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i915: Add ARB_point_sprite since we already expose NV_point_sprite.
author
Eric Anholt
<eric@anholt.net>
Wed, 29 Jul 2009 20:37:41 +0000
(13:37 -0700)
committer
Eric Anholt
<eric@anholt.net>
Thu, 30 Jul 2009 03:56:14 +0000
(20:56 -0700)
It's all fallbacks anyway due to the DD_POINT_ATTEN fallback.
src/mesa/drivers/dri/intel/intel_extensions.c
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diff --git
a/src/mesa/drivers/dri/intel/intel_extensions.c
b/src/mesa/drivers/dri/intel/intel_extensions.c
index 7742609d2424f929106c906d15527bf5ed718d47..3a09a53a16a3ef9f00b052eb4f4f1d477dc4af56 100644
(file)
--- a/
src/mesa/drivers/dri/intel/intel_extensions.c
+++ b/
src/mesa/drivers/dri/intel/intel_extensions.c
@@
-71,6
+71,7
@@
static const struct dri_extension card_extensions[] = {
{ "GL_ARB_half_float_pixel", NULL },
{ "GL_ARB_multitexture", NULL },
{ "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
+ { "GL_ARB_point_sprite", NULL },
{ "GL_ARB_texture_border_clamp", NULL },
{ "GL_ARB_texture_cube_map", NULL },
{ "GL_ARB_texture_env_add", NULL },