/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
#define glAccum MANGLE(Accum)
+#define glAccumxOES MANGLE(AccumxOES)
#define glActiveProgramEXT MANGLE(ActiveProgramEXT)
#define glActiveShaderProgram MANGLE(ActiveShaderProgram)
#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
#define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI)
#define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI)
#define glAlphaFunc MANGLE(AlphaFunc)
+#define glAlphaFuncxOES MANGLE(AlphaFuncxOES)
#define glApplyTextureEXT MANGLE(ApplyTextureEXT)
#define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV)
#define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT)
#define glAttachShader MANGLE(AttachShader)
#define glBeginConditionalRender MANGLE(BeginConditionalRender)
#define glBeginConditionalRenderNV MANGLE(BeginConditionalRenderNV)
+#define glBeginConditionalRenderNVX MANGLE(BeginConditionalRenderNVX)
#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
#define glBegin MANGLE(Begin)
#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
#define glBeginPerfMonitorAMD MANGLE(BeginPerfMonitorAMD)
+#define glBeginPerfQueryINTEL MANGLE(BeginPerfQueryINTEL)
#define glBeginQueryARB MANGLE(BeginQueryARB)
#define glBeginQueryIndexed MANGLE(BeginQueryIndexed)
#define glBeginQuery MANGLE(BeginQuery)
#define glBindBufferRangeEXT MANGLE(BindBufferRangeEXT)
#define glBindBufferRange MANGLE(BindBufferRange)
#define glBindBufferRangeNV MANGLE(BindBufferRangeNV)
+#define glBindBuffersBase MANGLE(BindBuffersBase)
+#define glBindBuffersRange MANGLE(BindBuffersRange)
#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT)
#define glBindFragDataLocationIndexed MANGLE(BindFragDataLocationIndexed)
#define glBindFragDataLocation MANGLE(BindFragDataLocation)
#define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
#define glBindFramebuffer MANGLE(BindFramebuffer)
#define glBindImageTextureEXT MANGLE(BindImageTextureEXT)
+#define glBindImageTexture MANGLE(BindImageTexture)
+#define glBindImageTextures MANGLE(BindImageTextures)
#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
#define glBindMultiTextureEXT MANGLE(BindMultiTextureEXT)
#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
#define glBindRenderbuffer MANGLE(BindRenderbuffer)
#define glBindSampler MANGLE(BindSampler)
+#define glBindSamplers MANGLE(BindSamplers)
#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
#define glBindTextureEXT MANGLE(BindTextureEXT)
#define glBindTexture MANGLE(BindTexture)
+#define glBindTextures MANGLE(BindTextures)
#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
#define glBindTransformFeedback MANGLE(BindTransformFeedback)
#define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV)
#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
#define glBindVertexArray MANGLE(BindVertexArray)
+#define glBindVertexBuffer MANGLE(BindVertexBuffer)
+#define glBindVertexBuffers MANGLE(BindVertexBuffers)
#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
#define glBindVideoCaptureStreamBufferNV MANGLE(BindVideoCaptureStreamBufferNV)
#define glBindVideoCaptureStreamTextureNV MANGLE(BindVideoCaptureStreamTextureNV)
#define glBinormal3svEXT MANGLE(Binormal3svEXT)
#define glBinormalPointerEXT MANGLE(BinormalPointerEXT)
#define glBitmap MANGLE(Bitmap)
+#define glBitmapxOES MANGLE(BitmapxOES)
+#define glBlendBarrierNV MANGLE(BlendBarrierNV)
#define glBlendColorEXT MANGLE(BlendColorEXT)
#define glBlendColor MANGLE(BlendColor)
+#define glBlendColorxOES MANGLE(BlendColorxOES)
#define glBlendEquationEXT MANGLE(BlendEquationEXT)
#define glBlendEquationiARB MANGLE(BlendEquationiARB)
#define glBlendEquationi MANGLE(BlendEquationi)
#define glBlendFuncSeparateIndexedAMD MANGLE(BlendFuncSeparateIndexedAMD)
#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
#define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
+#define glBlendParameteriNV MANGLE(BlendParameteriNV)
#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
#define glBlitFramebuffer MANGLE(BlitFramebuffer)
#define glBufferAddressRangeNV MANGLE(BufferAddressRangeNV)
#define glBufferDataARB MANGLE(BufferDataARB)
#define glBufferData MANGLE(BufferData)
#define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE)
+#define glBufferStorage MANGLE(BufferStorage)
#define glBufferSubDataARB MANGLE(BufferSubDataARB)
#define glBufferSubData MANGLE(BufferSubData)
#define glCallList MANGLE(CallList)
#define glClampColorARB MANGLE(ClampColorARB)
#define glClampColor MANGLE(ClampColor)
#define glClearAccum MANGLE(ClearAccum)
+#define glClearAccumxOES MANGLE(ClearAccumxOES)
+#define glClearBufferData MANGLE(ClearBufferData)
#define glClearBufferfi MANGLE(ClearBufferfi)
#define glClearBufferfv MANGLE(ClearBufferfv)
#define glClearBufferiv MANGLE(ClearBufferiv)
+#define glClearBufferSubData MANGLE(ClearBufferSubData)
#define glClearBufferuiv MANGLE(ClearBufferuiv)
#define glClearColorIiEXT MANGLE(ClearColorIiEXT)
#define glClearColorIuiEXT MANGLE(ClearColorIuiEXT)
#define glClearColor MANGLE(ClearColor)
-#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA)
+#define glClearColorxOES MANGLE(ClearColorxOES)
#define glClearDepthdNV MANGLE(ClearDepthdNV)
#define glClearDepthf MANGLE(ClearDepthf)
+#define glClearDepthfOES MANGLE(ClearDepthfOES)
#define glClearDepth MANGLE(ClearDepth)
+#define glClearDepthxOES MANGLE(ClearDepthxOES)
#define glClearIndex MANGLE(ClearIndex)
#define glClear MANGLE(Clear)
+#define glClearNamedBufferDataEXT MANGLE(ClearNamedBufferDataEXT)
+#define glClearNamedBufferSubDataEXT MANGLE(ClearNamedBufferSubDataEXT)
#define glClearStencil MANGLE(ClearStencil)
+#define glClearTexImage MANGLE(ClearTexImage)
+#define glClearTexSubImage MANGLE(ClearTexSubImage)
#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB)
#define glClientActiveTexture MANGLE(ClientActiveTexture)
#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI)
#define glClientAttribDefaultEXT MANGLE(ClientAttribDefaultEXT)
#define glClientWaitSync MANGLE(ClientWaitSync)
+#define glClipPlanefOES MANGLE(ClipPlanefOES)
#define glClipPlane MANGLE(ClipPlane)
+#define glClipPlanexOES MANGLE(ClipPlanexOES)
#define glColor3b MANGLE(Color3b)
#define glColor3bv MANGLE(Color3bv)
#define glColor3d MANGLE(Color3d)
#define glColor3uiv MANGLE(Color3uiv)
#define glColor3us MANGLE(Color3us)
#define glColor3usv MANGLE(Color3usv)
+#define glColor3xOES MANGLE(Color3xOES)
+#define glColor3xvOES MANGLE(Color3xvOES)
#define glColor4b MANGLE(Color4b)
#define glColor4bv MANGLE(Color4bv)
#define glColor4d MANGLE(Color4d)
#define glColor4uiv MANGLE(Color4uiv)
#define glColor4us MANGLE(Color4us)
#define glColor4usv MANGLE(Color4usv)
+#define glColor4xOES MANGLE(Color4xOES)
+#define glColor4xvOES MANGLE(Color4xvOES)
#define glColorFormatNV MANGLE(ColorFormatNV)
#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI)
#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI)
#define glConvolutionParameteri MANGLE(ConvolutionParameteri)
#define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT)
#define glConvolutionParameteriv MANGLE(ConvolutionParameteriv)
+#define glConvolutionParameterxOES MANGLE(ConvolutionParameterxOES)
+#define glConvolutionParameterxvOES MANGLE(ConvolutionParameterxvOES)
#define glCopyBufferSubData MANGLE(CopyBufferSubData)
#define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT)
#define glCopyColorSubTable MANGLE(CopyColorSubTable)
#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D)
#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT)
#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D)
+#define glCopyImageSubData MANGLE(CopyImageSubData)
#define glCopyImageSubDataNV MANGLE(CopyImageSubDataNV)
#define glCopyMultiTexImage1DEXT MANGLE(CopyMultiTexImage1DEXT)
#define glCopyMultiTexImage2DEXT MANGLE(CopyMultiTexImage2DEXT)
#define glCopyMultiTexSubImage1DEXT MANGLE(CopyMultiTexSubImage1DEXT)
#define glCopyMultiTexSubImage2DEXT MANGLE(CopyMultiTexSubImage2DEXT)
#define glCopyMultiTexSubImage3DEXT MANGLE(CopyMultiTexSubImage3DEXT)
+#define glCopyPathNV MANGLE(CopyPathNV)
#define glCopyPixels MANGLE(CopyPixels)
#define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT)
#define glCopyTexImage1D MANGLE(CopyTexImage1D)
