{
st_deserialise_ir_program(ctx, shProg, prog, false);
}
+
+void
+st_serialise_nir_program(struct gl_context *ctx, struct gl_program *prog)
+{
+ st_serialise_ir_program(ctx, prog, true);
+}
+
+void
+st_deserialise_nir_program(struct gl_context *ctx,
+ struct gl_shader_program *shProg,
+ struct gl_program *prog)
+{
+ st_deserialise_ir_program(ctx, shProg, prog, true);
+}
struct gl_shader_program *shProg,
struct gl_program *prog);
+void
+st_serialise_nir_program(struct gl_context *ctx, struct gl_program *prog);
+
+void
+st_deserialise_nir_program(struct gl_context *ctx,
+ struct gl_shader_program *shProg,
+ struct gl_program *prog);
+
bool
st_load_ir_from_disk_cache(struct gl_context *ctx,
struct gl_shader_program *prog,