GLchan (*rgbaChan)[4] )
{
const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]);
+ const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine;
const GLfloat (*argRGB [MAX_COMBINER_TERMS])[4];
const GLfloat (*argA [MAX_COMBINER_TERMS])[4];
- const GLint RGBshift = textureUnit->_CurrentCombine->ScaleShiftRGB;
- const GLuint Ashift = textureUnit->_CurrentCombine->ScaleShiftA;
- const GLfloat RGBmult = (GLfloat) (1 << RGBshift);
- const GLfloat Amult = (GLfloat) (1 << Ashift);
- static const GLfloat one[4] = { 1, 1, 1, 1 };
- static const GLfloat zero[4] = { 0, 0, 0, 0 };
- const GLuint numColorArgs = textureUnit->_CurrentCombine->_NumArgsRGB;
- const GLuint numAlphaArgs = textureUnit->_CurrentCombine->_NumArgsA;
+ const GLfloat RGBmult = (GLfloat) (1 << combine->ScaleShiftRGB);
+ const GLfloat Amult = (GLfloat) (1 << combine->ScaleShiftA);
+ const GLuint numColorArgs = combine->_NumArgsRGB;
+ const GLuint numAlphaArgs = combine->_NumArgsA;
GLfloat ccolor[MAX_COMBINER_TERMS][MAX_WIDTH][4]; /* temp color buffers */
GLfloat rgba[MAX_WIDTH][4];
- GLuint i, j;
+ GLuint i, term;
ASSERT(ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine);
/*
printf("modeRGB 0x%x modeA 0x%x srcRGB1 0x%x srcA1 0x%x srcRGB2 0x%x srcA2 0x%x\n",
- textureUnit->_CurrentCombine->ModeRGB,
- textureUnit->_CurrentCombine->ModeA,
- textureUnit->_CurrentCombine->SourceRGB[0],
- textureUnit->_CurrentCombine->SourceA[0],
- textureUnit->_CurrentCombine->SourceRGB[1],
- textureUnit->_CurrentCombine->SourceA[1]);
+ combine->ModeRGB,
+ combine->ModeA,
+ combine->SourceRGB[0],
+ combine->SourceA[0],
+ combine->SourceRGB[1],
+ combine->SourceA[1]);
*/
/*
* Do operand setup for up to 4 operands. Loop over the terms.
*/
- for (j = 0; j < numColorArgs; j++) {
- const GLenum srcRGB = textureUnit->_CurrentCombine->SourceRGB[j];
+ for (term = 0; term < numColorArgs; term++) {
+ const GLenum srcRGB = combine->SourceRGB[term];
+ const GLenum operandRGB = combine->OperandRGB[term];
switch (srcRGB) {
case GL_TEXTURE:
- argRGB[j] = (const GLfloat (*)[4])
+ argRGB[term] = (const GLfloat (*)[4])
(texelBuffer + unit * (n * 4 * sizeof(GLfloat)));
break;
case GL_PRIMARY_COLOR:
- argRGB[j] = primary_rgba;
+ argRGB[term] = primary_rgba;
break;
case GL_PREVIOUS:
- argRGB[j] = (const GLfloat (*)[4]) rgba;
+ argRGB[term] = (const GLfloat (*)[4]) rgba;
break;
case GL_CONSTANT:
{
- GLfloat (*c)[4] = ccolor[j];
+ GLfloat (*c)[4] = ccolor[term];
GLfloat red = textureUnit->EnvColor[0];
GLfloat green = textureUnit->EnvColor[1];
GLfloat blue = textureUnit->EnvColor[2];
for (i = 0; i < n; i++) {
ASSIGN_4V(c[i], red, green, blue, alpha);
}
- argRGB[j] = (const GLfloat (*)[4]) ccolor[j];
+ argRGB[term] = (const GLfloat (*)[4]) ccolor[term];
}
break;
/* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources.