#define glCopyTextureSubImage1DEXT MANGLE(CopyTextureSubImage1DEXT)
#define glCopyTextureSubImage2DEXT MANGLE(CopyTextureSubImage2DEXT)
#define glCopyTextureSubImage3DEXT MANGLE(CopyTextureSubImage3DEXT)
-#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA)
+#define glCoverFillPathInstancedNV MANGLE(CoverFillPathInstancedNV)
+#define glCoverFillPathNV MANGLE(CoverFillPathNV)
+#define glCoverStrokePathInstancedNV MANGLE(CoverStrokePathInstancedNV)
+#define glCoverStrokePathNV MANGLE(CoverStrokePathNV)
+#define glCreatePerfQueryINTEL MANGLE(CreatePerfQueryINTEL)
#define glCreateProgram MANGLE(CreateProgram)
#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
#define glCreateShader MANGLE(CreateShader)
#define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB)
#define glDebugMessageCallbackAMD MANGLE(DebugMessageCallbackAMD)
#define glDebugMessageCallbackARB MANGLE(DebugMessageCallbackARB)
+#define glDebugMessageCallback MANGLE(DebugMessageCallback)
#define glDebugMessageControlARB MANGLE(DebugMessageControlARB)
+#define glDebugMessageControl MANGLE(DebugMessageControl)
#define glDebugMessageEnableAMD MANGLE(DebugMessageEnableAMD)
#define glDebugMessageInsertAMD MANGLE(DebugMessageInsertAMD)
#define glDebugMessageInsertARB MANGLE(DebugMessageInsertARB)
+#define glDebugMessageInsert MANGLE(DebugMessageInsert)
#define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX)
#define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX)
#define glDeformSGIX MANGLE(DeformSGIX)
#define glDeleteNamesAMD MANGLE(DeleteNamesAMD)
#define glDeleteObjectARB MANGLE(DeleteObjectARB)
#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
+#define glDeletePathsNV MANGLE(DeletePathsNV)
#define glDeletePerfMonitorsAMD MANGLE(DeletePerfMonitorsAMD)
+#define glDeletePerfQueryINTEL MANGLE(DeletePerfQueryINTEL)
#define glDeleteProgram MANGLE(DeleteProgram)
#define glDeleteProgramPipelines MANGLE(DeleteProgramPipelines)
#define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
#define glDepthRangeArrayv MANGLE(DepthRangeArrayv)
#define glDepthRangedNV MANGLE(DepthRangedNV)
#define glDepthRangef MANGLE(DepthRangef)
+#define glDepthRangefOES MANGLE(DepthRangefOES)
#define glDepthRangeIndexed MANGLE(DepthRangeIndexed)
#define glDepthRange MANGLE(DepthRange)
+#define glDepthRangexOES MANGLE(DepthRangexOES)
#define glDetachObjectARB MANGLE(DetachObjectARB)
#define glDetachShader MANGLE(DetachShader)
#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
+#define glDisableClientStateiEXT MANGLE(DisableClientStateiEXT)
#define glDisableClientStateIndexedEXT MANGLE(DisableClientStateIndexedEXT)
#define glDisableClientState MANGLE(DisableClientState)
#define glDisablei MANGLE(Disablei)
#define glDisableIndexedEXT MANGLE(DisableIndexedEXT)
#define glDisable MANGLE(Disable)
#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
+#define glDisableVertexArrayAttribEXT MANGLE(DisableVertexArrayAttribEXT)
+#define glDisableVertexArrayEXT MANGLE(DisableVertexArrayEXT)
#define glDisableVertexAttribAPPLE MANGLE(DisableVertexAttribAPPLE)
#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
+#define glDispatchComputeGroupSizeARB MANGLE(DispatchComputeGroupSizeARB)
+#define glDispatchComputeIndirect MANGLE(DispatchComputeIndirect)
+#define glDispatchCompute MANGLE(DispatchCompute)
#define glDrawArraysEXT MANGLE(DrawArraysEXT)
#define glDrawArraysIndirect MANGLE(DrawArraysIndirect)
#define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB)
+#define glDrawArraysInstancedBaseInstance MANGLE(DrawArraysInstancedBaseInstance)
#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT)
#define glDrawArraysInstanced MANGLE(DrawArraysInstanced)
#define glDrawArrays MANGLE(DrawArrays)
#define glDrawElementsBaseVertex MANGLE(DrawElementsBaseVertex)
#define glDrawElementsIndirect MANGLE(DrawElementsIndirect)
#define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB)
+#define glDrawElementsInstancedBaseInstance MANGLE(DrawElementsInstancedBaseInstance)
+#define glDrawElementsInstancedBaseVertexBaseInstance MANGLE(DrawElementsInstancedBaseVertexBaseInstance)
#define glDrawElementsInstancedBaseVertex MANGLE(DrawElementsInstancedBaseVertex)
#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT)
#define glDrawElementsInstanced MANGLE(DrawElementsInstanced)
#define glDrawRangeElementsBaseVertex MANGLE(DrawRangeElementsBaseVertex)
#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
#define glDrawRangeElements MANGLE(DrawRangeElements)
+#define glDrawTextureNV MANGLE(DrawTextureNV)
+#define glDrawTransformFeedbackInstanced MANGLE(DrawTransformFeedbackInstanced)
#define glDrawTransformFeedback MANGLE(DrawTransformFeedback)
#define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV)
+#define glDrawTransformFeedbackStreamInstanced MANGLE(DrawTransformFeedbackStreamInstanced)
#define glDrawTransformFeedbackStream MANGLE(DrawTransformFeedbackStream)
#define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV)
#define glEdgeFlag MANGLE(EdgeFlag)
#define glEGLImageTargetTexture2DOES MANGLE(EGLImageTargetTexture2DOES)
#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
#define glElementPointerATI MANGLE(ElementPointerATI)
+#define glEnableClientStateiEXT MANGLE(EnableClientStateiEXT)
#define glEnableClientStateIndexedEXT MANGLE(EnableClientStateIndexedEXT)
#define glEnableClientState MANGLE(EnableClientState)
#define glEnablei MANGLE(Enablei)
#define glEnableIndexedEXT MANGLE(EnableIndexedEXT)
#define glEnable MANGLE(Enable)
#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
+#define glEnableVertexArrayAttribEXT MANGLE(EnableVertexArrayAttribEXT)
+#define glEnableVertexArrayEXT MANGLE(EnableVertexArrayEXT)
#define glEnableVertexAttribAPPLE MANGLE(EnableVertexAttribAPPLE)
#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray)
#define glEndConditionalRender MANGLE(EndConditionalRender)
#define glEndConditionalRenderNV MANGLE(EndConditionalRenderNV)
+#define glEndConditionalRenderNVX MANGLE(EndConditionalRenderNVX)
#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI)
#define glEndList MANGLE(EndList)
#define glEnd MANGLE(End)
#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
#define glEndPerfMonitorAMD MANGLE(EndPerfMonitorAMD)
+#define glEndPerfQueryINTEL MANGLE(EndPerfQueryINTEL)
#define glEndQueryARB MANGLE(EndQueryARB)
#define glEndQueryIndexed MANGLE(EndQueryIndexed)
#define glEndQuery MANGLE(EndQuery)
#define glEvalCoord1dv MANGLE(EvalCoord1dv)
#define glEvalCoord1f MANGLE(EvalCoord1f)
#define glEvalCoord1fv MANGLE(EvalCoord1fv)
+#define glEvalCoord1xOES MANGLE(EvalCoord1xOES)
+#define glEvalCoord1xvOES MANGLE(EvalCoord1xvOES)
#define glEvalCoord2d MANGLE(EvalCoord2d)
#define glEvalCoord2dv MANGLE(EvalCoord2dv)
#define glEvalCoord2f MANGLE(EvalCoord2f)
#define glEvalCoord2fv MANGLE(EvalCoord2fv)
+#define glEvalCoord2xOES MANGLE(EvalCoord2xOES)
+#define glEvalCoord2xvOES MANGLE(EvalCoord2xvOES)
#define glEvalMapsNV MANGLE(EvalMapsNV)
#define glEvalMesh1 MANGLE(EvalMesh1)
#define glEvalMesh2 MANGLE(EvalMesh2)
#define glExecuteProgramNV MANGLE(ExecuteProgramNV)
#define glExtractComponentEXT MANGLE(ExtractComponentEXT)
#define glFeedbackBuffer MANGLE(FeedbackBuffer)
+#define glFeedbackBufferxOES MANGLE(FeedbackBufferxOES)
#define glFenceSync MANGLE(FenceSync)
#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV)
#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX)
#define glFlushMappedNamedBufferRangeEXT MANGLE(FlushMappedNamedBufferRangeEXT)
#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
+#define glFlushStaticDataIBM MANGLE(FlushStaticDataIBM)
#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV)
#define glFogCoorddEXT MANGLE(FogCoorddEXT)
#define glFogfv MANGLE(Fogfv)
#define glFogi MANGLE(Fogi)
#define glFogiv MANGLE(Fogiv)
+#define glFogxOES MANGLE(FogxOES)
+#define glFogxvOES MANGLE(FogxvOES)
#define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX)
#define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX)
#define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX)
#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
#define glFramebufferDrawBufferEXT MANGLE(FramebufferDrawBufferEXT)
#define glFramebufferDrawBuffersEXT MANGLE(FramebufferDrawBuffersEXT)
