mesa: De-duplicate ES2 queries
authorMatt Turner <mattst88@gmail.com>
Sun, 9 Dec 2012 01:17:19 +0000 (17:17 -0800)
committerMatt Turner <mattst88@gmail.com>
Thu, 10 Jan 2013 18:57:51 +0000 (10:57 -0800)
From GL/GLES/GL_CORE and GLES2 -> GL/GL_CORE/GLES2.

Yes, we really were exposing ES2_compatibility queries on ES 1.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/main/get.c
src/mesa/main/get_hash_params.py

index 91ba599513e13e70cee1dfdbbdebd2fc6f9ef639..6490db20da3feaa5607113884f063b18a3f8174a 100644 (file)
@@ -303,8 +303,12 @@ static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
    EXTRA_END
 };
 
+static const int extra_ARB_ES2_compatibility_api_es2[] = {
+   EXT(ARB_ES2_compatibility),
+   EXTRA_API_ES2,
+   EXTRA_END
+};
 
-EXTRA_EXT(ARB_ES2_compatibility);
 EXTRA_EXT(ARB_texture_cube_map);
 EXTRA_EXT(MESA_texture_array);
 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
index 650fb385470300ac78c73a55da38672582fd62f6..3ad61d30df78a99dc4f87d638da7ebc2591c994c 100644 (file)
@@ -204,12 +204,6 @@ descriptor=[
   [ "TEXTURE_COORD_ARRAY_TYPE", "LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA" ],
   [ "TEXTURE_COORD_ARRAY_STRIDE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA" ],
 
-# GL_ARB_ES2_compatibility
-  [ "SHADER_COMPILER", "CONST(1), extra_ARB_ES2_compatibility" ],
-  [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility" ],
-  [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility" ],
-  [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility" ],
-
 # GL_ARB_multitexture
   [ "MAX_TEXTURE_UNITS", "CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA" ],
   [ "CLIENT_ACTIVE_TEXTURE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
@@ -310,6 +304,12 @@ descriptor=[
 
 # GL_NV_read_buffer
   [ "READ_BUFFER", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl" ],
+
+# GL_ARB_ES2_compatibility
+  [ "SHADER_COMPILER", "CONST(1), extra_ARB_ES2_compatibility_api_es2" ],
+  [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility_api_es2" ],
+  [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ],
+  [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ],
 ]},
 
 # GLES3 is not a typo.
@@ -373,10 +373,6 @@ descriptor=[
 
 # Enums unique to OpenGL ES 2.0
 { "apis": ["GLES2"], "params": [
-  [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
-  [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), NO_EXTRA" ],
-  [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
-  [ "SHADER_COMPILER", "CONST(1), NO_EXTRA" ],
 # OES_get_program_binary
   [ "NUM_SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
   [ "SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],