NIR's bfm, like Intel/AMD's hardware instructions and GLSL IR's
ir_binop_bfm takes <bits> as src0 and <offset> as src1.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
"pack_half_1x16(src0.x) | (pack_half_1x16(src1.x) << 16)")
binop_convert("bfm", tuint, tint, "", """
-int offset = src0, bits = src1;
+int bits = src0, offset = src1;
if (offset < 0 || bits < 0 || offset + bits > 32)
dst = 0; /* undefined per the spec */
else