#include "texstore.h"
+/*
+ * When glGenRender/FramebuffersEXT() is called we insert pointers to
+ * these placeholder objects into the hash table.
+ * Later, when the object ID is first bound, we replace the placeholder
+ * with the real frame/renderbuffer.
+ */
static struct gl_frame_buffer_object DummyFramebuffer;
static struct gl_render_buffer_object DummyRenderbuffer;
if (framebuffer) {
newFb = lookup_framebuffer(ctx, framebuffer);
if (newFb == &DummyFramebuffer) {
+ /* ID was reserved, but no real framebuffer object made yet */
newFb = NULL;
}
if (!newFb) {