The indirect_dispatch.h and indirect_table.c source files use
gl_and_glX_API.xml in their generation rather than glX_API.xml, but it
wasn't listed in their prerequisites. In turn, gl_and_glX_API.xml uses
glX_API.xml, but this is already listed in $(COMMON_GLX).
$(GLX_DIR)/indirect_dispatch_swap.c: glX_proto_recv.py $(COMMON_GLX)
$(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c -s > $@
-$(GLX_DIR)/indirect_dispatch.h: glX_proto_recv.py glX_API.xml $(COMMON_GLX)
+$(GLX_DIR)/indirect_dispatch.h: glX_proto_recv.py gl_and_glX_API.xml $(COMMON_GLX)
$(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_h -f gl_and_glX_API.xml -s > $@
$(GLX_DIR)/indirect_size_get.h: glX_proto_size.py $(COMMON_GLX)
$(GLX_DIR)/indirect_reqsize.c: glX_proto_size.py $(COMMON_GLX)
$(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_c | $(INDENT) $(INDENT_FLAGS) > $@
-$(GLX_DIR)/indirect_table.c: glX_server_table.py glX_API.xml $(COMMON_GLX)
+$(GLX_DIR)/indirect_table.c: glX_server_table.py gl_and_glX_API.xml $(COMMON_GLX)
$(PYTHON2) $(PYTHON_FLAGS) $< -f gl_and_glX_API.xml > $@
clean: