if (new_rhs != NULL) {
rhs = new_rhs;
+ /* Section 4.3.3 (Constant Expressions) of the GLSL ES 3.00.4 spec
+ * says:
+ *
+ * "A constant expression is one of
+ *
+ * ...
+ *
+ * - an expression formed by an operator on operands that are
+ * all constant expressions, including getting an element of
+ * a constant array, or a field of a constant structure, or
+ * components of a constant vector. However, the sequence
+ * operator ( , ) and the assignment operators ( =, +=, ...)
+ * are not included in the operators that can create a
+ * constant expression."
+ *
+ * Section 12.43 (Sequence operator and constant expressions) says:
+ *
+ * "Should the following construct be allowed?
+ *
+ * float a[2,3];
+ *
+ * The expression within the brackets uses the sequence operator
+ * (',') and returns the integer 3 so the construct is declaring
+ * a single-dimensional array of size 3. In some languages, the
+ * construct declares a two-dimensional array. It would be
+ * preferable to make this construct illegal to avoid confusion.
+ *
+ * One possibility is to change the definition of the sequence
+ * operator so that it does not return a constant-expression and
+ * hence cannot be used to declare an array size.
+ *
+ * RESOLUTION: The result of a sequence operator is not a
+ * constant-expression."
+ *
+ * Section 4.3.3 (Constant Expressions) of the GLSL 4.30.9 spec
+ * contains language almost identical to the section 4.3.3 in the
+ * GLSL ES 3.00.4 spec. This is a new limitation for these GLSL
+ * versions.
+ */
ir_constant *constant_value = rhs->constant_expression_value();
- if (!constant_value) {
+ if (!constant_value ||
+ (state->is_version(430, 300) &&
+ decl->initializer->has_sequence_subexpression())) {
const char *const variable_mode =
(type->qualifier.flags.q.constant)
? "const"