-/* $Id: 3dnow_normal.S,v 1.8 2004/04/26 10:10:25 alanh Exp $ */
+/* $Id: 3dnow_normal.S,v 1.9 2005/01/04 14:33:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
ALIGNTEXT16
GLOBL GLNAME(_mesa_3dnow_transform_normalize_normals)
+HIDDEN(_mesa_3dnow_transform_normalize_normals)
GLNAME(_mesa_3dnow_transform_normalize_normals):
#define FRAME_OFFSET 12
ALIGNTEXT16
GLOBL GLNAME(_mesa_3dnow_transform_normalize_normals_no_rot)
+HIDDEN(_mesa_3dnow_transform_normalize_normals_no_rot)
GLNAME(_mesa_3dnow_transform_normalize_normals_no_rot):
#undef FRAME_OFFSET
ALIGNTEXT16
GLOBL GLNAME(_mesa_3dnow_transform_rescale_normals_no_rot)
+HIDDEN(_mesa_3dnow_transform_rescale_normals_no_rot)
GLNAME(_mesa_3dnow_transform_rescale_normals_no_rot):
#undef FRAME_OFFSET
ALIGNTEXT16
GLOBL GLNAME(_mesa_3dnow_transform_rescale_normals)
+HIDDEN(_mesa_3dnow_transform_rescale_normals)
GLNAME(_mesa_3dnow_transform_rescale_normals):
#undef FRAME_OFFSET
ALIGNTEXT16
GLOBL GLNAME(_mesa_3dnow_transform_normals_no_rot)
+HIDDEN(_mesa_3dnow_transform_normals_no_rot)
GLNAME(_mesa_3dnow_transform_normals_no_rot):
#undef FRAME_OFFSET
ALIGNTEXT16
GLOBL GLNAME(_mesa_3dnow_transform_normals)
+HIDDEN(_mesa_3dnow_transform_normals)
GLNAME(_mesa_3dnow_transform_normals):
#undef FRAME_OFFSET
ALIGNTEXT16
GLOBL GLNAME(_mesa_3dnow_normalize_normals)
+HIDDEN(_mesa_3dnow_normalize_normals)
GLNAME(_mesa_3dnow_normalize_normals):
#undef FRAME_OFFSET
ALIGNTEXT16
GLOBL GLNAME(_mesa_3dnow_rescale_normals)
+HIDDEN(_mesa_3dnow_rescale_normals)
GLNAME(_mesa_3dnow_rescale_normals):
#undef FRAME_OFFSET
-/* $Id: 3dnow_xform1.S,v 1.2 2004/04/26 10:10:25 alanh Exp $ */
+/* $Id: 3dnow_xform1.S,v 1.3 2005/01/04 14:33:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points1_general )
+HIDDEN(_mesa_3dnow_transform_points1_general)
GLNAME( _mesa_3dnow_transform_points1_general ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points1_identity )
+HIDDEN(_mesa_3dnow_transform_points1_identity)
GLNAME( _mesa_3dnow_transform_points1_identity ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points1_3d_no_rot )
+HIDDEN(_mesa_3dnow_transform_points1_3d_no_rot)
GLNAME( _mesa_3dnow_transform_points1_3d_no_rot ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points1_perspective )
+HIDDEN(_mesa_3dnow_transform_points1_perspective)
GLNAME( _mesa_3dnow_transform_points1_perspective ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points1_2d )
+HIDDEN(_mesa_3dnow_transform_points1_2d)
GLNAME( _mesa_3dnow_transform_points1_2d ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points1_2d_no_rot )
+HIDDEN(_mesa_3dnow_transform_points1_2d_no_rot)
GLNAME( _mesa_3dnow_transform_points1_2d_no_rot ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points1_3d )
+HIDDEN(_mesa_3dnow_transform_points1_3d)
GLNAME( _mesa_3dnow_transform_points1_3d ):
PUSH_L ( ESI )
-/* $Id: 3dnow_xform2.S,v 1.2 2004/04/26 10:10:25 alanh Exp $ */
+/* $Id: 3dnow_xform2.S,v 1.3 2005/01/04 14:33:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points2_general )
+HIDDEN(_mesa_3dnow_transform_points2_general)
