory_object , GLL, GLC, x , ES2, 2017)
+EXT(EXT_memory_object_fd , EXT_memory_object_fd , GLL, GLC, x , ES2, 2017)
EXT(EXT_multi_draw_arrays , dummy_true , GLL, x , ES1, ES2, 1999)
EXT(EXT_packed_depth_stencil , dummy_true , GLL, GLC, x , x , 2005)
EXT(EXT_packed_float , EXT_packed_float , GLL, GLC, x , x , 2004)
GLboolean EXT_framebuffer_sRGB;
GLboolean EXT_gpu_program_parameters;
GLboolean EXT_gpu_shader4;
+ GLboolean EXT_memory_object;
+ GLboolean EXT_memory_object_fd;
GLboolean EXT_packed_float;
GLboolean EXT_pixel_buffer_object;
GLboolean EXT_point_parameters;
{ o(EXT_depth_bounds_test), PIPE_CAP_DEPTH_BOUNDS_TEST },
{ o(EXT_draw_buffers2), PIPE_CAP_INDEP_BLEND_ENABLE },
{ o(EXT_polygon_offset_clamp), PIPE_CAP_POLYGON_OFFSET_CLAMP },
+ { o(EXT_memory_object), PIPE_CAP_MEMOBJ },
+ { o(EXT_memory_object_fd), PIPE_CAP_MEMOBJ },
{ o(EXT_stencil_two_side), PIPE_CAP_TWO_SIDED_STENCIL },
{ o(EXT_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS },
{ o(EXT_texture_filter_anisotropic), PIPE_CAP_ANISOTROPIC_FILTER },