--- /dev/null
+/*
+ * Copyright © 2018 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "anv_private.h"
+
+int main(int argc, char **argv)
+{
+ struct anv_instance instance;
+ struct anv_device device = {
+ .instance = &instance,
+ };
+ struct anv_state_pool state_pool;
+
+ anv_state_pool_init(&state_pool, &device, 4096, 4096, EXEC_OBJECT_PINNED);
+
+ /* Get the size of the underlying block_pool */
+ struct anv_block_pool *bp = &state_pool.block_pool;
+ uint64_t pool_size = bp->size;
+
+ /* Grab one so the pool has some initial usage */
+ anv_state_pool_alloc(&state_pool, 16, 16);
+
+ /* Grab a state that is the size of the initial allocation */
+ struct anv_state state = anv_state_pool_alloc(&state_pool, pool_size, 16);
+
+ /* The pool must have grown */
+ assert(bp->size > pool_size);
+
+ /* And the state must have been allocated at the end of the original size */
+ assert(state.offset == pool_size);
+
+ /* A new allocation that fits into the returned empty space should have an
+ * offset within the original pool size
+ */
+ state = anv_state_pool_alloc(&state_pool, 4096, 16);
+ assert(state.offset + state.alloc_size <= pool_size);
+
+ /* We should be able to allocate pool->block_size'd chunks in the returned area
+ */
+ int left_chunks = pool_size / 4096 - 2;
+ for (int i = 0; i < left_chunks; i++) {
+ state = anv_state_pool_alloc(&state_pool, 4096, 16);
+ assert(state.offset + state.alloc_size <= pool_size);
+ }
+
+ /* Now the next chunk to be allocated should make the pool grow again */
+ pool_size = bp->size;
+ state = anv_state_pool_alloc(&state_pool, 4096, 16);
+ assert(bp->size > pool_size);
+ assert(state.offset == pool_size);
+
+ anv_state_pool_finish(&state_pool);
+}