GLNAME( _mesa_3dnow_transform_points2_general ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points2_perspective )
+HIDDEN(_mesa_3dnow_transform_points2_perspective)
GLNAME( _mesa_3dnow_transform_points2_perspective ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points2_3d )
+HIDDEN(_mesa_3dnow_transform_points2_3d)
GLNAME( _mesa_3dnow_transform_points2_3d ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points2_3d_no_rot )
+HIDDEN(_mesa_3dnow_transform_points2_3d_no_rot)
GLNAME( _mesa_3dnow_transform_points2_3d_no_rot ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points2_2d )
+HIDDEN(_mesa_3dnow_transform_points2_2d)
GLNAME( _mesa_3dnow_transform_points2_2d ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points2_2d_no_rot )
+HIDDEN(_mesa_3dnow_transform_points2_2d_no_rot)
GLNAME( _mesa_3dnow_transform_points2_2d_no_rot ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points2_identity )
+HIDDEN(_mesa_3dnow_transform_points2_identity)
GLNAME( _mesa_3dnow_transform_points2_identity ):
PUSH_L ( ESI )
-/* $Id: 3dnow_xform3.S,v 1.3 2004/04/26 10:10:25 alanh Exp $ */
+/* $Id: 3dnow_xform3.S,v 1.4 2005/01/04 14:33:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points3_general )
+HIDDEN(_mesa_3dnow_transform_points3_general)
GLNAME( _mesa_3dnow_transform_points3_general ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points3_perspective )
+HIDDEN(_mesa_3dnow_transform_points3_perspective)
GLNAME( _mesa_3dnow_transform_points3_perspective ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points3_3d )
+HIDDEN(_mesa_3dnow_transform_points3_3d)
GLNAME( _mesa_3dnow_transform_points3_3d ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points3_3d_no_rot )
+HIDDEN(_mesa_3dnow_transform_points3_3d_no_rot)
GLNAME( _mesa_3dnow_transform_points3_3d_no_rot ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points3_2d )
+HIDDEN(_mesa_3dnow_transform_points3_2d)
GLNAME( _mesa_3dnow_transform_points3_2d ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points3_2d_no_rot )
+HIDDEN(_mesa_3dnow_transform_points3_2d_no_rot)
GLNAME( _mesa_3dnow_transform_points3_2d_no_rot ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points3_identity )
+HIDDEN(_mesa_3dnow_transform_points3_identity)
GLNAME( _mesa_3dnow_transform_points3_identity ):
PUSH_L ( ESI )
-/* $Id: 3dnow_xform4.S,v 1.3 2004/04/26 10:10:25 alanh Exp $ */
+/* $Id: 3dnow_xform4.S,v 1.4 2005/01/04 14:33:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points4_general )
+HIDDEN(_mesa_3dnow_transform_points4_general)
GLNAME( _mesa_3dnow_transform_points4_general ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points4_perspective )
+HIDDEN(_mesa_3dnow_transform_points4_perspective)
GLNAME( _mesa_3dnow_transform_points4_perspective ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points4_3d )
+HIDDEN(_mesa_3dnow_transform_points4_3d)
GLNAME( _mesa_3dnow_transform_points4_3d ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points4_3d_no_rot )
+HIDDEN(_mesa_3dnow_transform_points4_3d_no_rot)
GLNAME( _mesa_3dnow_transform_points4_3d_no_rot ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points4_2d )
+HIDDEN(_mesa_3dnow_transform_points4_2d)
