using namespace nv50_ir;
+int
+type_size(const struct glsl_type *type)
+{
+ return glsl_count_attribute_slots(type, false);
+}
+
class Converter : public ConverterCommon
{
public:
bool
Converter::run()
{
+ bool progress;
+
+ if (prog->dbgFlags & NV50_IR_DEBUG_VERBOSE)
+ nir_print_shader(nir, stderr);
+
+ NIR_PASS_V(nir, nir_lower_io, nir_var_all, type_size, (nir_lower_io_options)0);
+ NIR_PASS_V(nir, nir_lower_regs_to_ssa);
+ NIR_PASS_V(nir, nir_lower_load_const_to_scalar);
+ NIR_PASS_V(nir, nir_lower_vars_to_ssa);
+ NIR_PASS_V(nir, nir_lower_alu_to_scalar);
+ NIR_PASS_V(nir, nir_lower_phis_to_scalar);
+
+ do {
+ progress = false;
+ NIR_PASS(progress, nir, nir_copy_prop);
+ NIR_PASS(progress, nir, nir_opt_remove_phis);
+ NIR_PASS(progress, nir, nir_opt_trivial_continues);
+ NIR_PASS(progress, nir, nir_opt_cse);
+ NIR_PASS(progress, nir, nir_opt_algebraic);
+ NIR_PASS(progress, nir, nir_opt_constant_folding);
+ NIR_PASS(progress, nir, nir_copy_prop);
+ NIR_PASS(progress, nir, nir_opt_dce);
+ NIR_PASS(progress, nir, nir_opt_dead_cf);
+ } while (progress);
+
+ NIR_PASS_V(nir, nir_lower_bool_to_int32);
+ NIR_PASS_V(nir, nir_lower_locals_to_regs);
+ NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp);
+ NIR_PASS_V(nir, nir_convert_from_ssa, true);
+
+ // Garbage collect dead instructions
+ nir_sweep(nir);
+
+ if (prog->dbgFlags & NV50_IR_DEBUG_BASIC)
+ nir_print_shader(nir, stderr);
+
return false;
}