ctx->Extensions.ARB_shader_clock = true;
ctx->Extensions.ARB_shader_image_load_store = true;
ctx->Extensions.ARB_shader_image_size = true;
+ ctx->Extensions.ARB_shader_precision = true;
ctx->Extensions.ARB_shader_texture_image_samples = true;
ctx->Extensions.ARB_tessellation_shader = true;
ctx->Extensions.ARB_texture_compression_bptc = true;
}
if (brw->gen >= 8 || brw->is_haswell) {
- ctx->Extensions.ARB_shader_precision = true;
ctx->Extensions.ARB_stencil_texturing = true;
ctx->Extensions.ARB_texture_stencil8 = true;
ctx->Extensions.OES_geometry_shader = true;