GLNAME( _mesa_3dnow_transform_points4_2d ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points4_2d_no_rot )
+HIDDEN(_mesa_3dnow_transform_points4_2d_no_rot)
GLNAME( _mesa_3dnow_transform_points4_2d_no_rot ):
PUSH_L ( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_3dnow_transform_points4_identity )
+HIDDEN(_mesa_3dnow_transform_points4_identity)
GLNAME( _mesa_3dnow_transform_points4_identity ):
PUSH_L ( ESI )
#define TLBL(a) CONCAT(a,$)
#endif
+/* hidden symbol visibility support */
+#ifdef GNU_ASSEMBLER
+#define HIDDEN(a) .hidden a
+#else
+#define HIDDEN(a)
+#endif
+
#endif /* __ASSYNTAX_H__ */
ALIGNTEXT4
GLOBL GLNAME(_mesa_x86_has_cpuid)
+HIDDEN(_mesa_x86_has_cpuid)
GLNAME(_mesa_x86_has_cpuid):
/* Test for the CPUID command. If the ID Flag bit in EFLAGS
ALIGNTEXT4
GLOBL GLNAME(_mesa_x86_cpuid)
+HIDDEN(_mesa_x86_cpuid)
GLNAME(_mesa_x86_cpuid):
MOV_L (REGOFF(4, ESP), EAX) /* cpuid op */
ALIGNTEXT4
GLOBL GLNAME(_mesa_x86_cpuid_eax)
+HIDDEN(_mesa_x86_cpuid_eax)
GLNAME(_mesa_x86_cpuid_eax):
MOV_L (REGOFF(4, ESP), EAX) /* cpuid op */
ALIGNTEXT4
GLOBL GLNAME(_mesa_x86_cpuid_ebx)
+HIDDEN(_mesa_x86_cpuid_ebx)
GLNAME(_mesa_x86_cpuid_ebx):
MOV_L (REGOFF(4, ESP), EAX) /* cpuid op */
ALIGNTEXT4
GLOBL GLNAME(_mesa_x86_cpuid_ecx)
+HIDDEN(_mesa_x86_cpuid_ecx)
GLNAME(_mesa_x86_cpuid_ecx):
MOV_L (REGOFF(4, ESP), EAX) /* cpuid op */
ALIGNTEXT4
GLOBL GLNAME(_mesa_x86_cpuid_edx)
+HIDDEN(_mesa_x86_cpuid_edx)
GLNAME(_mesa_x86_cpuid_edx):
MOV_L (REGOFF(4, ESP), EAX) /* cpuid op */
*/
ALIGNTEXT4
GLOBL GLNAME( _mesa_test_os_sse_support )
+HIDDEN(_mesa_test_os_sse_support)
GLNAME( _mesa_test_os_sse_support ):
XORPS ( XMM0, XMM0 )
*/
ALIGNTEXT4
GLOBL GLNAME( _mesa_test_os_sse_exception_support )
+HIDDEN(_mesa_test_os_sse_exception_support)
GLNAME( _mesa_test_os_sse_exception_support ):
PUSH_L ( EBP )
*/
ALIGNTEXT16
GLOBL GLNAME( TAG(_mesa_mmx_blend) )
-
+HIDDEN( TAG(_mesa_mmx_blend) )
GLNAME( TAG(_mesa_mmx_blend) ):
PUSH_L ( EBP )
*/
.globl _generic_read_RGBA_span_BGRA8888_REV_MMX
+.hidden _generic_read_RGBA_span_BGRA8888_REV_MMX
.type _generic_read_RGBA_span_BGRA8888_REV_MMX, @function
_generic_read_RGBA_span_BGRA8888_REV_MMX:
pushl %ebx
*/
.globl _generic_read_RGBA_span_BGRA8888_REV_SSE
+.hidden _generic_read_RGBA_span_BGRA8888_REV_SSE
.type _generic_read_RGBA_span_BGRA8888_REV_SSE, @function
_generic_read_RGBA_span_BGRA8888_REV_SSE:
pushl %esi
.text
.globl _generic_read_RGBA_span_BGRA8888_REV_SSE2
+.hidden _generic_read_RGBA_span_BGRA8888_REV_SSE2
.type _generic_read_RGBA_span_BGRA8888_REV_SSE2, @function
_generic_read_RGBA_span_BGRA8888_REV_SSE2:
pushl %esi
.text
.globl _generic_read_RGBA_span_RGB565_MMX
+ .hidden _generic_read_RGBA_span_RGB565_MMX
.type _generic_read_RGBA_span_RGB565_MMX, @function
_generic_read_RGBA_span_RGB565_MMX:
-/* $Id: sse_normal.S,v 1.4 2004/04/26 10:10:25 alanh Exp $ */
+/* $Id: sse_normal.S,v 1.5 2005/01/04 14:33:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
ALIGNTEXT16
GLOBL GLNAME(_mesa_sse_transform_rescale_normals_no_rot)
+HIDDEN(_mesa_sse_transform_rescale_normals_no_rot)
GLNAME(_mesa_sse_transform_rescale_normals_no_rot):
#define FRAME_OFFSET 8
