assert(max_update_size < MAX_SURFACE_DIM * 4);
+ /* We're about to read data that was written from the CPU. Flush the
+ * texture cache so we don't get anything stale.
+ */
+ cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
+
while (dataSize) {
const uint32_t copy_size = MIN2(dataSize, max_update_size);
struct anv_state tmp_data =
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, copy_size, 64);
+ anv_state_flush(cmd_buffer->device, tmp_data);
+
memcpy(tmp_data.map, pData, copy_size);
int bs = 16;