C_SOURCES := \
ilo_3d.c \
+ ilo_3d.h \
ilo_3d_pipeline.c \
ilo_3d_pipeline_dump.c \
ilo_3d_pipeline_gen6.c \
+ ilo_3d_pipeline_gen6.h \
ilo_3d_pipeline_gen7.c \
+ ilo_3d_pipeline_gen7.h \
+ ilo_3d_pipeline.h \
ilo_blit.c \
+ ilo_blit.h \
ilo_blitter.c \
+ ilo_blitter.h \
ilo_blitter_blt.c \
ilo_blitter_pipe.c \
ilo_blitter_rectlist.c \
+ ilo_common.h \
ilo_context.c \
+ ilo_context.h \
ilo_cp.c \
+ ilo_cp.h \
ilo_format.c \
+ ilo_format.h \
ilo_gpe_gen6.c \
+ ilo_gpe_gen6.h \
ilo_gpe_gen7.c \
+ ilo_gpe_gen7.h \
+ ilo_gpe.h \
ilo_gpgpu.c \
+ ilo_gpgpu.h \
ilo_layout.c \
+ ilo_layout.h \
+ ilo_public.h \
ilo_query.c \
+ ilo_query.h \
ilo_resource.c \
+ ilo_resource.h \
ilo_screen.c \
+ ilo_screen.h \
ilo_shader.c \
+ ilo_shader.h \
ilo_state.c \
+ ilo_state.h \
ilo_transfer.c \
+ ilo_transfer.h \
ilo_video.c \
+ ilo_video.h \
+ include \
+ intel_winsys.h \
+ \
shader/ilo_shader_cs.c \
shader/ilo_shader_fs.c \
shader/ilo_shader_gs.c \
+ shader/ilo_shader_internal.h \
shader/ilo_shader_vs.c \
shader/toy_compiler.c \
+ shader/toy_compiler.h \
shader/toy_compiler_asm.c \
shader/toy_compiler_disasm.c \
+ shader/toy_compiler_reg.h \
+ shader/toy_helpers.h \
shader/toy_legalize.c \
+ shader/toy_legalize.h \
shader/toy_legalize_ra.c \
shader/toy_optimize.c \
- shader/toy_tgsi.c
+ shader/toy_optimize.h \
+ shader/toy_tgsi.c \
+ shader/toy_tgsi.h
+
+GENHW_FILES := \
+ genhw/gen_blitter.xml.h \
+ genhw/gen_eu_isa.xml.h \
+ genhw/gen_eu_message.xml.h \
+ genhw/genhw.h \
+ genhw/gen_mi.xml.h \
+ genhw/gen_regs.xml.h \
+ genhw/gen_render_3d.xml.h \
+ genhw/gen_render_dynamic.xml.h \
+ genhw/gen_render_surface.xml.h