*/
case GL_ZERO:
{
- GLfloat (*c)[4] = ccolor[j];
+ GLfloat (*c)[4] = ccolor[term];
for (i = 0; i < n; i++) {
ASSIGN_4V(c[i], 0.0F, 0.0F, 0.0F, 0.0F);
}
- argRGB[j] = (const GLfloat (*)[4]) ccolor[j];
+ argRGB[term] = (const GLfloat (*)[4]) ccolor[term];
}
break;
case GL_ONE:
{
- GLfloat (*c)[4] = ccolor[j];
+ GLfloat (*c)[4] = ccolor[term];
for (i = 0; i < n; i++) {
ASSIGN_4V(c[i], 1.0F, 1.0F, 1.0F, 1.0F);
}
- argRGB[j] = (const GLfloat (*)[4]) ccolor[j];
+ argRGB[term] = (const GLfloat (*)[4]) ccolor[term];
}
break;
default:
ASSERT(srcUnit < ctx->Const.MaxTextureUnits);
if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
return;
- argRGB[j] = (const GLfloat (*)[4])
+ argRGB[term] = (const GLfloat (*)[4])
(texelBuffer + srcUnit * (n * 4 * sizeof(GLfloat)));
}
}
- if (textureUnit->_CurrentCombine->OperandRGB[j] != GL_SRC_COLOR) {
- const GLfloat (*src)[4] = argRGB[j];
- GLfloat (*dst)[4] = ccolor[j];
+ if (operandRGB != GL_SRC_COLOR) {
+ const GLfloat (*src)[4] = argRGB[term];
+ GLfloat (*dst)[4] = ccolor[term];
- /* point to new arg[j] storage */
- argRGB[j] = (const GLfloat (*)[4]) ccolor[j];
+ /* point to new arg[term] storage */
+ argRGB[term] = (const GLfloat (*)[4]) ccolor[term];
- if (textureUnit->_CurrentCombine->OperandRGB[j] == GL_ONE_MINUS_SRC_COLOR) {
+ switch (operandRGB) {
+ case GL_ONE_MINUS_SRC_COLOR:
for (i = 0; i < n; i++) {
dst[i][RCOMP] = 1.0F - src[i][RCOMP];
dst[i][GCOMP] = 1.0F - src[i][GCOMP];
dst[i][BCOMP] = 1.0F - src[i][BCOMP];
}
- }
- else if (textureUnit->_CurrentCombine->OperandRGB[j] == GL_SRC_ALPHA) {
+ break;
+ case GL_SRC_ALPHA:
for (i = 0; i < n; i++) {
dst[i][RCOMP] = src[i][ACOMP];
dst[i][GCOMP] = src[i][ACOMP];
dst[i][BCOMP] = src[i][ACOMP];
}
- }
- else {
- ASSERT(textureUnit->_CurrentCombine->OperandRGB[j] ==GL_ONE_MINUS_SRC_ALPHA);
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
for (i = 0; i < n; i++) {
dst[i][RCOMP] = 1.0F - src[i][ACOMP];
dst[i][GCOMP] = 1.0F - src[i][ACOMP];
dst[i][BCOMP] = 1.0F - src[i][ACOMP];
}
+ break;
+ default:
+ _mesa_problem(ctx, "Bad operandRGB");
}
}
}
/*
* Set up the argA[i] pointers
*/
- for (j = 0; j < numAlphaArgs; j++) {
- const GLenum srcA = textureUnit->_CurrentCombine->SourceA[j];
+ for (term = 0; term < numAlphaArgs; term++) {
+ const GLenum srcA = combine->SourceA[term];
+ const GLenum operandA = combine->OperandA[term];
switch (srcA) {
case GL_TEXTURE:
- argA[j] = (const GLfloat (*)[4])
+ argA[term] = (const GLfloat (*)[4])
(texelBuffer + unit * (n * 4 * sizeof(GLfloat)));
break;
case GL_PRIMARY_COLOR:
- argA[j] = primary_rgba;
+ argA[term] = primary_rgba;
break;
case GL_PREVIOUS:
- argA[j] = (const GLfloat (*)[4]) rgba;
+ argA[term] = (const GLfloat (*)[4]) rgba;
break;
case GL_CONSTANT:
{
- GLfloat alpha, (*c)[4] = ccolor[j];
- alpha = textureUnit->EnvColor[3];
+ GLfloat (*c)[4] = ccolor[term];
+ GLfloat alpha = textureUnit->EnvColor[3];
for (i = 0; i < n; i++)
c[i][ACOMP] = alpha;
- argA[j] = (const GLfloat (*)[4]) ccolor[j];
+ argA[term] = (const GLfloat (*)[4]) ccolor[term];
}
break;
/* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources.
