#include "nv40_context.h"
static void
-nv40_miptree_layout(struct nv40_miptree *nv40mt)
+nv40_miptree_layout(struct nv40_miptree *mt)
{
- struct pipe_texture *pt = &nv40mt->base;
+ struct pipe_texture *pt = &mt->base;
boolean swizzled = FALSE;
uint width = pt->width[0], height = pt->height[0], depth = pt->depth[0];
uint offset = 0;
pitch = pt->nblocksx[l];
pitch = align(pitch, 64);
- nv40mt->level[l].pitch = pitch * pt->block.size;
- nv40mt->level[l].image_offset =
+ mt->level[l].pitch = pitch * pt->block.size;
+ mt->level[l].image_offset =
CALLOC(nr_faces, sizeof(unsigned));
width = MAX2(1, width >> 1);
for (f = 0; f < nr_faces; f++) {
for (l = 0; l <= pt->last_level; l++) {
- nv40mt->level[l].image_offset[f] = offset;
- offset += nv40mt->level[l].pitch * pt->height[l];
+ mt->level[l].image_offset[f] = offset;
+ offset += mt->level[l].pitch * pt->height[l];
}
}
- nv40mt->total_size = offset;
+ mt->total_size = offset;
}
static struct pipe_texture *
}
static void
-nv40_miptree_release(struct pipe_screen *pscreen, struct pipe_texture **pt)
+nv40_miptree_release(struct pipe_screen *pscreen, struct pipe_texture **ppt)
{
- struct pipe_texture *mt = *pt;
+ struct pipe_texture *pt = *ppt;
+ struct nv40_miptree *mt = (struct nv40_miptree *)pt;
+ int l;
- *pt = NULL;
- if (--mt->refcount <= 0) {
- struct nv40_miptree *nv40mt = (struct nv40_miptree *)mt;
- int l;
+ *ppt = NULL;
+ if (--pt->refcount)
+ return;
- pipe_buffer_reference(pscreen, &nv40mt->buffer, NULL);
- for (l = 0; l <= mt->last_level; l++) {
- if (nv40mt->level[l].image_offset)
- FREE(nv40mt->level[l].image_offset);
- }
- FREE(nv40mt);
+
+ pipe_buffer_reference(pscreen, &mt->buffer, NULL);
+ for (l = 0; l <= pt->last_level; l++) {
+ if (mt->level[l].image_offset)
+ FREE(mt->level[l].image_offset);
}
+
+ FREE(mt);
}
static struct pipe_surface *
unsigned face, unsigned level, unsigned zslice,
unsigned flags)
{
- struct nv40_miptree *nv40mt = (struct nv40_miptree *)pt;
+ struct nv40_miptree *mt = (struct nv40_miptree *)pt;
struct pipe_surface *ps;
ps = CALLOC_STRUCT(pipe_surface);
if (!ps)
return NULL;
pipe_texture_reference(&ps->texture, pt);
- pipe_buffer_reference(pscreen, &ps->buffer, nv40mt->buffer);
+ pipe_buffer_reference(pscreen, &ps->buffer, mt->buffer);
ps->format = pt->format;
ps->width = pt->width[level];
ps->height = pt->height[level];
ps->block = pt->block;
ps->nblocksx = pt->nblocksx[level];
ps->nblocksy = pt->nblocksy[level];
- ps->stride = nv40mt->level[level].pitch;
+ ps->stride = mt->level[level].pitch;
ps->usage = flags;
ps->status = PIPE_SURFACE_STATUS_DEFINED;
if (pt->target == PIPE_TEXTURE_CUBE) {
- ps->offset = nv40mt->level[level].image_offset[face];
+ ps->offset = mt->level[level].image_offset[face];
} else
if (pt->target == PIPE_TEXTURE_3D) {
- ps->offset = nv40mt->level[level].image_offset[zslice];
+ ps->offset = mt->level[level].image_offset[zslice];
} else {
- ps->offset = nv40mt->level[level].image_offset[0];
+ ps->offset = mt->level[level].image_offset[0];
}
return ps;