+#define glFramebufferParameteri MANGLE(FramebufferParameteri)
#define glFramebufferReadBufferEXT MANGLE(FramebufferReadBufferEXT)
#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT)
#define glFramebufferRenderbuffer MANGLE(FramebufferRenderbuffer)
#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
#define glFrontFace MANGLE(FrontFace)
+#define glFrustumfOES MANGLE(FrustumfOES)
#define glFrustum MANGLE(Frustum)
+#define glFrustumxOES MANGLE(FrustumxOES)
#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
#define glGenBuffersARB MANGLE(GenBuffersARB)
#define glGenBuffers MANGLE(GenBuffers)
#define glGenLists MANGLE(GenLists)
#define glGenNamesAMD MANGLE(GenNamesAMD)
#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
+#define glGenPathsNV MANGLE(GenPathsNV)
#define glGenPerfMonitorsAMD MANGLE(GenPerfMonitorsAMD)
#define glGenProgramPipelines MANGLE(GenProgramPipelines)
#define glGenProgramsARB MANGLE(GenProgramsARB)
#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
#define glGenVertexArrays MANGLE(GenVertexArrays)
#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
+#define glGetActiveAtomicCounterBufferiv MANGLE(GetActiveAtomicCounterBufferiv)
#define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
#define glGetActiveAttrib MANGLE(GetActiveAttrib)
#define glGetActiveSubroutineName MANGLE(GetActiveSubroutineName)
#define glGetBufferPointerv MANGLE(GetBufferPointerv)
#define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB)
#define glGetBufferSubData MANGLE(GetBufferSubData)
+#define glGetClipPlanefOES MANGLE(GetClipPlanefOES)
#define glGetClipPlane MANGLE(GetClipPlane)
+#define glGetClipPlanexOES MANGLE(GetClipPlanexOES)
#define glGetColorTableEXT MANGLE(GetColorTableEXT)
#define glGetColorTable MANGLE(GetColorTable)
#define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT)
#define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv)
#define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT)
#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv)
-#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA)
-#define glGetDebugLogMESA MANGLE(GetDebugLogMESA)
+#define glGetConvolutionParameterxvOES MANGLE(GetConvolutionParameterxvOES)
#define glGetDebugMessageLogAMD MANGLE(GetDebugMessageLogAMD)
#define glGetDebugMessageLogARB MANGLE(GetDebugMessageLogARB)
+#define glGetDebugMessageLog MANGLE(GetDebugMessageLog)
#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
#define glGetDoubleIndexedvEXT MANGLE(GetDoubleIndexedvEXT)
+#define glGetDoublei_vEXT MANGLE(GetDoublei_vEXT)
#define glGetDoublei_v MANGLE(GetDoublei_v)
#define glGetDoublev MANGLE(GetDoublev)
#define glGetError MANGLE(GetError)
#define glGetFenceivNV MANGLE(GetFenceivNV)
#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV)
#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
+#define glGetFirstPerfQueryIdINTEL MANGLE(GetFirstPerfQueryIdINTEL)
+#define glGetFixedvOES MANGLE(GetFixedvOES)
#define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT)
+#define glGetFloati_vEXT MANGLE(GetFloati_vEXT)
#define glGetFloati_v MANGLE(GetFloati_v)
#define glGetFloatv MANGLE(GetFloatv)
#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
#define glGetFramebufferAttachmentParameteriv MANGLE(GetFramebufferAttachmentParameteriv)
#define glGetFramebufferParameterivEXT MANGLE(GetFramebufferParameterivEXT)
+#define glGetFramebufferParameteriv MANGLE(GetFramebufferParameteriv)
#define glGetGraphicsResetStatusARB MANGLE(GetGraphicsResetStatusARB)
#define glGetHandleARB MANGLE(GetHandleARB)
#define glGetHistogramEXT MANGLE(GetHistogramEXT)
#define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv)
#define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT)
#define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv)
+#define glGetHistogramParameterxvOES MANGLE(GetHistogramParameterxvOES)
+#define glGetImageHandleARB MANGLE(GetImageHandleARB)
+#define glGetImageHandleNV MANGLE(GetImageHandleNV)
#define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP)
#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP)
#define glGetInfoLogARB MANGLE(GetInfoLogARB)
#define glGetIntegerui64i_vNV MANGLE(GetIntegerui64i_vNV)
#define glGetIntegerui64vNV MANGLE(GetIntegerui64vNV)
#define glGetIntegerv MANGLE(GetIntegerv)
+#define glGetInternalformati64v MANGLE(GetInternalformati64v)
+#define glGetInternalformativ MANGLE(GetInternalformativ)
#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT)
#define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT)
#define glGetLightfv MANGLE(GetLightfv)
#define glGetLightiv MANGLE(GetLightiv)
+#define glGetLightxOES MANGLE(GetLightxOES)
#define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX)
#define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX)
#define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT)
#define glGetMapiv MANGLE(GetMapiv)
#define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV)
#define glGetMapParameterivNV MANGLE(GetMapParameterivNV)
+#define glGetMapxvOES MANGLE(GetMapxvOES)
#define glGetMaterialfv MANGLE(GetMaterialfv)
#define glGetMaterialiv MANGLE(GetMaterialiv)
+#define glGetMaterialxOES MANGLE(GetMaterialxOES)
#define glGetMinmaxEXT MANGLE(GetMinmaxEXT)
#define glGetMinmax MANGLE(GetMinmax)
#define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT)
#define glGetNamedBufferPointervEXT MANGLE(GetNamedBufferPointervEXT)
#define glGetNamedBufferSubDataEXT MANGLE(GetNamedBufferSubDataEXT)
#define glGetNamedFramebufferAttachmentParameterivEXT MANGLE(GetNamedFramebufferAttachmentParameterivEXT)
+#define glGetNamedFramebufferParameterivEXT MANGLE(GetNamedFramebufferParameterivEXT)
#define glGetNamedProgramivEXT MANGLE(GetNamedProgramivEXT)
#define glGetNamedProgramLocalParameterdvEXT MANGLE(GetNamedProgramLocalParameterdvEXT)
#define glGetNamedProgramLocalParameterfvEXT MANGLE(GetNamedProgramLocalParameterfvEXT)
#define glGetnColorTableARB MANGLE(GetnColorTableARB)
#define glGetnCompressedTexImageARB MANGLE(GetnCompressedTexImageARB)
#define glGetnConvolutionFilterARB MANGLE(GetnConvolutionFilterARB)
+#define glGetNextPerfQueryIdINTEL MANGLE(GetNextPerfQueryIdINTEL)
#define glGetnHistogramARB MANGLE(GetnHistogramARB)
#define glGetnMapdvARB MANGLE(GetnMapdvARB)
#define glGetnMapfvARB MANGLE(GetnMapfvARB)
#define glGetnUniformuivARB MANGLE(GetnUniformuivARB)
#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
+#define glGetObjectLabelEXT MANGLE(GetObjectLabelEXT)
+#define glGetObjectLabel MANGLE(GetObjectLabel)
#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
#define glGetObjectParameterivAPPLE MANGLE(GetObjectParameterivAPPLE)
#define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB)
+#define glGetObjectPtrLabel MANGLE(GetObjectPtrLabel)
#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV)
#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV)
+#define glGetPathColorGenfvNV MANGLE(GetPathColorGenfvNV)
+#define glGetPathColorGenivNV MANGLE(GetPathColorGenivNV)
+#define glGetPathCommandsNV MANGLE(GetPathCommandsNV)
+#define glGetPathCoordsNV MANGLE(GetPathCoordsNV)
+#define glGetPathDashArrayNV MANGLE(GetPathDashArrayNV)
+#define glGetPathLengthNV MANGLE(GetPathLengthNV)
+#define glGetPathMetricRangeNV MANGLE(GetPathMetricRangeNV)
+#define glGetPathMetricsNV MANGLE(GetPathMetricsNV)
+#define glGetPathParameterfvNV MANGLE(GetPathParameterfvNV)
+#define glGetPathParameterivNV MANGLE(GetPathParameterivNV)
+#define glGetPathSpacingNV MANGLE(GetPathSpacingNV)
+#define glGetPathTexGenfvNV MANGLE(GetPathTexGenfvNV)
+#define glGetPathTexGenivNV MANGLE(GetPathTexGenivNV)
+#define glGetPerfCounterInfoINTEL MANGLE(GetPerfCounterInfoINTEL)
#define glGetPerfMonitorCounterDataAMD MANGLE(GetPerfMonitorCounterDataAMD)
#define glGetPerfMonitorCounterInfoAMD MANGLE(GetPerfMonitorCounterInfoAMD)
#define glGetPerfMonitorCountersAMD MANGLE(GetPerfMonitorCountersAMD)
#define glGetPerfMonitorCounterStringAMD MANGLE(GetPerfMonitorCounterStringAMD)
#define glGetPerfMonitorGroupsAMD MANGLE(GetPerfMonitorGroupsAMD)
#define glGetPerfMonitorGroupStringAMD MANGLE(GetPerfMonitorGroupStringAMD)
+#define glGetPerfQueryDataINTEL MANGLE(GetPerfQueryDataINTEL)