ALIGNTEXT16
GLOBL GLNAME(_mesa_sse_transform_rescale_normals)
+HIDDEN(_mesa_sse_transform_rescale_normals)
GLNAME(_mesa_sse_transform_rescale_normals):
#define FRAME_OFFSET 8
ALIGNTEXT16
GLOBL GLNAME(_mesa_sse_transform_normals_no_rot)
+HIDDEN(_mesa_sse_transform_normals_no_rot)
GLNAME(_mesa_sse_transform_normals_no_rot):
#define FRAME_OFFSET 8
-/* $Id: sse_xform1.S,v 1.2 2004/04/26 10:10:25 alanh Exp $ */
+/* $Id: sse_xform1.S,v 1.3 2005/01/04 14:33:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points1_general)
+HIDDEN( _mesa_sse_transform_points1_general )
GLNAME( _mesa_sse_transform_points1_general ):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points1_identity)
+HIDDEN(_mesa_sse_transform_points1_identity)
GLNAME( _mesa_sse_transform_points1_identity ):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points1_3d_no_rot)
+HIDDEN(_mesa_sse_transform_points1_3d_no_rot)
GLNAME(_mesa_sse_transform_points1_3d_no_rot):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points1_perspective)
+HIDDEN(_mesa_sse_transform_points1_perspective)
GLNAME(_mesa_sse_transform_points1_perspective):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points1_2d)
+HIDDEN(_mesa_sse_transform_points1_2d)
GLNAME(_mesa_sse_transform_points1_2d):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points1_2d_no_rot)
+HIDDEN(_mesa_sse_transform_points1_2d_no_rot)
GLNAME(_mesa_sse_transform_points1_2d_no_rot):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points1_3d)
+HIDDEN(_mesa_sse_transform_points1_3d)
GLNAME(_mesa_sse_transform_points1_3d):
#define FRAME_OFFSET 8
-/* $Id: sse_xform2.S,v 1.2 2004/04/26 10:10:25 alanh Exp $ */
+/* $Id: sse_xform2.S,v 1.3 2005/01/04 14:33:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points2_general)
+HIDDEN (_mesa_sse_transform_points2_general)
GLNAME( _mesa_sse_transform_points2_general ):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points2_identity)
+HIDDEN(_mesa_sse_transform_points2_identity)
GLNAME( _mesa_sse_transform_points2_identity ):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points2_3d_no_rot)
+HIDDEN(_mesa_sse_transform_points2_3d_no_rot)
GLNAME(_mesa_sse_transform_points2_3d_no_rot):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points2_perspective)
+HIDDEN(_mesa_sse_transform_points2_perspective)
GLNAME(_mesa_sse_transform_points2_perspective):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points2_2d)
+HIDDEN(_mesa_sse_transform_points2_2d)
GLNAME(_mesa_sse_transform_points2_2d):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points2_2d_no_rot)
+HIDDEN(_mesa_sse_transform_points2_2d_no_rot)
GLNAME(_mesa_sse_transform_points2_2d_no_rot):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points2_3d)
+HIDDEN(_mesa_sse_transform_points2_3d)
GLNAME(_mesa_sse_transform_points2_3d):
#define FRAME_OFFSET 8
-/* $Id: sse_xform3.S,v 1.2 2004/04/26 10:10:25 alanh Exp $ */
+/* $Id: sse_xform3.S,v 1.3 2005/01/04 14:33:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points3_general)
+HIDDEN(_mesa_sse_transform_points3_general)
GLNAME( _mesa_sse_transform_points3_general ):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points3_identity)