*/
case GL_ZERO:
- argA[j] = & zero;
+ {
+ GLfloat (*c)[4] = ccolor[term];
+ for (i = 0; i < n; i++)
+ c[i][ACOMP] = 0.0F;
+ argA[term] = (const GLfloat (*)[4]) ccolor[term];
+ }
break;
case GL_ONE:
- argA[j] = & one;
+ {
+ GLfloat (*c)[4] = ccolor[term];
+ for (i = 0; i < n; i++)
+ c[i][ACOMP] = 1.0F;
+ argA[term] = (const GLfloat (*)[4]) ccolor[term];
+ }
break;
default:
/* ARB_texture_env_crossbar source */
ASSERT(srcUnit < ctx->Const.MaxTextureUnits);
if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
return;
- argA[j] = (const GLfloat (*)[4])
+ argA[term] = (const GLfloat (*)[4])
(texelBuffer + srcUnit * (n * 4 * sizeof(GLfloat)));
}
}
- if (textureUnit->_CurrentCombine->OperandA[j] == GL_ONE_MINUS_SRC_ALPHA) {
- const GLfloat (*src)[4] = argA[j];
- GLfloat (*dst)[4] = ccolor[j];
- argA[j] = (const GLfloat (*)[4]) ccolor[j];
+ if (operandA == GL_ONE_MINUS_SRC_ALPHA) {
+ const GLfloat (*src)[4] = argA[term];
+ GLfloat (*dst)[4] = ccolor[term];
+ argA[term] = (const GLfloat (*)[4]) ccolor[term];
for (i = 0; i < n; i++) {
dst[i][ACOMP] = 1.0F - src[i][ACOMP];
}
}
}
- /*
- * Do the texture combine.
- */
- switch (textureUnit->_CurrentCombine->ModeRGB) {
+ /* RGB channel combine */
+ {
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argRGB[2];
+ const GLfloat (*arg3)[4] = (const GLfloat (*)[4]) argRGB[3];
+
+ switch (combine->ModeRGB) {
case GL_REPLACE:
- {
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
- if (RGBshift) {
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = arg0[i][RCOMP] * RGBmult;
- rgba[i][GCOMP] = arg0[i][GCOMP] * RGBmult;
- rgba[i][BCOMP] = arg0[i][BCOMP] * RGBmult;
- }
- }
- else {
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = arg0[i][RCOMP];
- rgba[i][GCOMP] = arg0[i][GCOMP];
- rgba[i][BCOMP] = arg0[i][BCOMP];
- }
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = arg0[i][RCOMP] * RGBmult;
+ rgba[i][GCOMP] = arg0[i][GCOMP] * RGBmult;
+ rgba[i][BCOMP] = arg0[i][BCOMP] * RGBmult;
}
break;
case GL_MODULATE:
- {
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = arg0[i][RCOMP] * arg1[i][RCOMP] * RGBmult;
- rgba[i][GCOMP] = arg0[i][GCOMP] * arg1[i][GCOMP] * RGBmult;
- rgba[i][BCOMP] = arg0[i][BCOMP] * arg1[i][BCOMP] * RGBmult;
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = arg0[i][RCOMP] * arg1[i][RCOMP] * RGBmult;
+ rgba[i][GCOMP] = arg0[i][GCOMP] * arg1[i][GCOMP] * RGBmult;
+ rgba[i][BCOMP] = arg0[i][BCOMP] * arg1[i][BCOMP] * RGBmult;
}
break;
case GL_ADD:
if (textureUnit->EnvMode == GL_COMBINE4_NV) {
/* (a * b) + (c * d) */
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
- const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argRGB[2];
- const GLfloat (*arg3)[4] = (const GLfloat (*)[4]) argRGB[3];
for (i = 0; i < n; i++) {
rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] +
arg2[i][RCOMP] * arg3[i][RCOMP]) * RGBmult;
}
else {
/* 2-term addition */
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP]) * RGBmult;
rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP]) * RGBmult;
case GL_ADD_SIGNED:
if (textureUnit->EnvMode == GL_COMBINE4_NV) {
/* (a * b) + (c * d) - 0.5 */
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
- const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argRGB[2];
- const GLfloat (*arg3)[4] = (const GLfloat (*)[4]) argRGB[3];
for (i = 0; i < n; i++) {
rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] *
arg2[i][RCOMP] + arg3[i][RCOMP] - 0.5) * RGBmult;
}
}
else {
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5) * RGBmult;
rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5) * RGBmult;
}
break;
case GL_INTERPOLATE:
- {
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
- const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argRGB[2];
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = (arg0[i][RCOMP] * arg2[i][RCOMP] +
- arg1[i][RCOMP] * (1.0F - arg2[i][RCOMP])) * RGBmult;
- rgba[i][GCOMP] = (arg0[i][GCOMP] * arg2[i][GCOMP] +
- arg1[i][GCOMP] * (1.0F - arg2[i][GCOMP])) * RGBmult;
- rgba[i][BCOMP] = (arg0[i][BCOMP] * arg2[i][BCOMP] +
- arg1[i][BCOMP] * (1.0F - arg2[i][BCOMP])) * RGBmult;
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = (arg0[i][RCOMP] * arg2[i][RCOMP] +
+ arg1[i][RCOMP] * (1.0F - arg2[i][RCOMP])) * RGBmult;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] * arg2[i][GCOMP] +
+ arg1[i][GCOMP] * (1.0F - arg2[i][GCOMP])) * RGBmult;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] * arg2[i][BCOMP] +