+#define glGetPerfQueryIdByNameINTEL MANGLE(GetPerfQueryIdByNameINTEL)
+#define glGetPerfQueryInfoINTEL MANGLE(GetPerfQueryInfoINTEL)
#define glGetPixelMapfv MANGLE(GetPixelMapfv)
#define glGetPixelMapuiv MANGLE(GetPixelMapuiv)
#define glGetPixelMapusv MANGLE(GetPixelMapusv)
+#define glGetPixelMapxv MANGLE(GetPixelMapxv)
#define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS)
#define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS)
+#define glGetPixelTransformParameterfvEXT MANGLE(GetPixelTransformParameterfvEXT)
+#define glGetPixelTransformParameterivEXT MANGLE(GetPixelTransformParameterivEXT)
#define glGetPointerIndexedvEXT MANGLE(GetPointerIndexedvEXT)
+#define glGetPointeri_vEXT MANGLE(GetPointeri_vEXT)
#define glGetPointervEXT MANGLE(GetPointervEXT)
#define glGetPointerv MANGLE(GetPointerv)
#define glGetPolygonStipple MANGLE(GetPolygonStipple)
#define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV)
#define glGetProgramEnvParameterIuivNV MANGLE(GetProgramEnvParameterIuivNV)
#define glGetProgramInfoLog MANGLE(GetProgramInfoLog)
+#define glGetProgramInterfaceiv MANGLE(GetProgramInterfaceiv)
#define glGetProgramivARB MANGLE(GetProgramivARB)
#define glGetProgramiv MANGLE(GetProgramiv)
#define glGetProgramivNV MANGLE(GetProgramivNV)
#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
#define glGetProgramPipelineInfoLog MANGLE(GetProgramPipelineInfoLog)
#define glGetProgramPipelineiv MANGLE(GetProgramPipelineiv)
-#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA)
+#define glGetProgramResourceIndex MANGLE(GetProgramResourceIndex)
+#define glGetProgramResourceiv MANGLE(GetProgramResourceiv)
+#define glGetProgramResourceLocationIndex MANGLE(GetProgramResourceLocationIndex)
+#define glGetProgramResourceLocation MANGLE(GetProgramResourceLocation)
+#define glGetProgramResourceName MANGLE(GetProgramResourceName)
#define glGetProgramStageiv MANGLE(GetProgramStageiv)
#define glGetProgramStringARB MANGLE(GetProgramStringARB)
#define glGetProgramStringNV MANGLE(GetProgramStringNV)
#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
#define glGetTexEnvfv MANGLE(GetTexEnvfv)
#define glGetTexEnviv MANGLE(GetTexEnviv)
+#define glGetTexEnvxvOES MANGLE(GetTexEnvxvOES)
#define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS)
#define glGetTexGendv MANGLE(GetTexGendv)
#define glGetTexGenfv MANGLE(GetTexGenfv)
#define glGetTexGeniv MANGLE(GetTexGeniv)
+#define glGetTexGenxvOES MANGLE(GetTexGenxvOES)
#define glGetTexImage MANGLE(GetTexImage)
#define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv)
#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv)
+#define glGetTexLevelParameterxvOES MANGLE(GetTexLevelParameterxvOES)
#define glGetTexParameterfv MANGLE(GetTexParameterfv)
#define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT)
#define glGetTexParameterIiv MANGLE(GetTexParameterIiv)
#define glGetTexParameterIuiv MANGLE(GetTexParameterIuiv)
#define glGetTexParameteriv MANGLE(GetTexParameteriv)
#define glGetTexParameterPointervAPPLE MANGLE(GetTexParameterPointervAPPLE)
+#define glGetTexParameterxvOES MANGLE(GetTexParameterxvOES)
+#define glGetTextureHandleARB MANGLE(GetTextureHandleARB)
+#define glGetTextureHandleNV MANGLE(GetTextureHandleNV)
#define glGetTextureImageEXT MANGLE(GetTextureImageEXT)
#define glGetTextureLevelParameterfvEXT MANGLE(GetTextureLevelParameterfvEXT)
#define glGetTextureLevelParameterivEXT MANGLE(GetTextureLevelParameterivEXT)
#define glGetTextureParameterIivEXT MANGLE(GetTextureParameterIivEXT)
#define glGetTextureParameterIuivEXT MANGLE(GetTextureParameterIuivEXT)
#define glGetTextureParameterivEXT MANGLE(GetTextureParameterivEXT)
+#define glGetTextureSamplerHandleARB MANGLE(GetTextureSamplerHandleARB)
+#define glGetTextureSamplerHandleNV MANGLE(GetTextureSamplerHandleNV)
#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
#define glGetTransformFeedbackVaryingEXT MANGLE(GetTransformFeedbackVaryingEXT)
#define glGetTransformFeedbackVarying MANGLE(GetTransformFeedbackVarying)
#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
#define glGetVaryingLocationNV MANGLE(GetVaryingLocationNV)
+#define glGetVertexArrayIntegeri_vEXT MANGLE(GetVertexArrayIntegeri_vEXT)
+#define glGetVertexArrayIntegervEXT MANGLE(GetVertexArrayIntegervEXT)
+#define glGetVertexArrayPointeri_vEXT MANGLE(GetVertexArrayPointeri_vEXT)
+#define glGetVertexArrayPointervEXT MANGLE(GetVertexArrayPointervEXT)
#define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI)
#define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI)
#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB)
#define glGetVertexAttribLdvEXT MANGLE(GetVertexAttribLdvEXT)
#define glGetVertexAttribLdv MANGLE(GetVertexAttribLdv)
#define glGetVertexAttribLi64vNV MANGLE(GetVertexAttribLi64vNV)
+#define glGetVertexAttribLui64vARB MANGLE(GetVertexAttribLui64vARB)
#define glGetVertexAttribLui64vNV MANGLE(GetVertexAttribLui64vNV)
#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB)
#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv)
#define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP)
#define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP)
#define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP)
+#define glImportSyncEXT MANGLE(ImportSyncEXT)
#define glIndexd MANGLE(Indexd)
#define glIndexdv MANGLE(Indexdv)
#define glIndexf MANGLE(Indexf)
#define glIndexsv MANGLE(Indexsv)
#define glIndexub MANGLE(Indexub)
#define glIndexubv MANGLE(Indexubv)
+#define glIndexxOES MANGLE(IndexxOES)
+#define glIndexxvOES MANGLE(IndexxvOES)
#define glInitNames MANGLE(InitNames)
#define glInsertComponentEXT MANGLE(InsertComponentEXT)
+#define glInsertEventMarkerEXT MANGLE(InsertEventMarkerEXT)
#define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX)
#define glInterleavedArrays MANGLE(InterleavedArrays)
+#define glInterpolatePathsNV MANGLE(InterpolatePathsNV)
+#define glInvalidateBufferData MANGLE(InvalidateBufferData)
+#define glInvalidateBufferSubData MANGLE(InvalidateBufferSubData)
+#define glInvalidateFramebuffer MANGLE(InvalidateFramebuffer)
+#define glInvalidateSubFramebuffer MANGLE(InvalidateSubFramebuffer)
+#define glInvalidateTexImage MANGLE(InvalidateTexImage)
+#define glInvalidateTexSubImage MANGLE(InvalidateTexSubImage)
#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
#define glIsBufferARB MANGLE(IsBufferARB)
#define glIsBuffer MANGLE(IsBuffer)
#define glIsFenceNV MANGLE(IsFenceNV)
#define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
#define glIsFramebuffer MANGLE(IsFramebuffer)
+#define glIsImageHandleResidentARB MANGLE(IsImageHandleResidentARB)
+#define glIsImageHandleResidentNV MANGLE(IsImageHandleResidentNV)
#define glIsList MANGLE(IsList)
#define glIsNameAMD MANGLE(IsNameAMD)
#define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV)
#define glIsNamedStringARB MANGLE(IsNamedStringARB)
#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
+#define glIsPathNV MANGLE(IsPathNV)
+#define glIsPointInFillPathNV MANGLE(IsPointInFillPathNV)
+#define glIsPointInStrokePathNV MANGLE(IsPointInStrokePathNV)
#define glIsProgramARB MANGLE(IsProgramARB)
#define glIsProgram MANGLE(IsProgram)
#define glIsProgramNV MANGLE(IsProgramNV)
#define glIsShader MANGLE(IsShader)
#define glIsSync MANGLE(IsSync)
#define glIsTextureEXT MANGLE(IsTextureEXT)
+#define glIsTextureHandleResidentARB MANGLE(IsTextureHandleResidentARB)
+#define glIsTextureHandleResidentNV MANGLE(IsTextureHandleResidentNV)
#define glIsTexture MANGLE(IsTexture)
#define glIsTransformFeedback MANGLE(IsTransformFeedback)
#define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV)
#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
#define glIsVertexArray MANGLE(IsVertexArray)
#define glIsVertexAttribEnabledAPPLE MANGLE(IsVertexAttribEnabledAPPLE)
+#define glLabelObjectEXT MANGLE(LabelObjectEXT)
#define glLightEnviSGIX MANGLE(LightEnviSGIX)
#define glLightf MANGLE(Lightf)
#define glLightfv MANGLE(Lightfv)
#define glLightModelfv MANGLE(LightModelfv)
#define glLightModeli MANGLE(LightModeli)
#define glLightModeliv MANGLE(LightModeliv)
+#define glLightModelxOES MANGLE(LightModelxOES)
+#define glLightModelxvOES MANGLE(LightModelxvOES)
+#define glLightxOES MANGLE(LightxOES)
