i915: Add ARB_point_sprite since we already expose NV_point_sprite.
authorEric Anholt <eric@anholt.net>
Wed, 29 Jul 2009 20:37:41 +0000 (13:37 -0700)
committerEric Anholt <eric@anholt.net>
Thu, 30 Jul 2009 03:56:14 +0000 (20:56 -0700)
It's all fallbacks anyway due to the DD_POINT_ATTEN fallback.

src/mesa/drivers/dri/intel/intel_extensions.c

index 7742609d2424f929106c906d15527bf5ed718d47..3a09a53a16a3ef9f00b052eb4f4f1d477dc4af56 100644 (file)
@@ -71,6 +71,7 @@ static const struct dri_extension card_extensions[] = {
    { "GL_ARB_half_float_pixel",           NULL },
    { "GL_ARB_multitexture",               NULL },
    { "GL_ARB_point_parameters",           GL_ARB_point_parameters_functions },
+   { "GL_ARB_point_sprite",               NULL },
    { "GL_ARB_texture_border_clamp",       NULL },
    { "GL_ARB_texture_cube_map",           NULL },
    { "GL_ARB_texture_env_add",            NULL },