point/line/polygon drawing (factored out of draw_vb.c)
authorBrian <brian.paul@tungstengraphics.com>
Thu, 16 Aug 2007 18:35:13 +0000 (12:35 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Thu, 16 Aug 2007 18:37:25 +0000 (12:37 -0600)
src/mesa/pipe/draw/draw_prim.c [new file with mode: 0644]
src/mesa/pipe/draw/draw_prim.h [new file with mode: 0644]

diff --git a/src/mesa/pipe/draw/draw_prim.c b/src/mesa/pipe/draw/draw_prim.c
new file mode 100644 (file)
index 0000000..b7d30c5
--- /dev/null
@@ -0,0 +1,519 @@
+/**************************************************************************
+ * 
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+ /*
+  * Authors:
+  *   Keith Whitwell <keith@tungstengraphics.com>
+  */
+
+#include "draw_private.h"
+#include "draw_context.h"
+#include "draw_prim.h"
+
+
+#define RP_NONE  0
+#define RP_POINT 1
+#define RP_LINE  2
+#define RP_TRI   3
+
+
+static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = {
+   RP_POINT,
+   RP_LINE,
+   RP_LINE,
+   RP_LINE,
+   RP_TRI,
+   RP_TRI,
+   RP_TRI,
+   RP_TRI,
+   RP_TRI,
+   RP_TRI
+};
+
+
+void draw_flush( struct draw_context *draw )
+{
+   struct draw_stage *first = draw->pipeline.first;
+   unsigned i;
+
+   /* Make sure all vertices are available:
+    */
+   assert(draw->vs_flush);
+   draw->vs_flush( draw );
+
+
+   switch (draw->reduced_prim) {
+   case RP_TRI:
+      for (i = 0; i < draw->pq.queue_nr; i++) {
+        if (draw->pq.queue[i].reset_line_stipple)
+           first->reset_stipple_counter( first );
+
+        first->tri( first, &draw->pq.queue[i] );
+      }
+      break;
+   case RP_LINE:
+      for (i = 0; i < draw->pq.queue_nr; i++) {
+        if (draw->pq.queue[i].reset_line_stipple)
+           first->reset_stipple_counter( first );
+
+        first->line( first, &draw->pq.queue[i] );
+      }
+      break;
+   case RP_POINT:
+      first->reset_stipple_counter( first );
+      for (i = 0; i < draw->pq.queue_nr; i++)
+        first->point( first, &draw->pq.queue[i] );
+      break;
+   }
+
+   draw->pq.queue_nr = 0;
+   draw->vcache.referenced = 0;
+   draw->vcache.overflow = 0;
+}
+
+
+void draw_invalidate_vcache( struct draw_context *draw )
+{
+   unsigned i;
+
+   assert(draw->pq.queue_nr == 0);
+   assert(draw->vs.queue_nr == 0);
+   assert(draw->vcache.referenced == 0);
+   
+   for (i = 0; i < Elements( draw->vcache.idx ); i++)
+      draw->vcache.idx[i] = ~0;
+}
+
+
+/* Return a pointer to a freshly queued primitive header.  Ensure that
+ * there is room in the vertex cache for a maximum of "nr_verts" new
+ * vertices.  Flush primitive and/or vertex queues if necessary to
+ * make space.
+ */
+static struct prim_header *get_queued_prim( struct draw_context *draw,
+                                           unsigned nr_verts )
+{
+   if (draw->pq.queue_nr + 1 >= PRIM_QUEUE_LENGTH ||
+       draw->vcache.overflow + nr_verts >= VCACHE_OVERFLOW) 
+      draw_flush( draw );
+
+   /* The vs queue is sized so that this can never happen:
+    */
+   assert(draw->vs.queue_nr + nr_verts < VS_QUEUE_LENGTH);
+
+   return &draw->pq.queue[draw->pq.queue_nr++];
+}
+
+
+/* Check if vertex is in cache, otherwise add it.  It won't go through
+ * VS yet, not until there is a flush operation or the VS queue fills up.  
+ */
+static struct vertex_header *get_vertex( struct draw_context *draw,
+                                        unsigned i )
+{
+   unsigned slot = (i + (i>>5)) & 31;
+   
+   /* Cache miss?
+    */
+   if (draw->vcache.idx[slot] != i) {
+
+      /* If slot is in use, use the overflow area:
+       */
+      if (draw->vcache.referenced & (1<<slot)) 
+        slot = draw->vcache.overflow++;
+
+      draw->vcache.idx[slot] = i;
+
+      /* Add to vertex shader queue:
+       */
+      draw->vs.queue[draw->vs.queue_nr].dest = draw->vcache.vertex[slot];
+      draw->vs.queue[draw->vs.queue_nr].elt = i;
+      draw->vs.queue_nr++;
+   }
+
+   /* Mark slot as in-use:
+    */
+   draw->vcache.referenced |= (1<<slot);
+   return draw->vcache.vertex[slot];
+}
+
+
+static struct vertex_header *get_uint_elt_vertex( struct draw_context *draw,
+                                                  unsigned i )
+{
+   const unsigned *elts = (const unsigned *)draw->elts;
+   return get_vertex( draw, elts[i] );
+}
+
+
+static struct vertex_header *get_ushort_elt_vertex( struct draw_context *draw,
+                                                   unsigned i )
+{
+   const GLushort *elts = (const GLushort *)draw->elts;
+   return get_vertex( draw, elts[i] );
+}
+
+
+static struct vertex_header *get_ubyte_elt_vertex( struct draw_context *draw,
+                                                   unsigned i )
+{
+   const GLubyte *elts = (const GLubyte *)draw->elts;
+   return get_vertex( draw, elts[i] );
+}
+
+
+static void do_point( struct draw_context *draw,
+                     unsigned i0 )
+{
+   struct prim_header *prim = get_queued_prim( draw, 1 );
+   
+   prim->reset_line_stipple = 0;
+   prim->edgeflags = 1;
+   prim->pad = 0;
+   prim->v[0] = draw->get_vertex( draw, i0 );
+}
+
+
+static void do_line( struct draw_context *draw,
+                    boolean reset_stipple,
+                    unsigned i0,
+                    unsigned i1 )
+{
+   struct prim_header *prim = get_queued_prim( draw, 2 );
+   
+   prim->reset_line_stipple = reset_stipple;
+   prim->edgeflags = 1;
+   prim->pad = 0;
+   prim->v[0] = draw->get_vertex( draw, i0 );
+   prim->v[1] = draw->get_vertex( draw, i1 );
+}
+
+static void do_triangle( struct draw_context *draw,
+                        unsigned i0,
+                        unsigned i1,
+                        unsigned i2 )
+{
+   struct prim_header *prim = get_queued_prim( draw, 3 );
+   
+   prim->reset_line_stipple = 1;
+   prim->edgeflags = ~0;
+   prim->pad = 0;
+   prim->v[0] = draw->get_vertex( draw, i0 );
+   prim->v[1] = draw->get_vertex( draw, i1 );
+   prim->v[2] = draw->get_vertex( draw, i2 );
+}
+                         
+static void do_ef_triangle( struct draw_context *draw,
+                           boolean reset_stipple,
+                           unsigned ef_mask,
+                           unsigned i0,
+                           unsigned i1,
+                           unsigned i2 )
+{
+   struct prim_header *prim = get_queued_prim( draw, 3 );
+   struct vertex_header *v0 = draw->get_vertex( draw, i0 );
+   struct vertex_header *v1 = draw->get_vertex( draw, i1 );
+   struct vertex_header *v2 = draw->get_vertex( draw, i2 );
+   
+   prim->reset_line_stipple = reset_stipple;
+
+   prim->edgeflags = ef_mask & ((v0->edgeflag << 0) | 
+                               (v1->edgeflag << 1) | 
+                               (v2->edgeflag << 2));
+   prim->pad = 0;
+   prim->v[0] = v0;
+   prim->v[1] = v1;
+   prim->v[2] = v2;
+}
+
+
+static void do_quad( struct draw_context *draw,
+                    unsigned v0,
+                    unsigned v1,
+                    unsigned v2,
+                    unsigned v3 )
+{
+   do_ef_triangle( draw, 1, ~(1<<0), v0, v1, v3 );
+   do_ef_triangle( draw, 0, ~(1<<1), v1, v2, v3 );
+}
+
+
+/**
+ * Main entrypoint to draw some number of points/lines/triangles