+HIDDEN(_mesa_sse_transform_points3_identity)
GLNAME( _mesa_sse_transform_points3_identity ):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points3_3d_no_rot)
+HIDDEN(_mesa_sse_transform_points3_3d_no_rot)
GLNAME(_mesa_sse_transform_points3_3d_no_rot):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points3_perspective)
+HIDDEN(_mesa_sse_transform_points3_perspective)
GLNAME(_mesa_sse_transform_points3_perspective):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points3_2d)
+HIDDEN(_mesa_sse_transform_points3_2d)
GLNAME(_mesa_sse_transform_points3_2d):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points3_2d_no_rot)
+HIDDEN(_mesa_sse_transform_points3_2d_no_rot)
GLNAME(_mesa_sse_transform_points3_2d_no_rot):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME(_mesa_sse_transform_points3_3d)
+HIDDEN(_mesa_sse_transform_points3_3d)
GLNAME(_mesa_sse_transform_points3_3d):
#define FRAME_OFFSET 8
-/* $Id: sse_xform4.S,v 1.2 2004/04/26 10:10:25 alanh Exp $ */
+/* $Id: sse_xform4.S,v 1.3 2005/01/04 14:33:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
ALIGNTEXT16
GLOBL GLNAME( _mesa_sse_transform_points4_general )
+HIDDEN(_mesa_sse_transform_points4_general)
GLNAME( _mesa_sse_transform_points4_general ):
PUSH_L( ESI )
ALIGNTEXT4
GLOBL GLNAME( _mesa_sse_transform_points4_3d )
+HIDDEN(_mesa_sse_transform_points4_3d)
GLNAME( _mesa_sse_transform_points4_3d ):
PUSH_L( ESI )
ALIGNTEXT16
GLOBL GLNAME( _mesa_sse_transform_points4_identity )
+HIDDEN(_mesa_sse_transform_points4_identity)
GLNAME( _mesa_sse_transform_points4_identity ):
PUSH_L( ESI )
-/* $Id: x86_cliptest.S,v 1.10 2002/06/11 01:26:58 brianp Exp $ */
+/* $Id: x86_cliptest.S,v 1.11 2005/01/04 14:33:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_cliptest_points4 )
+HIDDEN(_mesa_x86_cliptest_points4)
GLNAME( _mesa_x86_cliptest_points4 ):
#ifdef ELFPIC
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_cliptest_points4_np )
+HIDDEN(_mesa_x86_cliptest_points4_np)
GLNAME( _mesa_x86_cliptest_points4_np ):
#ifdef ELFPIC
-/* $Id: x86_xform2.S,v 1.2 2002/03/07 21:40:08 brianp Exp $ */
+/* $Id: x86_xform2.S,v 1.3 2005/01/04 14:33:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points2_general )
+HIDDEN(_mesa_x86_transform_points2_general)
GLNAME( _mesa_x86_transform_points2_general ):
#define FRAME_OFFSET 8
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points2_perspective )
+HIDDEN(_mesa_x86_transform_points2_perspective)
GLNAME( _mesa_x86_transform_points2_perspective ):
#define FRAME_OFFSET 12
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points2_3d )
+HIDDEN(_mesa_x86_transform_points2_3d)
GLNAME( _mesa_x86_transform_points2_3d ):
#define FRAME_OFFSET 8
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points2_3d_no_rot )
+HIDDEN(_mesa_x86_transform_points2_3d_no_rot)
GLNAME( _mesa_x86_transform_points2_3d_no_rot ):
#define FRAME_OFFSET 12
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points2_2d )
+HIDDEN(_mesa_x86_transform_points2_2d)
GLNAME( _mesa_x86_transform_points2_2d ):
#define FRAME_OFFSET 8
ALIGNTEXT4
