Fixes piglit's spec/gl-3.2/get-active-attrib-returns-all-inputs.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
case ir_var_shader_in:
return var->data.location != -1;
+ case ir_var_system_value:
+ /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes):
+ * "For GetActiveAttrib, all active vertex shader input variables
+ * are enumerated, including the special built-in inputs gl_VertexID
+ * and gl_InstanceID."
+ */
+ return !strcmp(var->name, "gl_VertexID") ||
+ !strcmp(var->name, "gl_InstanceID");
+
default:
return false;
}