+#define glLightxvOES MANGLE(LightxvOES)
#define glLineStipple MANGLE(LineStipple)
#define glLineWidth MANGLE(LineWidth)
+#define glLineWidthxOES MANGLE(LineWidthxOES)
#define glLinkProgramARB MANGLE(LinkProgramARB)
#define glLinkProgram MANGLE(LinkProgram)
#define glListBase MANGLE(ListBase)
#define glLoadIdentity MANGLE(LoadIdentity)
#define glLoadMatrixd MANGLE(LoadMatrixd)
#define glLoadMatrixf MANGLE(LoadMatrixf)
+#define glLoadMatrixxOES MANGLE(LoadMatrixxOES)
#define glLoadName MANGLE(LoadName)
#define glLoadProgramNV MANGLE(LoadProgramNV)
#define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB)
#define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd)
#define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB)
#define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf)
+#define glLoadTransposeMatrixxOES MANGLE(LoadTransposeMatrixxOES)
#define glLockArraysEXT MANGLE(LockArraysEXT)
#define glLogicOp MANGLE(LogicOp)
#define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV)
#define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV)
+#define glMakeImageHandleNonResidentARB MANGLE(MakeImageHandleNonResidentARB)
+#define glMakeImageHandleNonResidentNV MANGLE(MakeImageHandleNonResidentNV)
+#define glMakeImageHandleResidentARB MANGLE(MakeImageHandleResidentARB)
+#define glMakeImageHandleResidentNV MANGLE(MakeImageHandleResidentNV)
#define glMakeNamedBufferNonResidentNV MANGLE(MakeNamedBufferNonResidentNV)
#define glMakeNamedBufferResidentNV MANGLE(MakeNamedBufferResidentNV)
+#define glMakeTextureHandleNonResidentARB MANGLE(MakeTextureHandleNonResidentARB)
+#define glMakeTextureHandleNonResidentNV MANGLE(MakeTextureHandleNonResidentNV)
+#define glMakeTextureHandleResidentARB MANGLE(MakeTextureHandleResidentARB)
+#define glMakeTextureHandleResidentNV MANGLE(MakeTextureHandleResidentNV)
#define glMap1d MANGLE(Map1d)
#define glMap1f MANGLE(Map1f)
+#define glMap1xOES MANGLE(Map1xOES)
#define glMap2d MANGLE(Map2d)
#define glMap2f MANGLE(Map2f)
+#define glMap2xOES MANGLE(Map2xOES)
#define glMapBufferARB MANGLE(MapBufferARB)
#define glMapBuffer MANGLE(MapBuffer)
#define glMapBufferRange MANGLE(MapBufferRange)
#define glMapControlPointsNV MANGLE(MapControlPointsNV)
#define glMapGrid1d MANGLE(MapGrid1d)
#define glMapGrid1f MANGLE(MapGrid1f)
+#define glMapGrid1xOES MANGLE(MapGrid1xOES)
#define glMapGrid2d MANGLE(MapGrid2d)
#define glMapGrid2f MANGLE(MapGrid2f)
+#define glMapGrid2xOES MANGLE(MapGrid2xOES)
#define glMapNamedBufferEXT MANGLE(MapNamedBufferEXT)
#define glMapNamedBufferRangeEXT MANGLE(MapNamedBufferRangeEXT)
#define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
#define glMapParameterfvNV MANGLE(MapParameterfvNV)
#define glMapParameterivNV MANGLE(MapParameterivNV)
+#define glMapTexture2DINTEL MANGLE(MapTexture2DINTEL)
#define glMapVertexAttrib1dAPPLE MANGLE(MapVertexAttrib1dAPPLE)
#define glMapVertexAttrib1fAPPLE MANGLE(MapVertexAttrib1fAPPLE)
#define glMapVertexAttrib2dAPPLE MANGLE(MapVertexAttrib2dAPPLE)
#define glMaterialfv MANGLE(Materialfv)
#define glMateriali MANGLE(Materiali)
#define glMaterialiv MANGLE(Materialiv)
+#define glMaterialxOES MANGLE(MaterialxOES)
+#define glMaterialxvOES MANGLE(MaterialxvOES)
#define glMatrixFrustumEXT MANGLE(MatrixFrustumEXT)
#define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB)
#define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB)
#define glMatrixTranslatedEXT MANGLE(MatrixTranslatedEXT)
#define glMatrixTranslatefEXT MANGLE(MatrixTranslatefEXT)
#define glMemoryBarrierEXT MANGLE(MemoryBarrierEXT)
+#define glMemoryBarrier MANGLE(MemoryBarrier)
#define glMinmaxEXT MANGLE(MinmaxEXT)
#define glMinmax MANGLE(Minmax)
#define glMinSampleShadingARB MANGLE(MinSampleShadingARB)
#define glMinSampleShading MANGLE(MinSampleShading)
#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
+#define glMultiDrawArraysIndirectAMD MANGLE(MultiDrawArraysIndirectAMD)
+#define glMultiDrawArraysIndirectBindlessNV MANGLE(MultiDrawArraysIndirectBindlessNV)
+#define glMultiDrawArraysIndirectCountARB MANGLE(MultiDrawArraysIndirectCountARB)
+#define glMultiDrawArraysIndirect MANGLE(MultiDrawArraysIndirect)
#define glMultiDrawArrays MANGLE(MultiDrawArrays)
#define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE)
#define glMultiDrawElementsBaseVertex MANGLE(MultiDrawElementsBaseVertex)
#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
+#define glMultiDrawElementsIndirectAMD MANGLE(MultiDrawElementsIndirectAMD)
+#define glMultiDrawElementsIndirectBindlessNV MANGLE(MultiDrawElementsIndirectBindlessNV)
+#define glMultiDrawElementsIndirectCountARB MANGLE(MultiDrawElementsIndirectCountARB)
+#define glMultiDrawElementsIndirect MANGLE(MultiDrawElementsIndirect)
#define glMultiDrawElements MANGLE(MultiDrawElements)
#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE)
#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
#define glMultiTexBufferEXT MANGLE(MultiTexBufferEXT)
+#define glMultiTexCoord1bOES MANGLE(MultiTexCoord1bOES)
+#define glMultiTexCoord1bvOES MANGLE(MultiTexCoord1bvOES)
#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB)
#define glMultiTexCoord1d MANGLE(MultiTexCoord1d)
#define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB)
#define glMultiTexCoord1s MANGLE(MultiTexCoord1s)
#define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB)
#define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv)
+#define glMultiTexCoord1xOES MANGLE(MultiTexCoord1xOES)
+#define glMultiTexCoord1xvOES MANGLE(MultiTexCoord1xvOES)
+#define glMultiTexCoord2bOES MANGLE(MultiTexCoord2bOES)
+#define glMultiTexCoord2bvOES MANGLE(MultiTexCoord2bvOES)
#define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB)
#define glMultiTexCoord2d MANGLE(MultiTexCoord2d)
#define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB)
#define glMultiTexCoord2s MANGLE(MultiTexCoord2s)
#define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB)
#define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv)
+#define glMultiTexCoord2xOES MANGLE(MultiTexCoord2xOES)
+#define glMultiTexCoord2xvOES MANGLE(MultiTexCoord2xvOES)
+#define glMultiTexCoord3bOES MANGLE(MultiTexCoord3bOES)
+#define glMultiTexCoord3bvOES MANGLE(MultiTexCoord3bvOES)
#define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB)
#define glMultiTexCoord3d MANGLE(MultiTexCoord3d)
#define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB)
#define glMultiTexCoord3s MANGLE(MultiTexCoord3s)
#define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB)
#define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv)
+#define glMultiTexCoord3xOES MANGLE(MultiTexCoord3xOES)
+#define glMultiTexCoord3xvOES MANGLE(MultiTexCoord3xvOES)
+#define glMultiTexCoord4bOES MANGLE(MultiTexCoord4bOES)
+#define glMultiTexCoord4bvOES MANGLE(MultiTexCoord4bvOES)
#define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB)
#define glMultiTexCoord4d MANGLE(MultiTexCoord4d)
#define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB)
#define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
+#define glMultiTexCoord4xOES MANGLE(MultiTexCoord4xOES)
+#define glMultiTexCoord4xvOES MANGLE(MultiTexCoord4xvOES)
#define glMultiTexCoordP1ui MANGLE(MultiTexCoordP1ui)
#define glMultiTexCoordP1uiv MANGLE(MultiTexCoordP1uiv)
#define glMultiTexCoordP2ui MANGLE(MultiTexCoordP2ui)
#define glMultiTexSubImage3DEXT MANGLE(MultiTexSubImage3DEXT)
#define glMultMatrixd MANGLE(MultMatrixd)
#define glMultMatrixf MANGLE(MultMatrixf)
+#define glMultMatrixxOES MANGLE(MultMatrixxOES)
#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB)
#define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd)
#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB)
#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
+#define glMultTransposeMatrixxOES MANGLE(MultTransposeMatrixxOES)
#define glNamedBufferDataEXT MANGLE(NamedBufferDataEXT)
+#define glNamedBufferStorageEXT MANGLE(NamedBufferStorageEXT)
#define glNamedBufferSubDataEXT MANGLE(NamedBufferSubDataEXT)
#define glNamedCopyBufferSubDataEXT MANGLE(NamedCopyBufferSubDataEXT)
+#define glNamedFramebufferParameteriEXT MANGLE(NamedFramebufferParameteriEXT)
#define glNamedFramebufferRenderbufferEXT MANGLE(NamedFramebufferRenderbufferEXT)
#define glNamedFramebufferTexture1DEXT MANGLE(NamedFramebufferTexture1DEXT)
#define glNamedFramebufferTexture2DEXT MANGLE(NamedFramebufferTexture2DEXT)
#define glNormal3iv MANGLE(Normal3iv)
#define glNormal3s MANGLE(Normal3s)
#define glNormal3sv MANGLE(Normal3sv)
+#define glNormal3xOES MANGLE(Normal3xOES)
+#define glNormal3xvOES MANGLE(Normal3xvOES)
#define glNormalFormatNV MANGLE(NormalFormatNV)
#define glNormalP3ui MANGLE(NormalP3ui)
#define glNormalP3uiv MANGLE(NormalP3uiv)
#define glNormalStream3ivATI MANGLE(NormalStream3ivATI)
#define glNormalStream3sATI MANGLE(NormalStream3sATI)
#define glNormalStream3svATI MANGLE(NormalStream3svATI)
+#define glObjectLabel MANGLE(ObjectLabel)
+#define glObjectPtrLabel MANGLE(ObjectPtrLabel)
#define glObjectPurgeableAPPLE MANGLE(ObjectPurgeableAPPLE)
#define glObjectUnpurgeableAPPLE MANGLE(ObjectUnpurgeableAPPLE)
+#define glOrthofOES MANGLE(OrthofOES)
#define glOrtho MANGLE(Ortho)
+#define glOrthoxOES MANGLE(OrthoxOES)
#define glPassTexCoordATI MANGLE(PassTexCoordATI)
#define glPassThrough MANGLE(PassThrough)
+#define glPassThroughxOES MANGLE(PassThroughxOES)
#define glPatchParameterfv MANGLE(PatchParameterfv)
#define glPatchParameteri MANGLE(PatchParameteri)
+#define glPathColorGenNV MANGLE(PathColorGenNV)
+#define glPathCommandsNV MANGLE(PathCommandsNV)
+#define glPathCoordsNV MANGLE(PathCoordsNV)
+#define glPathCoverDepthFuncNV MANGLE(PathCoverDepthFuncNV)
+#define glPathDashArrayNV MANGLE(PathDashArrayNV)
+#define glPathFogGenNV MANGLE(PathFogGenNV)
+#define glPathGlyphRangeNV MANGLE(PathGlyphRangeNV)
+#define glPathGlyphsNV MANGLE(PathGlyphsNV)
+#define glPathParameterfNV MANGLE(PathParameterfNV)
+#define glPathParameterfvNV MANGLE(PathParameterfvNV)
+#define glPathParameteriNV MANGLE(PathParameteriNV)
+#define glPathParameterivNV MANGLE(PathParameterivNV)
+#define glPathStencilDepthOffsetNV MANGLE(PathStencilDepthOffsetNV)
+#define glPathStencilFuncNV MANGLE(PathStencilFuncNV)
+#define glPathStringNV MANGLE(PathStringNV)
+#define glPathSubCommandsNV MANGLE(PathSubCommandsNV)
+#define glPathSubCoordsNV MANGLE(PathSubCoordsNV)
+#define glPathTexGenNV MANGLE(PathTexGenNV)
#define glPauseTransformFeedback MANGLE(PauseTransformFeedback)
#define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV)
#define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
#define glPixelMapfv MANGLE(PixelMapfv)
#define glPixelMapuiv MANGLE(PixelMapuiv)
#define glPixelMapusv MANGLE(PixelMapusv)
+#define glPixelMapx MANGLE(PixelMapx)
#define glPixelStoref MANGLE(PixelStoref)
#define glPixelStorei MANGLE(PixelStorei)
+#define glPixelStorex MANGLE(PixelStorex)
#define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS)
#define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS)
#define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS)
#define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX)
#define glPixelTransferf MANGLE(PixelTransferf)
#define glPixelTransferi MANGLE(PixelTransferi)
+#define glPixelTransferxOES MANGLE(PixelTransferxOES)
#define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT)
#define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT)
#define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT)
#define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT)
#define glPixelZoom MANGLE(PixelZoom)
+#define glPixelZoomxOES MANGLE(PixelZoomxOES)
#define glPNTrianglesfATI MANGLE(PNTrianglesfATI)
#define glPNTrianglesiATI MANGLE(PNTrianglesiATI)
+#define glPointAlongPathNV MANGLE(PointAlongPathNV)
#define glPointParameterfARB MANGLE(PointParameterfARB)
#define glPointParameterfEXT MANGLE(PointParameterfEXT)
#define glPointParameterf MANGLE(PointParameterf)
#define glPointParameteriNV MANGLE(PointParameteriNV)
#define glPointParameteriv MANGLE(PointParameteriv)
#define glPointParameterivNV MANGLE(PointParameterivNV)
+#define glPointParameterxvOES MANGLE(PointParameterxvOES)
#define glPointSize MANGLE(PointSize)
+#define glPointSizexOES MANGLE(PointSizexOES)
#define glPollAsyncSGIX MANGLE(PollAsyncSGIX)
#define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX)
#define glPolygonMode MANGLE(PolygonMode)
#define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT)
#define glPolygonOffset MANGLE(PolygonOffset)
+#define glPolygonOffsetxOES MANGLE(PolygonOffsetxOES)
#define glPolygonStipple MANGLE(PolygonStipple)
#define glPopAttrib MANGLE(PopAttrib)
#define glPopClientAttrib MANGLE(PopClientAttrib)
+#define glPopDebugGroup MANGLE(PopDebugGroup)
+#define glPopGroupMarkerEXT MANGLE(PopGroupMarkerEXT)
#define glPopMatrix MANGLE(PopMatrix)
#define glPopName MANGLE(PopName)
#define glPresentFrameDualFillNV MANGLE(PresentFrameDualFillNV)
#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
#define glPrioritizeTextures MANGLE(PrioritizeTextures)
+#define glPrioritizeTexturesxOES MANGLE(PrioritizeTexturesxOES)
#define glProgramBinary MANGLE(ProgramBinary)
#define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV)
#define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV)
#define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV)
-#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA)
#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
#define glProgramUniform4ui MANGLE(ProgramUniform4ui)
#define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT)
#define glProgramUniform4uiv MANGLE(ProgramUniform4uiv)
+#define glProgramUniformHandleui64ARB MANGLE(ProgramUniformHandleui64ARB)
+#define glProgramUniformHandleui64NV MANGLE(ProgramUniformHandleui64NV)
+#define glProgramUniformHandleui64vARB MANGLE(ProgramUniformHandleui64vARB)
+#define glProgramUniformHandleui64vNV MANGLE(ProgramUniformHandleui64vNV)
#define glProgramUniformMatrix2dvEXT MANGLE(ProgramUniformMatrix2dvEXT)
#define glProgramUniformMatrix2dv MANGLE(ProgramUniformMatrix2dv)
#define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT)
#define glPushAttrib MANGLE(PushAttrib)
#define glPushClientAttribDefaultEXT MANGLE(PushClientAttribDefaultEXT)
#define glPushClientAttrib MANGLE(PushClientAttrib)
+#define glPushDebugGroup MANGLE(PushDebugGroup)
+#define glPushGroupMarkerEXT MANGLE(PushGroupMarkerEXT)
#define glPushMatrix MANGLE(PushMatrix)
#define glPushName MANGLE(PushName)
#define glQueryCounter MANGLE(QueryCounter)
+#define glQueryMatrixxOES MANGLE(QueryMatrixxOES)
+#define glQueryObjectParameteruiAMD MANGLE(QueryObjectParameteruiAMD)
#define glRasterPos2d MANGLE(RasterPos2d)
#define glRasterPos2dv MANGLE(RasterPos2dv)
#define glRasterPos2f MANGLE(RasterPos2f)
#define glRasterPos2iv MANGLE(RasterPos2iv)
#define glRasterPos2s MANGLE(RasterPos2s)
#define glRasterPos2sv MANGLE(RasterPos2sv)
+#define glRasterPos2xOES MANGLE(RasterPos2xOES)
+#define glRasterPos2xvOES MANGLE(RasterPos2xvOES)
#define glRasterPos3d MANGLE(RasterPos3d)
#define glRasterPos3dv MANGLE(RasterPos3dv)
#define glRasterPos3f MANGLE(RasterPos3f)
#define glRasterPos3iv MANGLE(RasterPos3iv)
#define glRasterPos3s MANGLE(RasterPos3s)
#define glRasterPos3sv MANGLE(RasterPos3sv)
+#define glRasterPos3xOES MANGLE(RasterPos3xOES)
+#define glRasterPos3xvOES MANGLE(RasterPos3xvOES)
#define glRasterPos4d MANGLE(RasterPos4d)
#define glRasterPos4dv MANGLE(RasterPos4dv)
#define glRasterPos4f MANGLE(RasterPos4f)
#define glRasterPos4iv MANGLE(RasterPos4iv)
#define glRasterPos4s MANGLE(RasterPos4s)
#define glRasterPos4sv MANGLE(RasterPos4sv)
+#define glRasterPos4xOES MANGLE(RasterPos4xOES)
+#define glRasterPos4xvOES MANGLE(RasterPos4xvOES)
#define glReadBuffer MANGLE(ReadBuffer)
#define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX)
#define glReadnPixelsARB MANGLE(ReadnPixelsARB)
#define glRectiv MANGLE(Rectiv)
#define glRects MANGLE(Rects)
#define glRectsv MANGLE(Rectsv)
+#define glRectxOES MANGLE(RectxOES)
+#define glRectxvOES MANGLE(RectxvOES)
#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
#define glReleaseShaderCompiler MANGLE(ReleaseShaderCompiler)
#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
#define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV)
#define glRotated MANGLE(Rotated)
#define glRotatef MANGLE(Rotatef)
+#define glRotatexOES MANGLE(RotatexOES)
#define glSampleCoverageARB MANGLE(SampleCoverageARB)
