<glx rop="4228"/>
</function>
- <function name="DrawBuffers" es2="3.0">
+ <function name="DrawBuffers" es2="3.0" no_error="true">
<param name="n" type="GLsizei" counter="true"/>
<param name="bufs" type="const GLenum *" count="n"/>
<glx rop="233" large="true"/>
}
+static void
+draw_buffers_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
+ GLsizei n, const GLenum *buffers, const char *caller)
+{
+ draw_buffers(ctx, fb, n, buffers, caller, true);
+}
+
+
+void GLAPIENTRY
+_mesa_DrawBuffers_no_error(GLsizei n, const GLenum *buffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ draw_buffers_no_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
+}
+
+
void GLAPIENTRY
_mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
{
extern void GLAPIENTRY
_mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf);
+void GLAPIENTRY
+_mesa_DrawBuffers_no_error(GLsizei n, const GLenum *buffers);
+
extern void GLAPIENTRY
_mesa_DrawBuffers(GLsizei n, const GLenum *buffers);