Spotted by Coverity
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
{
unsigned i;
struct pipe_shader_buffer buffers[MAX_SHADER_STORAGE_BUFFERS];
- struct gl_program_constants *c = &st->ctx->Const.Program[shader->Stage];
+ struct gl_program_constants *c;
if (!shader || !st->pipe->set_shader_buffers)
return;
+ c = &st->ctx->Const.Program[shader->Stage];
+
for (i = 0; i < shader->NumShaderStorageBlocks; i++) {
struct gl_shader_storage_buffer_binding *binding;
struct st_buffer_object *st_obj;