GLOBL GLNAME( _mesa_x86_transform_points2_2d_no_rot )
+HIDDEN(_mesa_x86_transform_points2_2d_no_rot)
GLNAME( _mesa_x86_transform_points2_2d_no_rot ):
#define FRAME_OFFSET 8
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points2_identity )
+HIDDEN(_mesa_x86_transform_points2_identity)
GLNAME( _mesa_x86_transform_points2_identity ):
#define FRAME_OFFSET 12
-/* $Id: x86_xform3.S,v 1.2 2002/03/07 21:40:08 brianp Exp $ */
+/* $Id: x86_xform3.S,v 1.3 2005/01/04 14:33:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points3_general )
+HIDDEN(_mesa_x86_transform_points3_general)
GLNAME( _mesa_x86_transform_points3_general ):
#define FRAME_OFFSET 8
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points3_perspective )
+HIDDEN(_mesa_x86_transform_points3_perspective)
GLNAME( _mesa_x86_transform_points3_perspective ):
#define FRAME_OFFSET 12
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points3_3d )
+HIDDEN(_mesa_x86_transform_points3_3d)
GLNAME( _mesa_x86_transform_points3_3d ):
#define FRAME_OFFSET 8
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points3_3d_no_rot )
+HIDDEN(_mesa_x86_transform_points3_3d_no_rot)
GLNAME( _mesa_x86_transform_points3_3d_no_rot ):
#define FRAME_OFFSET 8
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points3_2d )
+HIDDEN(_mesa_x86_transform_points3_2d)
GLNAME( _mesa_x86_transform_points3_2d ):
#define FRAME_OFFSET 12
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points3_2d_no_rot )
+HIDDEN(_mesa_x86_transform_points3_2d_no_rot)
GLNAME( _mesa_x86_transform_points3_2d_no_rot ):
#define FRAME_OFFSET 12
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points3_identity )
+HIDDEN(_mesa_x86_transform_points3_identity)
GLNAME(_mesa_x86_transform_points3_identity ):
#define FRAME_OFFSET 16
-/* $Id: x86_xform4.S,v 1.2 2002/03/07 21:40:08 brianp Exp $ */
+/* $Id: x86_xform4.S,v 1.3 2005/01/04 14:33:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_general )
+HIDDEN(_mesa_x86_transform_points4_general)
GLNAME( _mesa_x86_transform_points4_general ):
#define FRAME_OFFSET 8
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_perspective )
+HIDDEN(_mesa_x86_transform_points4_perspective)
GLNAME( _mesa_x86_transform_points4_perspective ):
#define FRAME_OFFSET 12
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_3d )
+HIDDEN(_mesa_x86_transform_points4_3d)
GLNAME( _mesa_x86_transform_points4_3d ):
#define FRAME_OFFSET 12
ALIGNTEXT16
GLOBL GLNAME(_mesa_x86_transform_points4_3d_no_rot)
+HIDDEN(_mesa_x86_transform_points4_3d_no_rot)
GLNAME(_mesa_x86_transform_points4_3d_no_rot):
#define FRAME_OFFSET 12
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_2d )
+HIDDEN(_mesa_x86_transform_points4_2d)
GLNAME( _mesa_x86_transform_points4_2d ):
#define FRAME_OFFSET 16
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_2d_no_rot )
+HIDDEN(_mesa_x86_transform_points4_2d_no_rot)
GLNAME( _mesa_x86_transform_points4_2d_no_rot ):
#define FRAME_OFFSET 16
ALIGNTEXT16
GLOBL GLNAME( _mesa_x86_transform_points4_identity )
+HIDDEN(_mesa_x86_transform_points4_identity)
GLNAME( _mesa_x86_transform_points4_identity ):
#define FRAME_OFFSET 12