void set_fragment_sampler_texture(unsigned index,
struct pipe_texture *texture) {
+ struct pipe_sampler_view templ;
+
if(!texture)
texture = $self->default_texture;
- pipe_texture_reference(&$self->fragment_sampler_textures[index], texture);
- $self->pipe->set_fragment_sampler_textures($self->pipe,
- PIPE_MAX_SAMPLERS,
- $self->fragment_sampler_textures);
+ pipe_sampler_view_reference(&$self->fragment_sampler_views[index], NULL);
+ u_sampler_view_default_template(&templ,
+ texture,
+ texture->format);
+ $self->fragment_sampler_views[index] = $self->pipe->create_sampler_view($self->pipe,
+ texture,
+ &templ);
+ $self->pipe->set_fragment_sampler_views($self->pipe,
+ PIPE_MAX_SAMPLERS,
+ $self->fragment_sampler_views);
}
void set_vertex_sampler_texture(unsigned index,
struct pipe_texture *texture) {
+ struct pipe_sampler_view templ;
+
if(!texture)
texture = $self->default_texture;
- pipe_texture_reference(&$self->vertex_sampler_textures[index], texture);
- $self->pipe->set_vertex_sampler_textures($self->pipe,
- PIPE_MAX_VERTEX_SAMPLERS,
- $self->vertex_sampler_textures);
+ pipe_sampler_view_reference(&$self->vertex_sampler_views[index], NULL);
+ u_sampler_view_default_template(&templ,
+ texture,
+ texture->format);
+ $self->vertex_sampler_views[index] = $self->pipe->create_sampler_view($self->pipe,
+ texture,
+ &templ);
+
+ $self->pipe->set_vertex_sampler_views($self->pipe,
+ PIPE_MAX_VERTEX_SAMPLERS,
+ $self->vertex_sampler_views);
}
void set_vertex_buffer(unsigned index,
#include "cso_cache/cso_context.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_sampler.h"
#include "util/u_simple_shaders.h"
#include "trace/tr_screen.h"
#include "trace/tr_context.h"
st_ctx->pipe->destroy(st_ctx->pipe);
for(i = 0; i < PIPE_MAX_SAMPLERS; ++i)
- pipe_texture_reference(&st_ctx->fragment_sampler_textures[i], NULL);
+ pipe_sampler_view_reference(&st_ctx->fragment_sampler_views[i], NULL);
for(i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
- pipe_texture_reference(&st_ctx->vertex_sampler_textures[i], NULL);
+ pipe_sampler_view_reference(&st_ctx->vertex_sampler_views[i], NULL);
pipe_texture_reference(&st_ctx->default_texture, NULL);
FREE(st_ctx);
struct pipe_screen *screen = st_dev->screen;
struct pipe_texture templat;
struct pipe_transfer *transfer;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *view;
unsigned i;
memset( &templat, 0, sizeof( templat ) );
screen->tex_transfer_destroy(transfer);
}
}
-
+
+ u_sampler_view_default_template(&view_templ,
+ st_ctx->default_texture,
+ st_ctx->default_texture->format);
+ view = st_ctx->pipe->create_sampler_view(st_ctx->pipe,
+ st_ctx->default_texture,
+ &view_templ);
+
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
- pipe_texture_reference(&st_ctx->fragment_sampler_textures[i], st_ctx->default_texture);
+ pipe_sampler_view_reference(&st_ctx->fragment_sampler_views[i], view);
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++)
- pipe_texture_reference(&st_ctx->vertex_sampler_textures[i], st_ctx->default_texture);
-
- cso_set_sampler_textures(st_ctx->cso, PIPE_MAX_SAMPLERS, st_ctx->fragment_sampler_textures);
- cso_set_vertex_sampler_textures(st_ctx->cso, PIPE_MAX_VERTEX_SAMPLERS, st_ctx->vertex_sampler_textures);
+ pipe_sampler_view_reference(&st_ctx->vertex_sampler_views[i], view);
+
+ st_ctx->pipe->set_fragment_sampler_views(st_ctx->pipe,
+ PIPE_MAX_SAMPLERS,
+ st_ctx->fragment_sampler_views);
+ st_ctx->pipe->set_vertex_sampler_views(st_ctx->pipe,
+ PIPE_MAX_VERTEX_SAMPLERS,
+ st_ctx->vertex_sampler_views);
+
+ pipe_sampler_view_reference(&view, NULL);
}
/* vertex shader */