Commit
d6dd57d43cd (iris: Add missing depth cache flushes) added the
depth/stencil flushes to the wrong place. I meant to add them to the
iris_upload_dirty_render_state code that emits the packets, but I
accidentally added them to the nearly identical looking code in
iris_restore_render_saved_bos. This meant we missed the actual flushing
at draw time, but instead did pointless flushing on the first draw in a
batch where things are already flushed anyway.
This commit moves them to iris_resolve.c, next to the depth prepares,
similar to what we do for color buffers. i965 does them elsewhere, but
I'm not sure why - this seems like the most consistent place.
if (z_res) {
iris_resource_prepare_depth(ice, batch, z_res, zs_surf->u.tex.level,
zs_surf->u.tex.first_layer, num_layers);
+ iris_cache_flush_for_depth(batch, z_res->bo);
+ }
+
+ if (s_res) {
+ iris_cache_flush_for_depth(batch, s_res->bo);
}
}
iris_get_depth_stencil_resources(cso_fb->zsbuf->texture,
&zres, &sres);
if (zres) {
- iris_cache_flush_for_depth(batch, zres->bo);
-
iris_use_pinned_bo(batch, zres->bo,
ice->state.depth_writes_enabled);
if (zres->aux.bo) {
}
if (sres) {
- iris_cache_flush_for_depth(batch, sres->bo);
-
iris_use_pinned_bo(batch, sres->bo,
ice->state.stencil_writes_enabled);
}