+ */
+void
+draw_prim( struct draw_context *draw, unsigned start, unsigned count )
+{
+   unsigned i;
+
+//   _mesa_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count );
+
+   switch (draw->prim) {
+   case PIPE_PRIM_POINTS:
+      for (i = 0; i < count; i ++) {
+        do_point( draw,
+                  start + i );
+      }
+      break;
+
+   case PIPE_PRIM_LINES:
+      for (i = 0; i+1 < count; i += 2) {
+        do_line( draw, 
+                 TRUE,
+                 start + i + 0,
+                 start + i + 1);
+      }
+      break;
+
+   case PIPE_PRIM_LINE_LOOP:  
+      if (count >= 2) {
+        for (i = 1; i < count; i++) {
+           do_line( draw, 
+                    i == 1,    /* XXX: only if vb not split */
+                    start + i - 1,
+                    start + i );
+        }
+
+        do_line( draw, 
+                 0,
+                 start + count - 1,
+                 start + 0 );
+      }
+      break;
+
+   case PIPE_PRIM_LINE_STRIP:
+      if (count >= 2) {
+        for (i = 1; i < count; i++) {
+           do_line( draw,
+                    i == 1,
+                    start + i - 1,
+                    start + i );
+        }
+      }
+      break;
+
+   case PIPE_PRIM_TRIANGLES:
+      for (i = 0; i+2 < count; i += 3) {
+        do_ef_triangle( draw,
+                        1, 
+                        ~0,
+                        start + i + 0,
+                        start + i + 1,
+                        start + i + 2 );
+      }
+      break;
+
+   case PIPE_PRIM_TRIANGLE_STRIP:
+      for (i = 0; i+2 < count; i++) {
+        if (i & 1) {
+           do_triangle( draw,
+                        start + i + 1,
+                        start + i + 0,
+                        start + i + 2 );
+        }
+        else {
+           do_triangle( draw,
+                        start + i + 0,
+                        start + i + 1,
+                        start + i + 2 );
+        }
+      }
+      break;
+
+   case PIPE_PRIM_TRIANGLE_FAN:
+      if (count >= 3) {
+        for (i = 0; i+2 < count; i++) {
+           do_triangle( draw,
+                        start + 0,
+                        start + i + 1,
+                        start + i + 2 );
+        }
+      }
+      break;
+
+
+   case PIPE_PRIM_QUADS:
+      for (i = 0; i+3 < count; i += 4) {
+        do_quad( draw,
+                 start + i + 0,
+                 start + i + 1,
+                 start + i + 2,
+                 start + i + 3);
+      }
+      break;
+
+   case PIPE_PRIM_QUAD_STRIP:
+      for (i = 0; i+3 < count; i += 2) {
+        do_quad( draw,
+                 start + i + 2,
+                 start + i + 0,
+                 start + i + 1,
+                 start + i + 3);
+      }
+      break;
+
+   case PIPE_PRIM_POLYGON:
+      if (count >= 3) {
+        unsigned ef_mask = (1<<2) | (1<<0);
+
+        for (i = 0; i+2 < count; i++) {
+
+            if (i + 3 >= count)
+              ef_mask |= (1<<1);
+
+           do_ef_triangle( draw,
+                           i == 0,
+                           ef_mask,
+                           start + i + 1,
+                           start + i + 2,
+                           start + i + 0);
+
+           ef_mask &= ~(1<<2);
+        }
+      }
+      break;
+
+   default:
+      assert(0);
+      break;
+   }
+}
+
+
+void
+draw_set_prim( struct draw_context *draw, unsigned prim )
+{
+   assert(prim >= PIPE_PRIM_POINTS);
+   assert(prim <= PIPE_PRIM_POLYGON);
+
+   if (reduced_prim[prim] != draw->reduced_prim) {
+      draw_flush( draw );
+      draw->reduced_prim = reduced_prim[prim];
+   }
+
+   draw->prim = prim;
+}
+
+
+/**
+ * Tell the drawing context about the index/element buffer to use
+ * (ala glDrawElements)
+ * If no element buffer is to be used (i.e. glDrawArrays) then this
+ * should be called with eltSize=0 and elements=NULL.
