/**
* Clear the color/depth/stencil/accum buffer(s).
- * \param mask a bitmask of BUFFER_BIT_* flags indicating which
- * renderbuffers need to be cleared.
+ * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
+ * renderbuffers need to be cleared.
*/
void (*Clear)( GLcontext *ctx, GLbitfield buffers );
- /**
- * \name For hardware accumulation buffer
- */
- /*@{*/
/**
* Execute glAccum command.
*/
void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value );
- /*@}*/
/**
- * \name glDraw(), glRead(), glCopyPixels() and glBitmap() functions
+ * \name Image-related functions
*/
/*@{*/
/**
- * This is called by glDrawPixels().
- *
+ * Called by glDrawPixels().
* \p unpack describes how to unpack the source image data.
*/
void (*DrawPixels)( GLcontext *ctx,
GLvoid *dest );
/**
- * Do a glCopyPixels().
- *
- * This function must respect all rasterization state, glPixelTransfer(),
- * glPixelZoom(), etc.
+ * Called by glCopyPixels().
*/
void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type );
/**
- * This is called by glBitmap().
- *
- * Works the same as dd_function_table::DrawPixels, above.
+ * Called by glBitmap().
*/
void (*Bitmap)( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,