#define glSampleCoverage MANGLE(SampleCoverage)
+#define glSampleCoverageOES MANGLE(SampleCoverageOES)
#define glSampleMapATI MANGLE(SampleMapATI)
#define glSampleMaskEXT MANGLE(SampleMaskEXT)
#define glSampleMaski MANGLE(SampleMaski)
#define glSamplerParameteriv MANGLE(SamplerParameteriv)
#define glScaled MANGLE(Scaled)
#define glScalef MANGLE(Scalef)
+#define glScalexOES MANGLE(ScalexOES)
#define glScissorArrayv MANGLE(ScissorArrayv)
#define glScissorIndexed MANGLE(ScissorIndexed)
#define glScissorIndexedv MANGLE(ScissorIndexedv)
#define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI)
#define glSetInvariantEXT MANGLE(SetInvariantEXT)
#define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT)
+#define glSetMultisamplefvAMD MANGLE(SetMultisamplefvAMD)
#define glShadeModel MANGLE(ShadeModel)
#define glShaderBinary MANGLE(ShaderBinary)
#define glShaderOp1EXT MANGLE(ShaderOp1EXT)
#define glShaderOp3EXT MANGLE(ShaderOp3EXT)
#define glShaderSourceARB MANGLE(ShaderSourceARB)
#define glShaderSource MANGLE(ShaderSource)
+#define glShaderStorageBlockBinding MANGLE(ShaderStorageBlockBinding)
#define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS)
#define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX)
#define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX)
#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX)
#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX)
#define glStencilClearTagEXT MANGLE(StencilClearTagEXT)
+#define glStencilFillPathInstancedNV MANGLE(StencilFillPathInstancedNV)
+#define glStencilFillPathNV MANGLE(StencilFillPathNV)
#define glStencilFunc MANGLE(StencilFunc)
#define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI)
#define glStencilFuncSeparate MANGLE(StencilFuncSeparate)
#define glStencilOp MANGLE(StencilOp)
#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI)
#define glStencilOpSeparate MANGLE(StencilOpSeparate)
+#define glStencilOpValueAMD MANGLE(StencilOpValueAMD)
+#define glStencilStrokePathInstancedNV MANGLE(StencilStrokePathInstancedNV)
+#define glStencilStrokePathNV MANGLE(StencilStrokePathNV)
#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY)
#define glSwizzleEXT MANGLE(SwizzleEXT)
+#define glSyncTextureINTEL MANGLE(SyncTextureINTEL)
#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
#define glTangent3bEXT MANGLE(Tangent3bEXT)
#define glTangent3bvEXT MANGLE(Tangent3bvEXT)
#define glTexBufferARB MANGLE(TexBufferARB)
#define glTexBufferEXT MANGLE(TexBufferEXT)
#define glTexBuffer MANGLE(TexBuffer)
+#define glTexBufferRange MANGLE(TexBufferRange)
#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
+#define glTexCoord1bOES MANGLE(TexCoord1bOES)
+#define glTexCoord1bvOES MANGLE(TexCoord1bvOES)
#define glTexCoord1d MANGLE(TexCoord1d)
#define glTexCoord1dv MANGLE(TexCoord1dv)
#define glTexCoord1f MANGLE(TexCoord1f)
#define glTexCoord1iv MANGLE(TexCoord1iv)
#define glTexCoord1s MANGLE(TexCoord1s)
#define glTexCoord1sv MANGLE(TexCoord1sv)
+#define glTexCoord1xOES MANGLE(TexCoord1xOES)
+#define glTexCoord1xvOES MANGLE(TexCoord1xvOES)
+#define glTexCoord2bOES MANGLE(TexCoord2bOES)
+#define glTexCoord2bvOES MANGLE(TexCoord2bvOES)
#define glTexCoord2d MANGLE(TexCoord2d)
#define glTexCoord2dv MANGLE(TexCoord2dv)
#define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN)
#define glTexCoord2iv MANGLE(TexCoord2iv)
#define glTexCoord2s MANGLE(TexCoord2s)
#define glTexCoord2sv MANGLE(TexCoord2sv)
+#define glTexCoord2xOES MANGLE(TexCoord2xOES)
+#define glTexCoord2xvOES MANGLE(TexCoord2xvOES)
+#define glTexCoord3bOES MANGLE(TexCoord3bOES)
+#define glTexCoord3bvOES MANGLE(TexCoord3bvOES)
#define glTexCoord3d MANGLE(TexCoord3d)
#define glTexCoord3dv MANGLE(TexCoord3dv)
#define glTexCoord3f MANGLE(TexCoord3f)
#define glTexCoord3iv MANGLE(TexCoord3iv)
#define glTexCoord3s MANGLE(TexCoord3s)
#define glTexCoord3sv MANGLE(TexCoord3sv)
+#define glTexCoord3xOES MANGLE(TexCoord3xOES)
+#define glTexCoord3xvOES MANGLE(TexCoord3xvOES)
+#define glTexCoord4bOES MANGLE(TexCoord4bOES)
+#define glTexCoord4bvOES MANGLE(TexCoord4bvOES)
#define glTexCoord4d MANGLE(TexCoord4d)
#define glTexCoord4dv MANGLE(TexCoord4dv)
#define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
#define glTexCoord4iv MANGLE(TexCoord4iv)
#define glTexCoord4s MANGLE(TexCoord4s)
#define glTexCoord4sv MANGLE(TexCoord4sv)
+#define glTexCoord4xOES MANGLE(TexCoord4xOES)
+#define glTexCoord4xvOES MANGLE(TexCoord4xvOES)
#define glTexCoordFormatNV MANGLE(TexCoordFormatNV)
#define glTexCoordP1ui MANGLE(TexCoordP1ui)
#define glTexCoordP1uiv MANGLE(TexCoordP1uiv)
#define glTexEnvfv MANGLE(TexEnvfv)
#define glTexEnvi MANGLE(TexEnvi)
#define glTexEnviv MANGLE(TexEnviv)
+#define glTexEnvxOES MANGLE(TexEnvxOES)
+#define glTexEnvxvOES MANGLE(TexEnvxvOES)
#define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS)
#define glTexGend MANGLE(TexGend)
#define glTexGendv MANGLE(TexGendv)
#define glTexGenfv MANGLE(TexGenfv)
#define glTexGeni MANGLE(TexGeni)
#define glTexGeniv MANGLE(TexGeniv)
+#define glTexGenxOES MANGLE(TexGenxOES)
+#define glTexGenxvOES MANGLE(TexGenxvOES)
#define glTexImage1D MANGLE(TexImage1D)
#define glTexImage2D MANGLE(TexImage2D)
+#define glTexImage2DMultisampleCoverageNV MANGLE(TexImage2DMultisampleCoverageNV)
#define glTexImage2DMultisample MANGLE(TexImage2DMultisample)
#define glTexImage3DEXT MANGLE(TexImage3DEXT)
#define glTexImage3D MANGLE(TexImage3D)
+#define glTexImage3DMultisampleCoverageNV MANGLE(TexImage3DMultisampleCoverageNV)
#define glTexImage3DMultisample MANGLE(TexImage3DMultisample)
#define glTexImage4DSGIS MANGLE(TexImage4DSGIS)
+#define glTexPageCommitmentARB MANGLE(TexPageCommitmentARB)
#define glTexParameterf MANGLE(TexParameterf)
#define glTexParameterfv MANGLE(TexParameterfv)
#define glTexParameterIivEXT MANGLE(TexParameterIivEXT)
#define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT)
#define glTexParameterIuiv MANGLE(TexParameterIuiv)
#define glTexParameteriv MANGLE(TexParameteriv)
+#define glTexParameterxOES MANGLE(TexParameterxOES)
+#define glTexParameterxvOES MANGLE(TexParameterxvOES)
#define glTexRenderbufferNV MANGLE(TexRenderbufferNV)
+#define glTexStorage1D MANGLE(TexStorage1D)
+#define glTexStorage2D MANGLE(TexStorage2D)
+#define glTexStorage2DMultisample MANGLE(TexStorage2DMultisample)
+#define glTexStorage3D MANGLE(TexStorage3D)
+#define glTexStorage3DMultisample MANGLE(TexStorage3DMultisample)
+#define glTexStorageSparseAMD MANGLE(TexStorageSparseAMD)
#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT)
#define glTexSubImage1D MANGLE(TexSubImage1D)
#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT)
#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS)
#define glTextureBarrierNV MANGLE(TextureBarrierNV)
#define glTextureBufferEXT MANGLE(TextureBufferEXT)
+#define glTextureBufferRangeEXT MANGLE(TextureBufferRangeEXT)
#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS)
#define glTextureImage1DEXT MANGLE(TextureImage1DEXT)
#define glTextureImage2DEXT MANGLE(TextureImage2DEXT)
+#define glTextureImage2DMultisampleCoverageNV MANGLE(TextureImage2DMultisampleCoverageNV)
+#define glTextureImage2DMultisampleNV MANGLE(TextureImage2DMultisampleNV)
#define glTextureImage3DEXT MANGLE(TextureImage3DEXT)
+#define glTextureImage3DMultisampleCoverageNV MANGLE(TextureImage3DMultisampleCoverageNV)
+#define glTextureImage3DMultisampleNV MANGLE(TextureImage3DMultisampleNV)
#define glTextureLightEXT MANGLE(TextureLightEXT)
#define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
#define glTextureNormalEXT MANGLE(TextureNormalEXT)
+#define glTexturePageCommitmentEXT MANGLE(TexturePageCommitmentEXT)
#define glTextureParameterfEXT MANGLE(TextureParameterfEXT)
#define glTextureParameterfvEXT MANGLE(TextureParameterfvEXT)
#define glTextureParameteriEXT MANGLE(TextureParameteriEXT)
#define glTextureParameterivEXT MANGLE(TextureParameterivEXT)
#define glTextureRangeAPPLE MANGLE(TextureRangeAPPLE)
#define glTextureRenderbufferEXT MANGLE(TextureRenderbufferEXT)
+#define glTextureStorage1DEXT MANGLE(TextureStorage1DEXT)
+#define glTextureStorage2DEXT MANGLE(TextureStorage2DEXT)
+#define glTextureStorage2DMultisampleEXT MANGLE(TextureStorage2DMultisampleEXT)
