#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "pipe/p_screen.h"
-#include "pipe/p_shader_tokens.h"
#include "util/u_format.h"
-#include "util/u_memory.h"
#include "util/u_sampler.h"
#include "util/u_string.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_inlines.h"
-#include "util/u_blit.h"
#include "util/u_tile.h"
-#include "util/u_memory.h"
static INLINE VGboolean supported_image_format(VGImageFormat format)
{
#include "VG/openvg.h"
#include "mask.h"
-#include "renderer.h"
#include "api.h"
#include "vg_context.h"
#include "util/u_pack_color.h"
#include "util/u_draw_quad.h"
-#include "util/u_memory.h"
#define DISABLE_1_1_MASKING 1
#include "vg_context.h"
#include "paint.h"
-#include "image.h"
#include "api.h"
VGPaint vegaCreatePaint(void)
#include "vg_context.h"
#include "path.h"
-#include "polygon.h"
-#include "paint.h"
#include "api.h"
#include "pipe/p_context.h"
-#include "util/u_inlines.h"
-#include "util/u_draw_quad.h"
VGPath vegaCreatePath(VGint pathFormat,
VGPathDatatype datatype,
#include "VG/openvg.h"
#include "vg_context.h"
-#include "api.h"
#include "util/u_memory.h"
#include "renderer.h"
#include "util_array.h"
#include "api_consts.h"
-#include "shaders_cache.h"
#include "shader.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_inlines.h"
-#include "util/u_blit.h"
#include "util/u_format.h"
#include "util/u_tile.h"
#include "util/u_memory.h"
#include "paint.h"
-#include "shaders_cache.h"
#include "matrix.h"
#include "image.h"
#include "st_inlines.h"
#include "pipe/p_compiler.h"
#include "util/u_inlines.h"
-#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_sampler.h"
#include "matrix.h" /*for floatsEqual*/
#include "vg_context.h"
#include "vg_state.h"
-#include "paint.h"
#include "renderer.h"
#include "util_array.h"
#include "VG/openvg.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_draw_quad.h"
-#include "util/u_format.h"
#include "util/u_simple_shaders.h"
#include "util/u_memory.h"
-#include "util/u_rect.h"
#include "util/u_sampler.h"
-#include "util/u_surface.h"
#include "cso_cache/cso_context.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "util/u_inlines.h"
-#include "pipe/p_screen.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_build.h"
#include "pipe/p_context.h"
#include "util/u_inlines.h"
-#include "pipe/p_shader_tokens.h"
#include "cso_cache/cso_context.h"