+ arg1[i][BCOMP] * (1.0F - arg2[i][BCOMP])) * RGBmult;
}
break;
case GL_SUBTRACT:
- {
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = (arg0[i][RCOMP] - arg1[i][RCOMP]) * RGBmult;
- rgba[i][GCOMP] = (arg0[i][GCOMP] - arg1[i][GCOMP]) * RGBmult;
- rgba[i][BCOMP] = (arg0[i][BCOMP] - arg1[i][BCOMP]) * RGBmult;
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = (arg0[i][RCOMP] - arg1[i][RCOMP]) * RGBmult;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] - arg1[i][GCOMP]) * RGBmult;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] - arg1[i][BCOMP]) * RGBmult;
}
break;
case GL_DOT3_RGB_EXT:
case GL_DOT3_RGBA_EXT:
- {
- /* Do not scale the result by 1 2 or 4 */
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
- for (i = 0; i < n; i++) {
- GLfloat dot = ((arg0[i][RCOMP]-0.5F) * (arg1[i][RCOMP]-0.5F) +
- (arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) +
- (arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F))
- * 4.0F;
- dot = CLAMP(dot, 0.0F, 1.0F);
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLfloat) dot;
- }
+ /* Do not scale the result by 1 2 or 4 */
+ for (i = 0; i < n; i++) {
+ GLfloat dot = ((arg0[i][RCOMP]-0.5F) * (arg1[i][RCOMP]-0.5F) +
+ (arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) +
+ (arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F))
+ * 4.0F;
+ dot = CLAMP(dot, 0.0F, 1.0F);
+ rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLfloat) dot;
}
break;
case GL_DOT3_RGB:
case GL_DOT3_RGBA:
- {
- /* DO scale the result by 1 2 or 4 */
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
- for (i = 0; i < n; i++) {
- GLfloat dot = ((arg0[i][RCOMP]-0.5F) * (arg1[i][RCOMP]-0.5F) +
- (arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) +
- (arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F))
- * 4.0F * RGBmult;
- dot = CLAMP(dot, 0.0, 1.0F);
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLfloat) dot;
- }
+ /* DO scale the result by 1 2 or 4 */
+ for (i = 0; i < n; i++) {
+ GLfloat dot = ((arg0[i][RCOMP]-0.5F) * (arg1[i][RCOMP]-0.5F) +
+ (arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) +
+ (arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F))
+ * 4.0F * RGBmult;
+ dot = CLAMP(dot, 0.0, 1.0F);
+ rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLfloat) dot;
}
break;
case GL_MODULATE_ADD_ATI:
- {
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
- const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argRGB[2];
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) +
- arg1[i][RCOMP]) * RGBmult;
- rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) +
- arg1[i][GCOMP]) * RGBmult;
- rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) +
- arg1[i][BCOMP]) * RGBmult;
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) +
+ arg1[i][RCOMP]) * RGBmult;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) +
+ arg1[i][GCOMP]) * RGBmult;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) +
+ arg1[i][BCOMP]) * RGBmult;
}
break;
case GL_MODULATE_SIGNED_ADD_ATI:
- {
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
- const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argRGB[2];
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) +
- arg1[i][RCOMP] - 0.5) * RGBmult;
- rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) +
- arg1[i][GCOMP] - 0.5) * RGBmult;
- rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) +
- arg1[i][BCOMP] - 0.5) * RGBmult;
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) +
+ arg1[i][RCOMP] - 0.5) * RGBmult;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) +
+ arg1[i][GCOMP] - 0.5) * RGBmult;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) +
+ arg1[i][BCOMP] - 0.5) * RGBmult;
}
break;
case GL_MODULATE_SUBTRACT_ATI:
- {
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
- const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argRGB[2];
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) -
- arg1[i][RCOMP]) * RGBmult;
- rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) -
- arg1[i][GCOMP]) * RGBmult;
- rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) -
- arg1[i][BCOMP]) * RGBmult;
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) -
+ arg1[i][RCOMP]) * RGBmult;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) -
+ arg1[i][GCOMP]) * RGBmult;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) -
+ arg1[i][BCOMP]) * RGBmult;
}
break;
case GL_BUMP_ENVMAP_ATI:
