Enabled hardware rendering of 1D textures. No need for a software fallback.
authorFelix Kuehling <fxkuehl@gmx.de>
Wed, 22 Dec 2004 16:12:59 +0000 (16:12 +0000)
committerFelix Kuehling <fxkuehl@gmx.de>
Wed, 22 Dec 2004 16:12:59 +0000 (16:12 +0000)
src/mesa/drivers/dri/savage/savagetex.c

index 7c4257c8ba73aa0c4a91b8f5f473ff092506e983..c6143baabdd6aa3a0a2c1440c4d880c9e0fb6db1 100644 (file)
@@ -839,9 +839,9 @@ static void savageUpdateTex0State_s4( GLcontext *ctx )
    }
 
    tObj = ctx->Texture.Unit[0]._Current;
-   if (ctx->Texture.Unit[0]._ReallyEnabled != TEXTURE_2D_BIT ||
-       tObj->Image[0][tObj->BaseLevel]->Border > 0) {
-      /* 1D or 3D texturing enabled, or texture border - fallback */
+   if ((ctx->Texture.Unit[0]._ReallyEnabled & ~(TEXTURE_1D_BIT|TEXTURE_2D_BIT))
+       || tObj->Image[0][tObj->BaseLevel]->Border > 0) {
+      /* 3D texturing enabled, or texture border - fallback */
       FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE);
       return;
    }
@@ -1109,9 +1109,9 @@ static void savageUpdateTex1State_s4( GLcontext *ctx )
 
    tObj = ctx->Texture.Unit[1]._Current;
 
-   if (ctx->Texture.Unit[1]._ReallyEnabled != TEXTURE_2D_BIT ||
-       tObj->Image[0][tObj->BaseLevel]->Border > 0) {
-      /* 1D or 3D texturing enabled, or texture border - fallback */
+   if ((ctx->Texture.Unit[1]._ReallyEnabled & ~(TEXTURE_1D_BIT|TEXTURE_2D_BIT))
+       || tObj->Image[0][tObj->BaseLevel]->Border > 0) {
+      /* 3D texturing enabled, or texture border - fallback */
       FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE);
       return;
    }
@@ -1302,9 +1302,9 @@ static void savageUpdateTexState_s3d( GLcontext *ctx )
     }
 
     tObj = ctx->Texture.Unit[0]._Current;
-    if (ctx->Texture.Unit[0]._ReallyEnabled != TEXTURE_2D_BIT ||
-       tObj->Image[0][tObj->BaseLevel]->Border > 0) {
-       /* 1D or 3D texturing enabled, or texture border - fallback */
+    if ((ctx->Texture.Unit[0]._ReallyEnabled & ~(TEXTURE_1D_BIT|TEXTURE_2D_BIT))
+       || tObj->Image[0][tObj->BaseLevel]->Border > 0) {
+       /* 3D texturing enabled, or texture border - fallback */
        FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE);
        return;
     }
@@ -1495,6 +1495,60 @@ static void savageTexEnv( GLcontext *ctx, GLenum target,
    } 
 }
 
+static void savageTexImage1D( GLcontext *ctx, GLenum target, GLint level,
+                             GLint internalFormat,
+                             GLint width, GLint border,
+                             GLenum format, GLenum type, const GLvoid *pixels,
+                             const struct gl_pixelstore_attrib *packing,
+                             struct gl_texture_object *texObj,
+                             struct gl_texture_image *texImage )
+{
+   savageTextureObjectPtr t = (savageTextureObjectPtr) texObj->DriverData;
+   if (t) {
+      savageSwapOutTexObj( SAVAGE_CONTEXT(ctx), t );
+   } else {
+      t = savageAllocTexObj(texObj);
+      if (!t) {
+         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
+         return;
+      }
+   }
+   _mesa_store_teximage1d( ctx, target, level, internalFormat,
+                          width, border, format, type,
+                          pixels, packing, texObj, texImage );
+   t->dirty_images |= (1 << level);
+   SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
+}
+
+static void savageTexSubImage1D( GLcontext *ctx, 
+                                GLenum target,
+                                GLint level,   
+                                GLint xoffset,
+                                GLsizei width,
+                                GLenum format, GLenum type,
+                                const GLvoid *pixels,
+                                const struct gl_pixelstore_attrib *packing,
+                                struct gl_texture_object *texObj,
+                                struct gl_texture_image *texImage )
+{
+   savageTextureObjectPtr t = (savageTextureObjectPtr) texObj->DriverData;
+   assert( t ); /* this _should_ be true */
+   if (t) {
+      savageSwapOutTexObj( SAVAGE_CONTEXT(ctx), t );
+   } else {
+      t = savageAllocTexObj(texObj);
+      if (!t) {
+         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
+         return;
+      }
+   }
+   _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, 
+                            format, type, pixels, packing, texObj,
+                            texImage);
+   t->dirty_images |= (1 << level);
+   SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
+}
+
 static void savageTexImage2D( GLcontext *ctx, GLenum target, GLint level,
                              GLint internalFormat,
                              GLint width, GLint height, GLint border,
@@ -1538,7 +1592,7 @@ static void savageTexSubImage2D( GLcontext *ctx,
    } else {
       t = savageAllocTexObj(texObj);
       if (!t) {
-         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
          return;
       }
    }
@@ -1556,7 +1610,7 @@ static void savageTexParameter( GLcontext *ctx, GLenum target,
    savageTextureObjectPtr t = (savageTextureObjectPtr) tObj->DriverData;
    savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
 
-   if (!t || target != GL_TEXTURE_2D)
+   if (!t || (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D))
       return;
 
    switch (pname) {
@@ -1586,7 +1640,8 @@ static void savageBindTexture( GLcontext *ctx, GLenum target,
 {
    savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
    
-   assert( (target != GL_TEXTURE_2D) || (tObj->DriverData != NULL) );
+   assert( (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D) ||
+          (tObj->DriverData != NULL) );
 
    imesa->new_state |= SAVAGE_NEW_TEXTURE;
 }
@@ -1638,6 +1693,8 @@ void savageDDInitTextureFuncs( struct dd_function_table *functions )
 {
    functions->TexEnv = savageTexEnv;
    functions->ChooseTextureFormat = savageChooseTextureFormat;
+   functions->TexImage1D = savageTexImage1D;
+   functions->TexSubImage1D = savageTexSubImage1D;
    functions->TexImage2D = savageTexImage2D;
    functions->TexSubImage2D = savageTexSubImage2D;
    functions->BindTexture = savageBindTexture;