}
bool success;
- struct brw_wm_prog_key wm_key;
- struct gl_fragment_program *fp = (struct gl_fragment_program *)
- program->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program;
- struct brw_fragment_program *bfp = brw_fragment_program(fp);
-
- brw_wm_populate_key(brw, bfp, &wm_key);
-
- success = really_do_wm_prog(brw, program, bfp, &wm_key, pipeline);
- fail_if(!success, "do_wm_prog failed\n");
- pipeline->prog_data[VK_SHADER_STAGE_FRAGMENT] = &pipeline->wm_prog_data.base;
- pipeline->active_stages = VK_SHADER_STAGE_FRAGMENT_BIT;
-
+ pipeline->active_stages = 0;
if (pipeline->shaders[VK_SHADER_STAGE_VERTEX]) {
struct brw_vs_prog_key vs_key;
pipeline->gs_vec4 = NO_KERNEL;
}
+ if (pipeline->shaders[VK_SHADER_STAGE_FRAGMENT]) {
+ struct brw_wm_prog_key wm_key;
+ struct gl_fragment_program *fp = (struct gl_fragment_program *)
+ program->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program;
+ struct brw_fragment_program *bfp = brw_fragment_program(fp);
+
+ brw_wm_populate_key(brw, bfp, &wm_key);
+
+ success = really_do_wm_prog(brw, program, bfp, &wm_key, pipeline);
+ fail_if(!success, "do_wm_prog failed\n");
+ pipeline->prog_data[VK_SHADER_STAGE_FRAGMENT] = &pipeline->wm_prog_data.base;
+ pipeline->active_stages |= VK_SHADER_STAGE_FRAGMENT_BIT;
+ }
+
brw->ctx.Driver.DeleteShaderProgram(&brw->ctx, program);
gen7_compute_urb_partition(pipeline);