return; /* no alpha processing */
default:
_mesa_problem(ctx, "invalid combine mode");
+ }
}
- switch (textureUnit->_CurrentCombine->ModeA) {
+ /* Alpha channel combine */
+ {
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argA[2];
+ const GLfloat (*arg3)[4] = (const GLfloat (*)[4]) argA[3];
+
+ switch (combine->ModeA) {
case GL_REPLACE:
- {
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
- if (Ashift) {
- for (i = 0; i < n; i++) {
- GLfloat a = arg0[i][ACOMP] * Amult;
- rgba[i][ACOMP] = (GLfloat) MIN2(a, 1.0F);
- }
- }
- else {
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = arg0[i][ACOMP];
- }
- }
+ for (i = 0; i < n; i++) {
+ GLfloat a = arg0[i][ACOMP] * Amult;
+ rgba[i][ACOMP] = (GLfloat) MIN2(a, 1.0F);
}
break;
case GL_MODULATE:
- {
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = arg0[i][ACOMP] * arg1[i][ACOMP] * Amult;
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = arg0[i][ACOMP] * arg1[i][ACOMP] * Amult;
}
break;
case GL_ADD:
if (textureUnit->EnvMode == GL_COMBINE4_NV) {
/* (a * b) + (c * d) */
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
- const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argA[2];
- const GLfloat (*arg3)[4] = (const GLfloat (*)[4]) argA[3];
for (i = 0; i < n; i++) {
rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] +
arg2[i][ACOMP] * arg3[i][ACOMP]) * Amult;
}
else {
/* two-term add */
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
for (i = 0; i < n; i++) {
rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP]) * Amult;
}
case GL_ADD_SIGNED:
if (textureUnit->EnvMode == GL_COMBINE4_NV) {
/* (a * b) + (c * d) - 0.5 */
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
- const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argA[2];
- const GLfloat (*arg3)[4] = (const GLfloat (*)[4]) argA[3];
for (i = 0; i < n; i++) {
rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] +
arg2[i][ACOMP] * arg3[i][ACOMP] -
}
else {
/* a + b - 0.5 */
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
for (i = 0; i < n; i++) {
rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP] - 0.5F) * Amult;
}
}
break;
case GL_INTERPOLATE:
- {
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
- const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argA[2];
- for (i=0; i<n; i++) {
- rgba[i][ACOMP] = (arg0[i][ACOMP] * arg2[i][ACOMP] +
- arg1[i][ACOMP] * (1.0F - arg2[i][ACOMP]))
- * Amult;
- }
+ for (i=0; i<n; i++) {
+ rgba[i][ACOMP] = (arg0[i][ACOMP] * arg2[i][ACOMP] +
+ arg1[i][ACOMP] * (1.0F - arg2[i][ACOMP]))
+ * Amult;
}
break;
case GL_SUBTRACT:
- {
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = (arg0[i][ACOMP] - arg1[i][ACOMP]) * Amult;
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = (arg0[i][ACOMP] - arg1[i][ACOMP]) * Amult;
}
break;
case GL_MODULATE_ADD_ATI:
- {
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
- const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argA[2];
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP])
- + arg1[i][ACOMP]) * Amult;
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP])
+ + arg1[i][ACOMP]) * Amult;
}
break;
case GL_MODULATE_SIGNED_ADD_ATI:
- {
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
- const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argA[2];
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) +
- arg1[i][ACOMP] - 0.5F) * Amult;
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) +
+ arg1[i][ACOMP] - 0.5F) * Amult;
}
break;
case GL_MODULATE_SUBTRACT_ATI:
- {
- const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
- const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
- const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argA[2];
- for (i = 0; i < n; i++) {
- rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP])
- - arg1[i][ACOMP]) * Amult;
- }
+ for (i = 0; i < n; i++) {
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP])
+ - arg1[i][ACOMP]) * Amult;
}
break;
default:
_mesa_problem(ctx, "invalid combine mode");
+ }
}
/* Fix the alpha component for GL_DOT3_RGBA_EXT/ARB combining.
* were written such that the GL_COMBINE_ALPHA value could be set to
* GL_DOT3.
*/
- if (textureUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT ||
- textureUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) {
+ if (combine->ModeRGB == GL_DOT3_RGBA_EXT ||
+ combine->ModeRGB == GL_DOT3_RGBA) {
for (i = 0; i < n; i++) {
rgba[i][ACOMP] = rgba[i][RCOMP];
}