radv/meta: reduce vertex buffer in blit2d.
authorDave Airlie <airlied@redhat.com>
Tue, 18 Apr 2017 20:36:08 +0000 (06:36 +1000)
committerDave Airlie <airlied@redhat.com>
Wed, 19 Apr 2017 00:02:58 +0000 (10:02 +1000)
Generate the position vertices.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_meta_blit2d.c

index f69fec8ea66bc359bd34a39f1b9bb768abfe9136..10e20d230aa318f47cee488ca505c1de175fdb53 100644 (file)
@@ -274,17 +274,12 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer,
                                rects[r].dst_y + rects[r].height, depth_format, &dst_temps);
 
                struct blit_vb_data {
-                       float pos[2];
                        float tex_coord[2];
                } vb_data[3];
 
                unsigned vb_size = 3 * sizeof(*vb_data);
 
                vb_data[0] = (struct blit_vb_data) {
-                       .pos = {
-                               -1.0,
-                               -1.0,
-                       },
                        .tex_coord = {
                                rects[r].src_x,
                                rects[r].src_y,
@@ -292,10 +287,6 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer,
                };
 
                vb_data[1] = (struct blit_vb_data) {
-                       .pos = {
-                               -1.0,
-                               1.0,
-                       },
                        .tex_coord = {
                                rects[r].src_x,
                                rects[r].src_y + rects[r].height,
@@ -303,10 +294,6 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer,
                };
 
                vb_data[2] = (struct blit_vb_data) {
-                       .pos = {
-                               1.0,
-                               -1.0,
-                       },
                        .tex_coord = {
                                rects[r].src_x + rects[r].width,
                                rects[r].src_y,
@@ -435,23 +422,22 @@ build_nir_vertex_shader(void)
        nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
        b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs");
 
-       nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
-                                                  vec4, "a_pos");
-       pos_in->data.location = VERT_ATTRIB_GENERIC0;
        nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
                                                    vec4, "gl_Position");
        pos_out->data.location = VARYING_SLOT_POS;
-       nir_copy_var(&b, pos_out, pos_in);
 
        nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
                                                       vec2, "a_tex_pos");
-       tex_pos_in->data.location = VERT_ATTRIB_GENERIC1;
+       tex_pos_in->data.location = VERT_ATTRIB_GENERIC0;
        nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
                                                        vec2, "v_tex_pos");
        tex_pos_out->data.location = VARYING_SLOT_VAR0;
        tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
        nir_copy_var(&b, tex_pos_out, tex_pos_in);
 
+       nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
+
+       nir_store_var(&b, pos_out, outvec, 0xf);
        return b.shader;
 }
 
@@ -536,26 +522,19 @@ static const VkPipelineVertexInputStateCreateInfo normal_vi_create_info = {
        .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
                {
                        .binding = 0,
-                       .stride = 4 * sizeof(float),
+                       .stride = 2 * sizeof(float),
                        .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
                },
        },
-       .vertexAttributeDescriptionCount = 2,
+       .vertexAttributeDescriptionCount = 1,
        .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
                {
-                       /* Position */
+                       /* Texture Coordinate */
                        .location = 0,
                        .binding = 0,
                        .format = VK_FORMAT_R32G32_SFLOAT,
                        .offset = 0
                },
-               {
-                       /* Texture Coordinate */
-                       .location = 1,
-                       .binding = 0,
-                       .format = VK_FORMAT_R32G32_SFLOAT,
-                       .offset = 8
-               },
        },
 };