All of the GL image enums fit in 16-bits.
Also move the fields from the anonymous "image" structucture to the next
higher structure. This will enable packing the bits with the other
bitfield.
Valgrind massif results for a trimmed apitrace of dota2:
n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B)
Before (32-bit): 76 40,572,916,873 68,831,248 63,328,783 5,502,465 0
After (32-bit): 70 40,577,421,777 68,487,584 62,973,695 5,513,889 0
Before (64-bit): 60 36,822,640,058 96,526,824 88,735,296 7,791,528 0
After (64-bit): 74 37,124,603,758 95,891,808 88,466,712 7,425,096 0
A real savings of 346KiB on 32-bit and 262KiB on 64-bit.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* qualifiers. [...] It is legal to have additional qualifiers
* on a formal parameter, but not to have fewer."
*/
- if (actual->data.image.coherent && !formal->data.image.coherent) {
+ if (actual->data.image_coherent && !formal->data.image_coherent) {
_mesa_glsl_error(loc, state,
"function call parameter `%s' drops "
"`coherent' qualifier", formal->name);
return false;
}
- if (actual->data.image._volatile && !formal->data.image._volatile) {
+ if (actual->data.image_volatile && !formal->data.image_volatile) {
_mesa_glsl_error(loc, state,
"function call parameter `%s' drops "
"`volatile' qualifier", formal->name);
return false;
}
- if (actual->data.image.restrict_flag && !formal->data.image.restrict_flag) {
+ if (actual->data.image_restrict && !formal->data.image_restrict) {
_mesa_glsl_error(loc, state,
"function call parameter `%s' drops "
"`restrict' qualifier", formal->name);
return false;
}
- if (actual->data.image.read_only && !formal->data.image.read_only) {
+ if (actual->data.image_read_only && !formal->data.image_read_only) {
_mesa_glsl_error(loc, state,
"function call parameter `%s' drops "
"`readonly' qualifier", formal->name);
return false;
}
- if (actual->data.image.write_only && !formal->data.image.write_only) {
+ if (actual->data.image_write_only && !formal->data.image_write_only) {
_mesa_glsl_error(loc, state,
"function call parameter `%s' drops "
"`writeonly' qualifier", formal->name);
"global variables");
}
- var->data.image.read_only |= qual->flags.q.read_only;
- var->data.image.write_only |= qual->flags.q.write_only;
- var->data.image.coherent |= qual->flags.q.coherent;
- var->data.image._volatile |= qual->flags.q._volatile;
- var->data.image.restrict_flag |= qual->flags.q.restrict_flag;
+ var->data.image_read_only |= qual->flags.q.read_only;
+ var->data.image_write_only |= qual->flags.q.write_only;
+ var->data.image_coherent |= qual->flags.q.coherent;
+ var->data.image_volatile |= qual->flags.q._volatile;
+ var->data.image_restrict |= qual->flags.q.restrict_flag;
var->data.read_only = true;
if (qual->flags.q.explicit_image_format) {
"base data type of the image");
}
- var->data.image.format = qual->image_format;
+ var->data.image_format = qual->image_format;
} else {
if (var->data.mode == ir_var_uniform && !qual->flags.q.write_only) {
_mesa_glsl_error(loc, state, "uniforms not qualified with "
"qualifier");
}
- var->data.image.format = GL_NONE;
+ var->data.image_format = GL_NONE;
}
}
}
* accept everything that needs to be accepted, and reject cases
* like loads from write-only or stores to read-only images.
*/
- image->data.image.read_only = flags & IMAGE_FUNCTION_READ_ONLY;
- image->data.image.write_only = flags & IMAGE_FUNCTION_WRITE_ONLY;
- image->data.image.coherent = true;
- image->data.image._volatile = true;
- image->data.image.restrict_flag = true;
+ image->data.image_read_only = (flags & IMAGE_FUNCTION_READ_ONLY) != 0;
+ image->data.image_write_only = (flags & IMAGE_FUNCTION_WRITE_ONLY) != 0;
+ image->data.image_coherent = true;
+ image->data.image_volatile = true;
+ image->data.image_restrict = true;
return sig;
}
this->data.interpolation = INTERP_QUALIFIER_NONE;
this->data.max_array_access = 0;
this->data.atomic.offset = 0;
- this->data.image.read_only = false;
- this->data.image.write_only = false;
- this->data.image.coherent = false;
- this->data.image._volatile = false;
- this->data.image.restrict_flag = false;
+ this->data.image_read_only = false;
+ this->data.image_write_only = false;
+ this->data.image_coherent = false;
+ this->data.image_volatile = false;
+ this->data.image_restrict = false;
if (type != NULL) {
if (type->base_type == GLSL_TYPE_SAMPLER)
a->data.interpolation != b->data.interpolation ||
a->data.centroid != b->data.centroid ||
a->data.sample != b->data.sample ||
- a->data.image.read_only != b->data.image.read_only ||
- a->data.image.write_only != b->data.image.write_only ||
- a->data.image.coherent != b->data.image.coherent ||
- a->data.image._volatile != b->data.image._volatile ||
- a->data.image.restrict_flag != b->data.image.restrict_flag) {
+ a->data.image_read_only != b->data.image_read_only ||
+ a->data.image_write_only != b->data.image_write_only ||
+ a->data.image_coherent != b->data.image_coherent ||
+ a->data.image_volatile != b->data.image_volatile ||
+ a->data.image_restrict != b->data.image_restrict) {
/* parameter a's qualifiers don't match */
return a->name;
*/
unsigned index:1;
+
+ /**
+ * ARB_shader_image_load_store qualifiers.
+ */
+ unsigned image_read_only:1; /**< "readonly" qualifier. */
+ unsigned image_write_only:1; /**< "writeonly" qualifier. */
+ unsigned image_coherent:1;
+ unsigned image_volatile:1;
+ unsigned image_restrict:1;
+
+ /** Image internal format if specified explicitly, otherwise GL_NONE. */
+ uint16_t image_format;
+
/**
* \brief Layout qualifier for gl_FragDepth.
*
unsigned offset;
} atomic;
- /**
- * ARB_shader_image_load_store qualifiers.
- */
- struct {
- bool read_only; /**< "readonly" qualifier. */
- bool write_only; /**< "writeonly" qualifier. */
- bool coherent;
- bool _volatile;
- bool restrict_flag;
-
- /** Image internal format if specified explicitly, otherwise GL_NONE. */
- GLenum format;
- } image;
-
/**
* Highest element accessed with a constant expression array index
*
(void) found;
const gl_uniform_storage *storage = &prog->UniformStorage[id];
const unsigned index = storage->image[i].index;
- const GLenum access = (var->data.image.read_only ? GL_READ_ONLY :
- var->data.image.write_only ? GL_WRITE_ONLY :
+ const GLenum access = (var->data.image_read_only ? GL_READ_ONLY :
+ var->data.image_write_only ? GL_WRITE_ONLY :
GL_READ_WRITE);
for (unsigned j = 0; j < MAX2(1, storage->array_elements); ++j)