OES_texture_buffer combines bits from a number of desktop extensions.
When they're all available, turn it on.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
PIPE_BIND_SAMPLER_VIEW);
}
+ extensions->OES_texture_buffer =
+ extensions->ARB_texture_buffer_object &&
+ extensions->ARB_texture_buffer_range &&
+ extensions->ARB_texture_buffer_object_rgb32 &&
+ extensions->ARB_shader_image_load_store;
+
/* Unpacking a varying in the fragment shader costs 1 texture indirection.
* If the number of available texture indirections is very limited, then we
* prefer to disable varying packing rather than run the risk of varying