+ *
+ * \param draw  the drawing context
+ * \param eltSize  size of each element (1, 2 or 4 bytes)
+ * \param elements  the element buffer ptr
+ */
+void
+draw_set_element_buffer( struct draw_context *draw,
+                         unsigned eltSize, void *elements )
+{
+   /* choose the get_vertex() function to use */
+   switch (eltSize) {
+   case 0:
+      draw->get_vertex = get_vertex;
+      break;
+   case 1:
+      draw->get_vertex = get_ubyte_elt_vertex;
+      break;
+   case 2:
+      draw->get_vertex = get_ushort_elt_vertex;
+      break;
+   case 4:
+      draw->get_vertex = get_uint_elt_vertex;
+      break;
+   default:
+      assert(0);
+   }
+   draw->elts = elements;
+   draw->eltSize = eltSize;
+
+
+}
+
+unsigned
+draw_prim_info(unsigned prim, unsigned *first, unsigned *incr)
+{
+   assert(prim >= PIPE_PRIM_POINTS);
+   assert(prim <= PIPE_PRIM_POLYGON);
+
+   switch (prim) {
+   case PIPE_PRIM_POINTS:
+      *first = 1;
+      *incr = 1;
+      return 0;
+   case PIPE_PRIM_LINES:
+      *first = 2;
+      *incr = 2;
+      return 0;
+   case PIPE_PRIM_LINE_STRIP:
+      *first = 2;
+      *incr = 1;
+      return 0;
+   case PIPE_PRIM_LINE_LOOP:
+      *first = 2;
+      *incr = 1;
+      return 1;
+   case PIPE_PRIM_TRIANGLES:
+      *first = 3;
+      *incr = 3;
+      return 0;
+   case PIPE_PRIM_TRIANGLE_STRIP:
+      *first = 3;
+      *incr = 1;
+      return 0;
+   case PIPE_PRIM_TRIANGLE_FAN:
+   case PIPE_PRIM_POLYGON:
+      *first = 3;
+      *incr = 1;
+      return 1;
+   case PIPE_PRIM_QUADS:
+      *first = 4;
+      *incr = 4;
+      return 0;
+   case PIPE_PRIM_QUAD_STRIP:
+      *first = 4;
+      *incr = 2;
+      return 0;
+   default:
+      assert(0);
+      *first = 1;
+      *incr = 1;
+      return 0;
+   }
+}
+
+
+unsigned
+draw_trim( unsigned count, unsigned first, unsigned incr )
+{
+   if (count < first)
+      return 0;
+   else
+      return count - (count - first) % incr; 
+}
diff --git a/src/mesa/pipe/draw/draw_prim.h b/src/mesa/pipe/draw/draw_prim.h
new file mode 100644 (file)
index 0000000..3224989
--- /dev/null
@@ -0,0 +1,23 @@
+
+
+#ifndef DRAW_PRIM_H
+#define DRAW_PRIM_H
+
+
+void draw_invalidate_vcache( struct draw_context *draw );
+
+void draw_set_prim( struct draw_context *draw, unsigned prim );
+
+void draw_set_element_buffer( struct draw_context *draw,
+                              unsigned eltSize, void *elements );
+
+void draw_prim( struct draw_context *draw, unsigned start, unsigned count );
+
+void draw_flush( struct draw_context *draw );
+
+unsigned draw_prim_info( unsigned prim, unsigned *first, unsigned *incr );
+
+unsigned draw_trim( unsigned count, unsigned first, unsigned incr );
+
+
+#endif /* DRAW_PRIM_H */