+#define glTextureStorage3DEXT MANGLE(TextureStorage3DEXT)
+#define glTextureStorage3DMultisampleEXT MANGLE(TextureStorage3DMultisampleEXT)
+#define glTextureStorageSparseAMD MANGLE(TextureStorageSparseAMD)
#define glTextureSubImage1DEXT MANGLE(TextureSubImage1DEXT)
#define glTextureSubImage2DEXT MANGLE(TextureSubImage2DEXT)
#define glTextureSubImage3DEXT MANGLE(TextureSubImage3DEXT)
+#define glTextureView MANGLE(TextureView)
#define glTrackMatrixNV MANGLE(TrackMatrixNV)
#define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV)
#define glTransformFeedbackStreamAttribsNV MANGLE(TransformFeedbackStreamAttribsNV)
#define glTransformFeedbackVaryingsEXT MANGLE(TransformFeedbackVaryingsEXT)
#define glTransformFeedbackVaryings MANGLE(TransformFeedbackVaryings)
#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV)
+#define glTransformPathNV MANGLE(TransformPathNV)
#define glTranslated MANGLE(Translated)
#define glTranslatef MANGLE(Translatef)
+#define glTranslatexOES MANGLE(TranslatexOES)
#define glUniform1d MANGLE(Uniform1d)
#define glUniform1dv MANGLE(Uniform1dv)
#define glUniform1fARB MANGLE(Uniform1fARB)
#define glUniform4uiv MANGLE(Uniform4uiv)
#define glUniformBlockBinding MANGLE(UniformBlockBinding)
#define glUniformBufferEXT MANGLE(UniformBufferEXT)
+#define glUniformHandleui64ARB MANGLE(UniformHandleui64ARB)
+#define glUniformHandleui64NV MANGLE(UniformHandleui64NV)
+#define glUniformHandleui64vARB MANGLE(UniformHandleui64vARB)
+#define glUniformHandleui64vNV MANGLE(UniformHandleui64vNV)
#define glUniformMatrix2dv MANGLE(UniformMatrix2dv)
#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
#define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
#define glUnmapBuffer MANGLE(UnmapBuffer)
#define glUnmapNamedBufferEXT MANGLE(UnmapNamedBufferEXT)
#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI)
+#define glUnmapTexture2DINTEL MANGLE(UnmapTexture2DINTEL)
#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
#define glUseProgram MANGLE(UseProgram)
#define glUseProgramObjectARB MANGLE(UseProgramObjectARB)
#define glVDPAUSurfaceAccessNV MANGLE(VDPAUSurfaceAccessNV)
#define glVDPAUUnmapSurfacesNV MANGLE(VDPAUUnmapSurfacesNV)
#define glVDPAUUnregisterSurfaceNV MANGLE(VDPAUUnregisterSurfaceNV)
+#define glVertex2bOES MANGLE(Vertex2bOES)
+#define glVertex2bvOES MANGLE(Vertex2bvOES)
#define glVertex2d MANGLE(Vertex2d)
#define glVertex2dv MANGLE(Vertex2dv)
#define glVertex2f MANGLE(Vertex2f)
#define glVertex2iv MANGLE(Vertex2iv)
#define glVertex2s MANGLE(Vertex2s)
#define glVertex2sv MANGLE(Vertex2sv)
+#define glVertex2xOES MANGLE(Vertex2xOES)
+#define glVertex2xvOES MANGLE(Vertex2xvOES)
+#define glVertex3bOES MANGLE(Vertex3bOES)
+#define glVertex3bvOES MANGLE(Vertex3bvOES)
#define glVertex3d MANGLE(Vertex3d)
#define glVertex3dv MANGLE(Vertex3dv)
#define glVertex3f MANGLE(Vertex3f)
#define glVertex3iv MANGLE(Vertex3iv)
#define glVertex3s MANGLE(Vertex3s)
#define glVertex3sv MANGLE(Vertex3sv)
+#define glVertex3xOES MANGLE(Vertex3xOES)
+#define glVertex3xvOES MANGLE(Vertex3xvOES)
+#define glVertex4bOES MANGLE(Vertex4bOES)
+#define glVertex4bvOES MANGLE(Vertex4bvOES)
#define glVertex4d MANGLE(Vertex4d)
#define glVertex4dv MANGLE(Vertex4dv)
#define glVertex4f MANGLE(Vertex4f)
#define glVertex4iv MANGLE(Vertex4iv)
#define glVertex4s MANGLE(Vertex4s)
#define glVertex4sv MANGLE(Vertex4sv)
+#define glVertex4xOES MANGLE(Vertex4xOES)
+#define glVertex4xvOES MANGLE(Vertex4xvOES)
+#define glVertexArrayBindVertexBufferEXT MANGLE(VertexArrayBindVertexBufferEXT)
+#define glVertexArrayColorOffsetEXT MANGLE(VertexArrayColorOffsetEXT)
+#define glVertexArrayEdgeFlagOffsetEXT MANGLE(VertexArrayEdgeFlagOffsetEXT)
+#define glVertexArrayFogCoordOffsetEXT MANGLE(VertexArrayFogCoordOffsetEXT)
+#define glVertexArrayIndexOffsetEXT MANGLE(VertexArrayIndexOffsetEXT)
+#define glVertexArrayMultiTexCoordOffsetEXT MANGLE(VertexArrayMultiTexCoordOffsetEXT)
+#define glVertexArrayNormalOffsetEXT MANGLE(VertexArrayNormalOffsetEXT)
#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE)
#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE)
#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
+#define glVertexArraySecondaryColorOffsetEXT MANGLE(VertexArraySecondaryColorOffsetEXT)
+#define glVertexArrayTexCoordOffsetEXT MANGLE(VertexArrayTexCoordOffsetEXT)
+#define glVertexArrayVertexAttribBindingEXT MANGLE(VertexArrayVertexAttribBindingEXT)
+#define glVertexArrayVertexAttribDivisorEXT MANGLE(VertexArrayVertexAttribDivisorEXT)
+#define glVertexArrayVertexAttribFormatEXT MANGLE(VertexArrayVertexAttribFormatEXT)
+#define glVertexArrayVertexAttribIFormatEXT MANGLE(VertexArrayVertexAttribIFormatEXT)
+#define glVertexArrayVertexAttribIOffsetEXT MANGLE(VertexArrayVertexAttribIOffsetEXT)
+#define glVertexArrayVertexAttribLFormatEXT MANGLE(VertexArrayVertexAttribLFormatEXT)
#define glVertexArrayVertexAttribLOffsetEXT MANGLE(VertexArrayVertexAttribLOffsetEXT)
+#define glVertexArrayVertexAttribOffsetEXT MANGLE(VertexArrayVertexAttribOffsetEXT)
+#define glVertexArrayVertexBindingDivisorEXT MANGLE(VertexArrayVertexBindingDivisorEXT)
+#define glVertexArrayVertexOffsetEXT MANGLE(VertexArrayVertexOffsetEXT)
#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
#define glVertexAttrib1d MANGLE(VertexAttrib1d)
#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
#define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
+#define glVertexAttribBinding MANGLE(VertexAttribBinding)
#define glVertexAttribDivisorARB MANGLE(VertexAttribDivisorARB)
#define glVertexAttribDivisor MANGLE(VertexAttribDivisor)
+#define glVertexAttribFormat MANGLE(VertexAttribFormat)
#define glVertexAttribFormatNV MANGLE(VertexAttribFormatNV)
#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT)
#define glVertexAttribI1i MANGLE(VertexAttribI1i)
#define glVertexAttribI4uiv MANGLE(VertexAttribI4uiv)
#define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT)
#define glVertexAttribI4usv MANGLE(VertexAttribI4usv)
+#define glVertexAttribIFormat MANGLE(VertexAttribIFormat)
#define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV)
#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT)
#define glVertexAttribIPointer MANGLE(VertexAttribIPointer)
#define glVertexAttribL1dv MANGLE(VertexAttribL1dv)
#define glVertexAttribL1i64NV MANGLE(VertexAttribL1i64NV)
#define glVertexAttribL1i64vNV MANGLE(VertexAttribL1i64vNV)
+#define glVertexAttribL1ui64ARB MANGLE(VertexAttribL1ui64ARB)
#define glVertexAttribL1ui64NV MANGLE(VertexAttribL1ui64NV)
+#define glVertexAttribL1ui64vARB MANGLE(VertexAttribL1ui64vARB)
#define glVertexAttribL1ui64vNV MANGLE(VertexAttribL1ui64vNV)
#define glVertexAttribL2dEXT MANGLE(VertexAttribL2dEXT)
#define glVertexAttribL2d MANGLE(VertexAttribL2d)
#define glVertexAttribL4i64vNV MANGLE(VertexAttribL4i64vNV)
#define glVertexAttribL4ui64NV MANGLE(VertexAttribL4ui64NV)
#define glVertexAttribL4ui64vNV MANGLE(VertexAttribL4ui64vNV)
+#define glVertexAttribLFormat MANGLE(VertexAttribLFormat)
#define glVertexAttribLFormatNV MANGLE(VertexAttribLFormatNV)
#define glVertexAttribLPointerEXT MANGLE(VertexAttribLPointerEXT)
#define glVertexAttribLPointer MANGLE(VertexAttribLPointer)
#define glVertexAttribP3uiv MANGLE(VertexAttribP3uiv)
#define glVertexAttribP4ui MANGLE(VertexAttribP4ui)
#define glVertexAttribP4uiv MANGLE(VertexAttribP4uiv)
+#define glVertexAttribParameteriAMD MANGLE(VertexAttribParameteriAMD)
#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
#define glVertexAttribPointer MANGLE(VertexAttribPointer)
#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
#define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV)
#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV)
#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV)
+#define glVertexBindingDivisor MANGLE(VertexBindingDivisor)
#define glVertexBlendARB MANGLE(VertexBlendARB)
#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
#define glWeightdvARB MANGLE(WeightdvARB)
#define glWeightfvARB MANGLE(WeightfvARB)
#define glWeightivARB MANGLE(WeightivARB)
+#define glWeightPathsNV MANGLE(WeightPathsNV)
#define glWeightPointerARB MANGLE(WeightPointerARB)
#define glWeightsvARB MANGLE(WeightsvARB)
#define glWeightubvARB MANGLE(WeightubvARB)