This is basically a a respin of
f1dfcf4bce35e6796f873d9a00103b280da81e4c
per Jose's suggestion.
Just set the SVGA3dSurfaceFormatCaps flags for 3D and cube textures
when checking the texture format capabilities. This will filter out
unsupported combinations like 3D+DXT.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
}
}
- if (target == PIPE_TEXTURE_3D && util_format_is_compressed(format)) {
- /* we don't support compressed 3D textures at this time */
- return FALSE;
- }
-
/*
* Query the host capabilities.
*/
mask.texture = 1;
}
+ if (target == PIPE_TEXTURE_CUBE) {
+ mask.cubeTexture = 1;
+ }
+ if (target == PIPE_TEXTURE_3D) {
+ mask.volumeTexture = 1;
+ }
+
return (caps.value & mask.value) == mask.value;
}