intel: Fix segfault on INTEL_DEBUG=fbo with unsupported framebuffers.
authorEric Anholt <eric@anholt.net>
Fri, 24 Sep 2010 23:22:08 +0000 (16:22 -0700)
committerEric Anholt <eric@anholt.net>
Sat, 25 Sep 2010 01:03:28 +0000 (18:03 -0700)
src/mesa/drivers/dri/intel/intel_fbo.c

index 64c94b9b556c0d233f4c7e1ea03bfc24caae7628..984585027c194262ef6086190c87a4dad5f4d579 100644 (file)
@@ -602,10 +602,9 @@ intel_finish_render_texture(GLcontext * ctx,
    struct gl_texture_image *image =
       tex_obj->Image[att->CubeMapFace][att->TextureLevel];
    struct intel_texture_image *intel_image = intel_texture_image(image);
-   struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
 
-   DBG("Finish render texture tid %lx tex=%u refcount=%d\n",
-       _glthread_GetID(), att->Texture->Name, irb->Base.RefCount);
+   DBG("Finish render texture tid %lx tex=%u\n",
+       _glthread_GetID(), att->Texture->Name);
 
    /* Flag that this image may now be validated into the object's miptree. */
    intel_image->used_as_render_target = GL_FALSE;